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https://github.com/pmmp/PocketMine-MP.git
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73 lines
2.2 KiB
PHP
73 lines
2.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\command\defaults;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\command\utils\InvalidCommandSyntaxException;
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use pocketmine\event\TranslationContainer;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\utils\TextFormat;
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class SetWorldSpawnCommand extends VanillaCommand{
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public function __construct($name){
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parent::__construct(
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$name,
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"%pocketmine.command.setworldspawn.description",
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"%commands.setworldspawn.usage"
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);
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$this->setPermission("pocketmine.command.setworldspawn");
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}
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public function execute(CommandSender $sender, $currentAlias, array $args){
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if(!$this->testPermission($sender)){
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return true;
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}
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if(count($args) === 0){
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if($sender instanceof Player){
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$level = $sender->getLevel();
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$pos = (new Vector3($sender->x, $sender->y, $sender->z))->round();
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}else{
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$sender->sendMessage(TextFormat::RED . "You can only perform this command as a player");
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return true;
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}
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}elseif(count($args) === 3){
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$level = $sender->getServer()->getDefaultLevel();
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$pos = new Vector3($this->getInteger($sender, $args[0]), $this->getInteger($sender, $args[1]), $this->getInteger($sender, $args[2]));
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}else{
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throw new InvalidCommandSyntaxException();
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}
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$level->setSpawnLocation($pos);
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Command::broadcastCommandMessage($sender, new TranslationContainer("commands.setworldspawn.success", [round($pos->x, 2), round($pos->y, 2), round($pos->z, 2)]));
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return true;
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}
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}
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