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Day 3, part 1
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@ -31,8 +31,17 @@ use pocketmine\network\mcpe\NetworkSession;
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class InteractPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::INTERACT_PACKET;
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/**
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* @deprecated
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* This action is no longer used as of MCPE 1.2.0.2, this is now handled in InventoryTransactionPacket
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*/
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const ACTION_RIGHT_CLICK = 1;
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/**
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* @deprecated
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* This action is no longer used as of MCPE 1.2.0.2, this is now handled in InventoryTransactionPacket
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*/
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const ACTION_LEFT_CLICK = 2;
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const ACTION_LEAVE_VEHICLE = 3;
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const ACTION_MOUSEOVER = 4;
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@ -26,6 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\types\inventory\source\InventorySource;
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class InventoryTransactionPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::INVENTORY_TRANSACTION_PACKET;
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@ -34,11 +35,50 @@ class InventoryTransactionPacket extends DataPacket{
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const TYPE_USE_ITEM_ON_ENTITY = 3;
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const TYPE_RELEASE_ITEM = 4;
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const USE_ITEM_ACTION_CLICK_BLOCK = 0;
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const USE_ITEM_ACTION_CLICK_AIR = 1;
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const USE_ITEM_ACTION_BREAK_BLOCK = 2;
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const RELEASE_ITEM_ACTION_RELEASE = 0; //bow shoot
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const RELEASE_ITEM_ACTION_CONSUME = 1; //eat food, drink potion
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//TODO: use-item on entity interaction action types
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const SOURCE_CONTAINER = 0;
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const SOURCE_WORLD = 2;
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const SOURCE_WORLD = 2; //drop/pickup item entity
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const SOURCE_CREATIVE = 3;
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const SOURCE_CRAFTING = 99999;
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const SOURCE_TODO = 99999;
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/**
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* These identifiers are used for special slot types for transaction/inventory types that are not yet implemented.
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* Expect these to change in the future.
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*/
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const SOURCE_TYPE_CRAFTING_ADD_INGREDIENT = -2;
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const SOURCE_TYPE_CRAFTING_REMOVE_INGREDIENT = -3;
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const SOURCE_TYPE_CRAFTING_RESULT = -4;
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const SOURCE_TYPE_ANVIL_INPUT = -10;
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const SOURCE_TYPE_ANVIL_MATERIAL = -11;
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const SOURCE_TYPE_ANVIL_RESULT = -12;
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const SOURCE_TYPE_ANVIL_OUTPUT = -13;
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const SOURCE_TYPE_ENCHANT_INPUT = -15;
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const SOURCE_TYPE_ENCHANT_MATERIAL = -16;
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const SOURCE_TYPE_ENCHANT_OUTPUT = -17;
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const SOURCE_TYPE_TRADING_INPUT_1 = -20;
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const SOURCE_TYPE_TRADING_INPUT_2 = -21;
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const SOURCE_TYPE_TRADING_USE_INPUTS = -22;
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const SOURCE_TYPE_TRADING_OUTPUT = -23;
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const SOURCE_TYPE_BEACON = -24;
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const SOURCE_TYPE_CONTAINER_DROP_CONTENTS = -100;
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public $actions = [];
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@ -72,12 +112,18 @@ class InventoryTransactionPacket extends DataPacket{
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break;
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case self::TYPE_USE_ITEM_ON_ENTITY:
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$this->transactionData->entityRuntimeId = $this->getEntityRuntimeId();
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$this->transactionData->uvarint1_3 = $this->getUnsignedVarInt();
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$this->transactionData->uvarint1_3 = $this->getUnsignedVarInt(); //probably action type, check values
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$this->transactionData->hotbarSlot = $this->getVarInt();
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$this->transactionData->itemInHand = $this->getSlot();
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$this->transactionData->vector1 = $this->getVector3Obj();
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$this->transactionData->vector2 = $this->getVector3Obj();
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break;
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case self::TYPE_RELEASE_ITEM:
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$this->transactionData->releaseItemActionType = $this->getUnsignedVarInt();
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$this->transactionData->hotbarSlot = $this->getVarInt();
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$this->transactionData->itemInHand = $this->getSlot();
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$this->transactionData->headPos = $this->getVector3Obj();
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break;
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default:
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throw new \UnexpectedValueException("Unknown transaction type $type");
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@ -107,13 +153,12 @@ class InventoryTransactionPacket extends DataPacket{
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switch($bucket->sourceType){
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case self::SOURCE_CONTAINER:
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$bucket->containerId = $this->getVarInt();
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$bucket->field_2 = 0;
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break;
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case 1: //???
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$bucket->containerId = -1;
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$bucket->field_2 = 0;
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break;
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case 1:
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break; //unused
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case self::SOURCE_WORLD:
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$bucket->containerId = -1;
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$bucket->field_2 = $this->getUnsignedVarInt();
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@ -122,7 +167,7 @@ class InventoryTransactionPacket extends DataPacket{
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$bucket->containerId = -1;
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$bucket->field_2 = 0;
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break;
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case self::SOURCE_CRAFTING:
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case self::SOURCE_TODO:
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$bucket->containerId = $this->getVarInt();
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$bucket->field_2 = 0;
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break;
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@ -34,5 +34,6 @@ interface ContainerIds{
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const CREATIVE = 121;
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const HOTBAR = 122;
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const FIXED_INVENTORY = 123;
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const CURSOR = 124;
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}
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