Dylan K. Taylor
05af87e1d4
Strip empty lines at the end of classes
2018-06-11 13:19:23 +01:00
Dylan K. Taylor
74b074753f
Bulk addition of constant visibilities
...
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
Dylan K. Taylor
9be1b929a5
Added PhpDoc for packet field types and changed float x,y,z to Vector3
2017-08-13 20:02:07 +01:00
Dylan K. Taylor
bb4808c23e
attacking entities working
...
just moved some code :P
2017-08-10 10:49:14 +01:00
Dylan K. Taylor
7886918140
Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected
2017-08-06 17:21:51 +01:00
Dylan K. Taylor
50dffeb6a1
Day 3, part 1
2017-08-06 17:21:51 +01:00
Dylan K. Taylor
77cd8e7799
More broken mess to spawn 1.2
2017-08-06 17:21:51 +01:00
Dylan K. Taylor
2726f2a011
Solved packet encode/decode boilerplate code issue
...
Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
2017-07-07 13:59:09 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
55c4e35407
Added a new PlayerActionPacket constant
...
thanks @jojoe77777
2017-06-05 18:37:53 +01:00
Dylan K. Taylor
295d9bc80b
Cleaned up muddled varint/varlong mess, added separate methods for entity unique and runtime ids, moved some MCPE-protocol-specific methods out of BinaryStream
2017-03-08 20:29:24 +00:00
Dylan K. Taylor
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00