19 Commits

Author SHA1 Message Date
Dylan K. Taylor
da4a2d8552 Fixed a bunch of missed Position->getLevel() usages
these were not in the usage search because PhpStorm decided to refer to ChunkLoader->getLevel() for any Player references, which caused them to only show when that was searched.

There's also an undetected LSP violation with ChunkLoader because it requires returning Level and Position->getLevel() returns Level|null. I don't know why PHPStan doesn't complain about that.
2020-05-19 21:01:18 +01:00
Dylan K. Taylor
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
Dylan K. Taylor
906d7eb176 Lang: Move TranslationContainer and TextContainer to \pocketmine\lang namespace
why the hell were they ever put in \pocketmine\event in the first place??

This change was suggested many months ago but I forgot all about it.
2018-02-04 20:03:30 +00:00
Dylan K. Taylor
592ce3c9e9 Adding some missed commands typehints and documentation 2017-08-21 19:02:30 +01:00
Dylan K. Taylor
8bb0c53797 More typehints for Command stuff 2017-07-14 08:52:27 +01:00
Dylan K. Taylor
97f6a32557 Changed usage message displaying to exceptions to reduce boilerplate code
Someday this won't need to be done by commands themselves, it'll be done by the parser.
2017-07-04 13:45:00 +01:00
Dylan K. Taylor
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
Shoghi Cervantes
e2bae92df8
Updated language files and command descriptions 2015-04-12 00:59:12 +02:00
Shoghi Cervantes
c2138aa30c
More language files 2015-04-11 12:56:38 +02:00
Shoghi Cervantes
0c041ebca3
Added base translation system 2015-04-11 01:32:08 +02:00
Shoghi Cervantes
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
Shoghi Cervantes
57d1847c50 Updated to receive new optimizations 2014-10-30 16:02:48 +01:00
Shoghi Cervantes
64f1ff066d Fixed /setworldspawn changing sender data 2014-10-27 15:57:26 +01:00
Shoghi Cervantes
269a10fadd Modified Level and Chunk deprecated methods 2014-08-06 16:22:55 +02:00
Shoghi Cervantes
279a438ae6 Fixed spawning of Tile entities via chunk packets 2014-06-22 18:05:42 +02:00
Shoghi Cervantes
f073a5b837 Fixed a few things 2014-06-17 18:46:16 +02:00
Shoghi Cervantes
9e8f015dc0 Changed commands to use CommandSender::getServer() 2014-06-17 18:41:10 +02:00
Shoghi Cervantes
53749483c3 Implemented new Inventory windows on Player, Chest and Furnace 2014-05-23 20:53:06 +02:00
Shoghi Cervantes
e9aba34e6b Added /setworldspawn 2014-04-10 18:50:41 +02:00