1311 Commits

Author SHA1 Message Date
Dylan K. Taylor
dac76f0e0f Player: reset ySize when syncing movement 2020-08-23 18:31:25 +01:00
Dylan K. Taylor
c22ab37372 Player: pre-cancel PlayerInteractEvent when left-clicking a block in spectator mode
fixes #3778
2020-08-20 23:43:52 +01:00
Dylan K. Taylor
8da7e789fd LoginPacket: protocol cannot be NULL 2020-08-04 16:55:47 +01:00
Dylan K. Taylor
f0a0c9a85f Player: remove useless var 2020-08-02 23:49:07 +01:00
Dylan K. Taylor
5b620d964e Do not assume the presence of a crafting transaction closing marker
fixes #3655, fixes #3241
instead of guessing where the end of the transaction is, we attempt validation after every piece of the transaction, with the assumption being that a crafting transaction will not validate until it's complete.
2020-08-02 23:37:33 +01:00
Dylan K. Taylor
4ae3fd7734 Player: Reset spawn chunk send count if teleporting pre-spawn 2020-07-09 12:17:19 +01:00
Dylan K. Taylor
8480ee82ea Player: track hardcoded window state, fixes crashes opening inventory on high-latency connections 2020-06-27 18:34:39 +01:00
Dylan K. Taylor
e990c5a0a5 Protocol changes for 1.16.0 2020-06-26 14:06:41 +01:00
Dylan K. Taylor
c5bbb2bcbc Move crafting action detection from InventoryTransactionPacket to Player 2020-06-26 11:59:30 +01:00
Dylan K. Taylor
22b52f03d1 Player: fixed formatting error in InteractPacket debug message 2020-06-26 11:44:41 +01:00
Dylan K. Taylor
77c71e22b2 SkinAdapter::fromSkinData() may now throw InvalidSkinException
fixes a rogue TODO in LegacySkinAdapter and invalid skins maybe showing up as Steve instead of getting kicked off the server
2020-06-17 21:44:22 +01:00
Dylan K. Taylor
cf06b5b8cf Player: explicitly check for false return of dataPacket()
fixes a phpstan error on l7
this won't ever actually be a problem, but this isn't obvious from the type system.
2020-06-15 21:24:19 +01:00
Dylan K. Taylor
a8ec51daac Player: do not assign maybe-false result of json_encode() to ModalFormRequestPacket
fixes a phpstan error on l7
2020-06-15 21:22:33 +01:00
Dylan K. Taylor
fcc9e62c65 CommandEnum: specify enumValues type
phpstan 0.12.26 starts reporting errors about the result of array_search() being given to some constructor or another because of the lack of key type specification.
2020-06-10 10:33:35 +01:00
Dylan K. Taylor
0ae2c6302a Merge branch 'stable' into next-minor 2020-06-04 13:59:30 +01:00
Dylan K. Taylor
a0de9b0d46 Player: use real time to update rate limit, fixes #3554 (except in very extreme cases) 2020-06-04 13:39:26 +01:00
Dylan K. Taylor
03e8cd3ed4 Player: fixing ground state handling in spectator mode, closes #3552, closes #3553 2020-06-04 11:10:21 +01:00
Dylan K. Taylor
f24be2b055 Merge branch 'stable' into next-minor
# Conflicts:
#	src/pocketmine/Player.php
#	src/pocketmine/block/SnowLayer.php
2020-06-01 13:42:59 +01:00
Dylan K. Taylor
a3f6338626 Player: fixed internal server error when using insert-before on a client-sided book page 2020-06-01 12:59:18 +01:00
Dylan K. Taylor
21aef97ba7 Player: fixed swapping book pages that only exist client-side, closes #3322 2020-06-01 12:50:39 +01:00
Dylan K. Taylor
d64561b0b1 Fixed internal server error when deleting book pages that only exist client side 2020-06-01 12:39:17 +01:00
Dylan K. Taylor
5056754cea NetworkBinaryStream: do not round vectors directly on reading
fixes #3199
2020-05-31 20:17:42 +01:00
Dylan K. Taylor
0d4e473bdd Reduce ResourcePackChunkData chunk size to 128 KB
while this is slightly less bandwidth efficient (1 in 92 datagrams not full vs 1 in 733), this is significantly less memory-hard.
I made this decision looking at the memory pressures that 1MB chunks exert - especially on RakNet. Client-side, these resource pack chunks all hang around in RakNet memory until the whole thing is received, and it's a lot more costly to receive 733 datagrams than it is to receive 92, especially since it's much more likely that some of the 733 will disappear along the way.
If, for example, the first couple of hundred KB split parts arrived out of 1MB, and then one of the parts got lost, all the already-received parts would hang around in memory not getting processed. With smaller chunks this is much less of a problem.
I explored taking the chunk size all the way down to 1KB to reduce the bandwidth waste caused by split packets (split headers), but this made resource pack downloading unbearably slow, so it wasn't acceptable.
2020-05-31 19:29:26 +01:00
Dylan K. Taylor
11cedc4011 Player: added a constant for resource pack chunk sending size 2020-05-31 19:23:21 +01:00
Dylan K. Taylor
42e14f749e Do not blanket-ban all inventory transactions in spectator mode, fixes #2627
instead, we cancel the appropriate events before they are called, so that plugins can uncancel them if they choose.
2020-05-31 16:32:06 +01:00
Dylan T
485f573955
Player: remove move buffering, implement simple rate limited movement… (#3167)
Introduction
This PR is a second attempt at improving movement processing to fix #1215 , #2730 and more.

This is significantly less complex than the previous attempt #2646 -- it gets rid of the movement buffering system entirely and instead relies on a simple rate limit counter to restrict on-the-fly movement processing.

Movement is rate limited to a max average of 2 per tick. It allows up to 5 seconds' backlog to accommodate network lag. The rate limit counter is increased by 2 per tick and decreased once for every movement processed. This prevents movement processing being abused for denial of service attacks.

Changes
API changes
This PR, while obviously highly beneficial for most current users, poses some BC-breaking issues because of changes to the internal Player API.

Player->processMovement() (protected) has been removed. This is a BC concern for custom player classes which overrode it and called it as a parent. In addition, child implementations won't be called every tick any more, which could break some custom movement processing systems.
Player->newPosition (protected) has been removed. This internal field may have been accessed by custom movement implementations.
Player->isTeleporting (protected) has been removed. BC concern is same as previous point.
Player->getNextPosition() (public) has been @deprecated.
Added the following protected Player class members:
int $moveRateLimit
?Vector3 $forceMoveSync
handleMovement()
processMostRecentMovements()
revertMovement()
Behavioural changes
Player movement is now subject to less rubberbanding and has more reliable behaviour.
2020-05-31 15:51:30 +01:00
Dylan K. Taylor
71e0521286 Merge branch 'stable' into next-minor
# Conflicts:
#	composer.lock
2020-05-31 14:43:53 +01:00
Govdim
c3a795e876
Fix walk sounds (#3492)
Co-authored-by: Govdim <govdim.govorek@gmail.com>
2020-05-24 14:03:14 +01:00
Dylan K. Taylor
73d1f84072 Merge branch 'stable' into next-minor 2020-05-20 19:36:20 +01:00
Dylan K. Taylor
3ec2994d7f added protocol GameMode constants 2020-05-20 11:53:35 +01:00
Dylan K. Taylor
da4a2d8552 Fixed a bunch of missed Position->getLevel() usages
these were not in the usage search because PhpStorm decided to refer to ChunkLoader->getLevel() for any Player references, which caused them to only show when that was searched.

There's also an undetected LSP violation with ChunkLoader because it requires returning Level and Position->getLevel() returns Level|null. I don't know why PHPStan doesn't complain about that.
2020-05-19 21:01:18 +01:00
Dylan K. Taylor
8766d4050c Merge branch 'stable' into next-minor 2020-05-13 13:18:55 +01:00
Dylan K. Taylor
b044550475 Player: duct tape for yet another login sequence bug in the shitty net architecture 2020-05-13 12:59:43 +01:00
Dylan K. Taylor
7cdd26add5 Player: make handleLogin() less unreadable 2020-05-10 11:23:11 +01:00
Dylan K. Taylor
22a4639162 Merge branch 'stable' into next-minor 2020-04-18 13:32:52 +01:00
Twisted
f79182852b
Fixed typo in login handler (wrong variable to store persona pieces) (#3422) 2020-04-17 14:36:51 +01:00
Twisted
a107ad7404
1.14.60 support (#3407) 2020-04-17 09:18:00 +01:00
Dylan K. Taylor
51908ec45a Player: allow provision of a custom cooldown duration for items
this would be more useful to plugins, so that it's not necessary to extend any item classes for this trivial purpose.
2020-04-15 09:32:48 +01:00
Dylan K. Taylor
a2543ff80d Position: add getLevelNonNull()
this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
2020-04-14 11:08:37 +01:00
Dylan K. Taylor
604900d4c5 Merge branch 'stable' into next-minor 2020-04-14 01:38:01 +01:00
Dylan K. Taylor
517f9a3c3a Player: fix weapons not taking damage from attacks (bug introduced by #3348) 2020-03-18 12:51:05 +00:00
Dylan K. Taylor
1171cd2493 Merge branch 'stable' into next-minor 2020-03-13 15:16:42 +00:00
Dylan K. Taylor
330e93e5e3 Player: do not handle inbound ActorEvents that are not for self 2020-03-13 15:15:20 +00:00
Dylan K. Taylor
73267ae077 Merge branch 'stable' into next-minor 2020-03-10 12:11:36 +00:00
Dylan K. Taylor
a72e6ee706 Player: be aware of held item changing during click-block
this caused bugs if the inventory was cleared while using a hoe.
2020-03-10 12:10:01 +00:00
Andrés Arias
89ea7f0a76
Player: Stop setting held item post entity attack if changed (#3348)
closes #3340
2020-03-10 10:09:31 +00:00
Andrés Arias
a6ca37429c
Player: do not set held item post block-break if changed (#3345)
this usually happens when a plugin replaces the held item during BlockBreakEvent.
closes #2010
2020-03-09 13:45:58 +00:00
Dylan K. Taylor
dbaf851be7 Merge branch 'stable' into next-minor 2020-02-27 16:51:06 +00:00
Dylan K. Taylor
365d4a1592 better fix for 1.14.30 movement bug 2020-02-23 19:31:32 +00:00
Dylan K. Taylor
2f1fad2745 Bucket: implement MaybeConsumable, fixes #3306
this is a nauseating fix, but it's only needed for stable.
2020-02-21 17:49:55 +00:00