9756 Commits

Author SHA1 Message Date
Dylan K. Taylor
db4dac6d45 World: Remove incorrect isSolid() check for placement collision check
isSolid() != can be collided with. That's decided by the collision boxes provided, if any.
2019-05-12 16:00:38 +01:00
Dylan K. Taylor
90e6073202 Vine: Clean up awful bounding-box calculation
the logic here is deceptively simple, just obscured by a lot of really nasty code.
2019-05-12 15:58:28 +01:00
Dylan K. Taylor
41d754de5a Vine: fix bug when reading state multiple times 2019-05-12 15:03:44 +01:00
Dylan K. Taylor
c99846e069 Unify Item constructor style
this exposed a few more dead classes.
2019-05-11 18:24:21 +01:00
Dylan K. Taylor
51f96b195e ItemFactory: fix wrong typehint 2019-05-11 18:02:18 +01:00
Dylan K. Taylor
0bf7fd2c0d Partially revert "Separate block break-info to a separate dynamic unit"
This reverts commit 9e72bc91a2987aa43fb1d25715b5aff789b27b63.
2019-05-11 09:46:20 +01:00
Dylan K. Taylor
650e186481 Removed bad assumption that every Flowable descendent is an instant-breaking block
I'm wondering if there is even a point to Flowable at this point. Half of the blocks inheriting from it do not break instantly, or have some other modification to tool requirements.
2019-05-10 17:00:01 +01:00
Dylan K. Taylor
01ad568256 Air: use BlockBreakInfo::indestructible() 2019-05-10 16:30:14 +01:00
Dylan K. Taylor
9e72bc91a2 Separate block break-info to a separate dynamic unit 2019-05-10 16:24:59 +01:00
Dylan K. Taylor
3be5de4570 Separate WoodenTrapdoor from Trapdoor, fixed iron trapdoors being valid furnace fuel, closes #2914 for bleeding-edge 2019-05-09 19:30:18 +01:00
Dylan K. Taylor
5eb3c52a37 added PunchBlockParticle, encapsulate more network logic 2019-05-09 15:40:58 +01:00
Dylan K. Taylor
51a8c2be9d Player: Move rollback responsibility to network for interact/break block
Custom player implementations might not need rollbacks (f.e. Specter).
2019-05-09 14:54:56 +01:00
Dylan K. Taylor
ca7c23c137 Player: remove dead functions
these functions belong in the network session, and they are currently just proxies for them. In the future we might have players who don't have IPs at all depending on how they connected (for example Specter) so this stuff shouldn't be in here.
2019-05-08 19:47:25 +01:00
Dylan K. Taylor
4634baeb02 Player: don't repeat yourself 2019-05-08 19:38:57 +01:00
Dylan K. Taylor
cf73c7f5c1 Cleanup to world provider exception handling 2019-05-08 18:26:41 +01:00
Dylan K. Taylor
a51c06116a Merge branch 'stable' 2019-05-08 17:04:37 +01:00
Dylan K. Taylor
f782a478c4 Player: clarify resetTitles() documentation 2019-05-08 17:03:40 +01:00
Dylan K. Taylor
19ac0811f4 Player: remove deprecated title functions 2019-05-08 16:44:18 +01:00
Dylan K. Taylor
a331c5e13f Player: reduce SetTitlePacket creation boilerplate
it's better to encapsulate all this logic in one place so that third party developers can more easily understand this, and also to reduce the amount of crap we have in Player.
2019-05-08 16:43:05 +01:00
Dylan K. Taylor
9fbf41b9a1 Merge branch 'stable' 2019-05-08 15:41:17 +01:00
Dylan K. Taylor
c06b4830d1 Player: don't spawn entities on out-of-sync chunks on join, closes #2911 2019-05-08 15:36:54 +01:00
Dylan K. Taylor
fc90cdcc95 fix #2910 WorldManager->getLevel() missed in refactor 2019-05-08 14:05:42 +01:00
Dylan K. Taylor
cf0c0e72a9 Assume the player is online when they are, uh, assumed to be online
the checks removed here should never be hit under normal circumstances. If they were hit, they'd just conceal bugs which would cause a crash to happen later anyway.
2019-05-07 19:49:06 +01:00
Dylan K. Taylor
78bb6f4a0c Reduce complexity of chunk sending system 2019-05-07 19:26:01 +01:00
Dylan K. Taylor
51548d1a27 World: remove useless internal function
this just complicates the logic for no reason. It had a purpose once, but no longer.
2019-05-07 18:51:26 +01:00
Dylan K. Taylor
c1a483a36d move entity spawning logic back to Player 2019-05-07 18:35:04 +01:00
Dylan K. Taylor
d7a7ab5102 Move Entity despawn logic back to Player
this is not network-session specific, and different implementations will need to do this.
2019-05-07 18:01:23 +01:00
Dylan K. Taylor
66481fedeb Entity: Protect internal methods setPosition() and setPositionAndRotation()
teleport() should be used instead (or setRotation() for rotation-only changes).
2019-05-07 17:38:33 +01:00
Dylan K. Taylor
00944eff72 Removed EntityWorldChangeEvent
there's nothing that can be done with this event that can't be done with EntityTeleportEvent. Having this extra event needlessly increases system complexity.
2019-05-07 17:37:10 +01:00
Dylan K. Taylor
cb3a225d45 Merge remote-tracking branch 'origin/stable' 2019-05-07 17:28:07 +01:00
Dylan T
3cd6e12e71
Renaming "Level" -> "World" (#2907)
This has been a pain point for a long time due to the misleading nature of the name "level". It's also confusing when trying to do things like getting the XP level of the player or such, and also does not translate well to other languages.

This transition was already executed on the UI some time ago (language strings) and now it's time for the same change to occur on the API.

This will burn a lot of plugins, but they'll acclimatize. Despite the scary size of this PR, there isn't actually so many changes to make. Most of this came from renaming `Position->getLevel()` to `Position->getWorld()`, or cosmetic changes like changing variable names or doc comments.
2019-05-07 14:47:28 +01:00
Dylan K. Taylor
427e334426 rename PacketStream to PacketBatch 2019-05-06 19:58:02 +01:00
Dylan K. Taylor
ce61c6e0fd PacketStream: added fromPackets() sugar 2019-05-06 19:54:42 +01:00
Dylan K. Taylor
3415edf600 PacketStream: add @throws 2019-05-06 17:46:37 +01:00
Dylan K. Taylor
c2771eba88 use the appropriate API for decoding packet batches 2019-05-06 17:46:17 +01:00
Dylan K. Taylor
82974e0271 NullSessionHandler: possibly premature optimization 2019-05-06 17:28:56 +01:00
Dylan K. Taylor
685481b172 NetworkSession: improve GC performance without crashing everything
this is necessary because some handlers have circular references to the session, which causes GC lag collecting them. This change allows them to be collected immediately without nuking internal state.
2019-05-06 16:43:05 +01:00
Dylan K. Taylor
5250a432d1 NetworkSession: add a dedicated PrefixedLogger, clean up some boilerplate code 2019-05-06 16:32:34 +01:00
Dylan K. Taylor
6d64ef8d74 Server: fixed crash reporting bug introduced by a6e5b6e158ff82da1a5ee1f12376c37d4f25114c 2019-05-05 20:52:52 +01:00
Fabian Faßbender
c5498bb3fa Implement a locking variable to circumvent a infinite regression (#2901)
closes #2876
2019-05-03 14:46:51 +01:00
Dylan K. Taylor
7ae84944ca protocol: add some missing interfaces for new packets 2019-05-02 17:35:54 +01:00
Dylan K. Taylor
6b4c11febb Merge branch 'next-minor' 2019-05-02 17:26:02 +01:00
Dylan K. Taylor
9fd922fe6a Merge branch 'stable' into next-minor 2019-05-02 17:25:29 +01:00
Dylan K. Taylor
59334d652f 3.8.3 is next 2019-05-02 17:13:50 +01:00
Dylan K. Taylor
5c81da9b1e Release 3.8.2 3.8.2 2019-05-02 17:13:21 +01:00
Dylan K. Taylor
b08affc4c6 Updated preprocessor submodule 2019-05-02 17:11:40 +01:00
Dylan K. Taylor
af07ffb292 Merge branch 'next-minor' 2019-05-02 16:44:50 +01:00
Dylan K. Taylor
fdaf9dce73 Merge branch 'stable' into next-minor 2019-05-02 16:39:05 +01:00
Dylan K. Taylor
cb49f1e835 fixed air being breakable by creative players
closes #2851
2019-05-02 16:25:23 +01:00
Dylan K. Taylor
f6a0f4aa82 Player: fixed immobile interference on PlayerJoinEvent
closes #2894

this should use a cleaner hack that doesn't affect plugins at all, but that's too much work for this one bug fix.
2019-05-02 16:20:28 +01:00