182 Commits

Author SHA1 Message Date
Dylan K. Taylor
90f0b85d2e
Eliminate weak comparisons in entity package
Weak comparisons were used in cases when we were worried about comparing int and float.

In some cases (particularly involving Vector3) we do need to be wary of this, so floatval() is used to avoid incorrect type comparisons.
In other cases, we were already exclusively comparing float-float, so weak compare wasn't needed anyway.
2025-01-06 22:44:17 +00:00
Akmal Fairuz
269effcecf
Introduce Utils::getRandomFloat() (#6532)
Drop-in replacement for lcg_value() for PHP 8.4
2024-11-26 11:33:29 +00:00
Dylan K. Taylor
12ae8dc03b
Merge branch 'stable' into minor-next 2024-11-25 14:32:30 +00:00
Dylan K. Taylor
5325ecee37
Deal with a whole lot of PHPStan suppressed key casting errors
closes #6534
2024-11-25 14:30:58 +00:00
Javier León
d3add78d3e
Add support for basic entity picking via middle-click (#5397)
Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time.

Adds PlayerEntityPickEvent a la PlayerBlockPickEvent
and Entity->getPickedItem().
2024-11-15 21:27:10 +00:00
Dylan K. Taylor
ba48f258f3
Support for 1.20.70 2024-03-13 14:53:27 +00:00
IvanCraft623
920341668f
Implemented working Name tag (#5209) 2024-02-19 18:46:48 +00:00
Dylan K. Taylor
c7a358a56f
World: extract getBlockCollisionBoxes() from getCollisionBoxes()
closes #6104

This function has been a footgun for anyone using it, since it also returns entity AABBs by default.
In all core use cases, this functionality was disabled, and we were paying a needless (admittedly micro) performance penalty for passing the extra useless argument and useless condition check.
2023-10-19 12:52:24 +01:00
Doge
94a17f59d2
fix(Entity): broadcastSound() not firing WorldSoundEvent (#6069) 2023-10-08 19:25:19 +01:00
Dylan K. Taylor
763241b11f
Fixed burning animations for fireproof entities
creative players are not technically fireproof; they just don't take any damage from fire
2023-07-19 12:32:00 +01:00
Dylan K. Taylor
8414c78969
Fixed netherite items burning in lava 2023-07-19 11:49:52 +01:00
Dylan K. Taylor
35fc9abacf
Merge branch 'legacy/pm4' into stable 2023-06-09 01:34:33 +01:00
Dylan K. Taylor
9a04481bec
Entity: broadcast teleports as regular movements
fixes #5810

probably fixes #4986

#5810 was caused by the workaround for #4394, which broke in 1.20 for reasons I'm still unclear on.

As FLAG_TELEPORT does not work at all for non-player entities, and causes bugs with player entities, sending the teleport movement without the flag is the least buggy way to solve all of these issues. Having the client interpolate teleport movements is not ideal, but there doesn't seem to be a way to reliably prevent it without causing even more bugs, so this will have to do.
2023-06-09 01:24:57 +01:00
Dylan K. Taylor
f5a1a0c9cb
ÂInsert PM data version into blockstates, chunks, entities, tiles and level.dat
this information will allow us to correct for any bugs introduced by past versions.

however, we still need to propagate this information to permit actually using it when loading data.
2023-05-29 16:32:24 +01:00
Dylan K. Taylor
edafe9d21f
Entity: Rename and document isImmobile() and friends
while I could implement server-side ability to disable entity movement, I don't think that's particularly useful. However, the intended function of this (disabling client sided AI) is useful, so it makes more sense to rename it to match its functionality, rather than changing its functionality to match the name.

closes #3130
2023-05-26 14:01:21 +01:00
Dylan K. Taylor
c878bd8289
Merge remote-tracking branch 'origin/minor-next' into major-next 2023-04-20 00:18:19 +01:00
Dylan K. Taylor
9561ae5af7
Entity: micro optimisation for checkBlockIntersections() 2023-04-16 17:57:51 +01:00
Dylan K. Taylor
56fbd45dd5
Entity: avoid double-checking block intersections for moving entities
fixes #1824
2023-04-16 17:38:26 +01:00
Dylan K. Taylor
7cdab75b05
Merge branch 'minor-next' into major-next 2023-03-20 22:12:54 +00:00
João
2751e1ec02
replacing new Vector3(0, 0, 0) with Vector3::zero() (#5640) 2023-03-20 12:54:28 +00:00
Dylan K. Taylor
607bdfa42f
Timings: added new timers for entity move collision checks and projectile move ray tracing
projectiles get their own distinct sub-timer, since the logic is completely different from regular entities.
2023-03-19 15:49:35 +00:00
Dylan K. Taylor
abd4ef01eb
Merge branch 'minor-next' into major-next 2023-03-15 23:02:41 +00:00
Dylan K. Taylor
337a254768
Use NetworkBroadcastUtils for broadcasting packets
this eradicates all but 4 usages of Server in Entity, which is extremely cool.
2023-03-15 22:28:51 +00:00
Dylan K. Taylor
cc8660629b
First look at shared EntityEventBroadcaster,
this improves performance in PvP servers and other areas where lots of players or entities exist in one space.

fixes #5622
2023-03-15 18:22:56 +00:00
Dylan K. Taylor
50b8d39aba
Merge branch 'next-minor' into next-major 2023-02-21 15:41:57 +00:00
Armen Deroian
59a04c971f
Getter and setter for gravity (#5584)
closes #5525
2023-02-21 15:01:22 +00:00
Dylan K. Taylor
6e2685cbbb
Merge branch 'next-minor' into next-major 2022-12-18 22:25:32 +00:00
Dylan K. Taylor
bf44edd179
Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
Dylan K. Taylor
4d79aced07
Merge branch 'next-minor' into next-major 2022-12-15 19:50:27 +00:00
Dylan K. Taylor
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer 2022-12-06 13:21:20 +00:00
Dylan K. Taylor
6153a2ac70
Merge remote-tracking branch 'origin/stable' into next-minor 2022-11-04 20:51:40 +00:00
ipad54
29301614e8
Remove dead comments (#5389) 2022-11-04 20:23:56 +00:00
Dylan K. Taylor
fba4895a17
Merge branch 'next-minor' into next-major 2022-10-31 19:11:39 +00:00
Dylan K. Taylor
b6f6671a81
Merge branch 'stable' into next-minor 2022-10-31 15:34:24 +00:00
Dylan K. Taylor
a9361b3f8b
Changes for 1.19.40 2022-10-25 23:11:41 +01:00
Dylan K. Taylor
1c6a2b66f7
Merge remote-tracking branch 'origin/next-minor' into next-major 2022-09-29 22:38:26 +01:00
Dylan T
41970feb57
Entity: Fire EntitySpawnEvent/ItemSpawnEvent on the first entity tick, instead of in the constructor (#5314)
This allows plugins to modify the entity via setters in EntitySpawnEvent without their changes getting overwritten by setter calls directly after the 'new YourEntity' statement.

As well as benefiting plugins, this also clears a path for a BC-breaking change in PM5 (to have the programmer use addEntity() to spawn entities, instead of the constructor doing it, which will improve on a number of data handling aspects).

fixes #4973

This targets next-minor because it has some side effects on plugins that depended on the old behaviour, such as VanillaHopper, so it's not suitable for a patch release.
2022-09-29 22:30:12 +01:00
Dylan K. Taylor
43a3151de3
Merge branch 'next-minor' into next-major 2022-08-14 18:49:19 +01:00
Dylan K. Taylor
df7a1fcba6
Changes for 1.19.20 2022-08-09 19:06:05 +01:00
Dylan K. Taylor
d4f4fda442
Merge branch 'next-minor' into next-major 2022-07-14 19:54:50 +01:00
Dylan K. Taylor
baf75089f5
Entity: cancel fire damage for fireproof entities 2022-07-14 19:53:25 +01:00
Dylan K. Taylor
dea0207e4e
Merge branch 'next-minor' into next-major 2022-07-13 17:06:04 +01:00
Dylan K. Taylor
06655bee78
Updated to 1.19.10 2022-07-13 00:59:49 +01:00
Dylan K. Taylor
aa9f8781ff
Merge branch 'next-minor' into next-major 2022-06-07 19:56:26 +01:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
Dylan K. Taylor
7b8eeb42f6
Use typed properties in src/entity package
[bc break]
2022-06-01 21:19:02 +01:00
Dylan K. Taylor
2029e3be20
Entity: remove dead code
[bc break]
2022-06-01 21:01:56 +01:00
Dylan K. Taylor
6ee551c5e1
Remove premature optimisation from World::getCollidingEntities()
this is already covered in more fine-grained detail by canCollideWith().

[bc break]
2022-06-01 21:00:54 +01:00
Dylan K. Taylor
b7e2b3e94a
Entity: Require declaration of gravity and drag via abstract methods
this guarantees that subclasses will actually declare them.

[bc break]
2022-06-01 20:51:18 +01:00
Dylan K. Taylor
c0b15de504
Modernize private static property declarations 2022-05-17 21:55:16 +01:00