00b567e397
Merge branch 'master' of https://github.com/pmmp/pocketmine-mp
2018-10-21 15:33:42 +01:00
e9a4acda1d
Merge branch 'release/3.4'
2018-10-21 15:32:57 +01:00
b35759cc25
Add /unban and /unban-ip as aliases of /pardon and /pardon-ip
2018-10-21 15:32:38 +01:00
62db7727c0
Remove legacy issue template
2018-10-21 15:23:46 +01:00
08cf7e489f
Update issue templates
2018-10-21 15:23:06 +01:00
742fbc25c3
BlockFactory: fixed 0 being assumed to be default if used
...
this defeated the whole point of adding this code ...
2018-10-20 21:42:34 +01:00
159c3a1a91
Merge branch 'release/3.4'
2018-10-20 19:20:22 +01:00
2a40c0d82c
Make use of isInLoadedTerrain()
2018-10-20 19:13:34 +01:00
8ac1b18b17
Level: add API method isInLoadedTerrain()
2018-10-20 19:09:53 +01:00
bae140dc02
Entity: remove dead code
2018-10-20 19:05:39 +01:00
fb128d0276
Merge branch 'release/3.4'
2018-10-20 16:43:25 +01:00
4aef9919dc
Use newly added API method
2018-10-20 16:26:10 +01:00
43426a4c5c
Level: Add API method getViewersForPosition()
...
This returns all players who have the given position within their view radius.
2018-10-20 16:25:56 +01:00
3028832cd3
Entity: remove redundant check from spawnTo()
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this won't be reached if the player isn't using this chunk anyway.
2018-10-20 16:24:46 +01:00
9f8a2dc61a
Make use of new API method getChunkAtPosition()
2018-10-20 15:58:29 +01:00
d9ebe6f321
Level: Added API method getChunkAtPosition()
...
This returns the chunk containing the given vector.
2018-10-20 15:54:13 +01:00
605e7e08ed
Remove some deprecated methods
2018-10-20 15:29:43 +01:00
e035be8498
Remove some master-only usages of addGlobalPacket()
2018-10-20 15:27:08 +01:00
831a35ec69
Merge branch 'release/3.4'
2018-10-20 15:26:17 +01:00
cb1eb1ee09
Level: Rename addGlobalPacket() to broadcastGlobalPacket()
...
this name makes the intention more clear and consistent with other functions.
2018-10-20 15:24:33 +01:00
d563b9e31b
Level: Added API method broadcastPacketToViewers()
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This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
517a21c418
RegionLoader: remove unused constant
2018-10-20 14:19:27 +01:00
d60c19551b
Merge branch 'release/3.4'
2018-10-19 18:53:24 +01:00
7c44eea625
Merge branch 'release/3.3' into release/3.4
2018-10-19 18:53:18 +01:00
d749f19c73
Merge branch 'release/3.2' into release/3.3
2018-10-19 18:53:12 +01:00
41fd03f329
LightUpdate: fixed double-updated nodes not getting light propagated appropriately
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This can happen when a light source is removed and later encountering another light source to fill the gap. A higher light level may get set and then not propagated. This bug is difficult to explain, but fairly easy to reproduce.
2018-10-19 18:53:04 +01:00
93b8a6c44a
Level: fix light removal bugs caused by 48a5eeb3a4
and 19e68f98a7
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BlockFactory::\$lightFilter and Block->getLightFilter() are not equivalent.
2018-10-19 18:52:42 +01:00
7642298b4f
Merge branch 'release/3.4'
2018-10-19 15:56:07 +01:00
646c8970b8
Merge branch 'release/3.3' into release/3.4
2018-10-19 15:56:01 +01:00
58067b2ad1
Merge branch 'release/3.2' into release/3.3
2018-10-19 15:55:53 +01:00
0c9946621c
Level: Do not tick chunks which have unloaded adjacent chunks
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Grass can cause issues here by requesting blocks randomly offset away from itself, which can cause silent chunk loading on chunk ticking. It also causes crashes if chunk autoloading is taken away, which is obviously undesired.
It was also noticed that player chunkloaders cause chunks to start getting ticked as soon as they load their first chunk, which is before the entity is visible to everyone else on the server. This is probably undesired behaviour.
2018-10-19 15:48:46 +01:00
39808dd94f
Actually merge branch 'release/3.4' this time
2018-10-19 15:35:23 +01:00
d88b32da91
Drop useless numeric IDs for attributes, use strings instead
2018-10-19 15:29:01 +01:00
20b87b7875
Level: reduce complexity of populateChunk()
2018-10-19 15:29:01 +01:00
a2a6286e1c
ItemFactory: clean up some unnecessary code
...
this try/catch isn't needed because the list offset derivation function will deal with invalid IDs anyway.
2018-10-19 15:29:01 +01:00
e7494fff96
- the fix didn't fix
...
this is a mess
it would be nice not to have to start the server to find these kinds of bugs >.<
2018-10-19 15:29:01 +01:00
f81849e550
ItemFactory: fix special case handling for durable items, close #2483
2018-10-19 15:29:01 +01:00
9284e53f9e
Added failing test case for #2483
2018-10-19 15:29:00 +01:00
ec5af0398e
VersionString: use appropriate regex for number matching
2018-10-19 15:29:00 +01:00
f1cd6940f9
Merge branch 'release/3.3' into release/3.4
2018-10-16 22:56:46 +01:00
af5637e050
PlayerListEntry: remove dead fields
2018-10-16 22:56:21 +01:00
4221e274d6
Merge branch 'release/3.3' into release/3.4
2018-10-16 18:20:14 +01:00
a524b0e447
3.3.1 is next
2018-10-16 18:19:49 +01:00
88a5e92c20
Release 3.3.0
3.3.0
2018-10-16 17:47:35 +01:00
b876ae4ef8
Merge branch 'release/3.2' into release/3.3
2018-10-16 17:26:46 +01:00
1983964f9e
3.2.6 is next
2018-10-16 17:26:04 +01:00
c4c55a45c9
Release 3.2.5
3.2.5
2018-10-16 17:17:53 +01:00
c5cd813b76
bump PM version
2018-10-16 17:15:49 +01:00
bc2dff3f51
version numbers
2018-10-16 17:15:26 +01:00
839d5eab7b
Protocol changes for 1.7
...
there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00