PocketMine-MP/src/pocketmine/command/defaults/SetWorldSpawnCommand.php
Dylan K. Taylor 97f6a32557 Changed usage message displaying to exceptions to reduce boilerplate code
Someday this won't need to be done by commands themselves, it'll be done by the parser.
2017-07-04 13:45:00 +01:00

73 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\command\defaults;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\event\TranslationContainer;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\utils\TextFormat;
class SetWorldSpawnCommand extends VanillaCommand{
public function __construct($name){
parent::__construct(
$name,
"%pocketmine.command.setworldspawn.description",
"%commands.setworldspawn.usage"
);
$this->setPermission("pocketmine.command.setworldspawn");
}
public function execute(CommandSender $sender, $currentAlias, array $args){
if(!$this->testPermission($sender)){
return true;
}
if(count($args) === 0){
if($sender instanceof Player){
$level = $sender->getLevel();
$pos = (new Vector3($sender->x, $sender->y, $sender->z))->round();
}else{
$sender->sendMessage(TextFormat::RED . "You can only perform this command as a player");
return true;
}
}elseif(count($args) === 3){
$level = $sender->getServer()->getDefaultLevel();
$pos = new Vector3($this->getInteger($sender, $args[0]), $this->getInteger($sender, $args[1]), $this->getInteger($sender, $args[2]));
}else{
throw new InvalidCommandSyntaxException();
}
$level->setSpawnLocation($pos);
Command::broadcastCommandMessage($sender, new TranslationContainer("commands.setworldspawn.success", [round($pos->x, 2), round($pos->y, 2), round($pos->z, 2)]));
return true;
}
}