Dylan K. Taylor
2db13bd114
added throwable eggs and refactor some projectile logic
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close #1473
2017-10-19 14:12:50 +01:00
Dylan K. Taylor
11cc20972f
extended death animation time
2017-10-19 13:39:51 +01:00
Dylan K. Taylor
4821e7386d
fixed entities despawning too soon when killed
2017-10-19 13:39:10 +01:00
Dylan K. Taylor
584810780a
Moved projectile-related classes to their own namespace
2017-10-19 12:27:44 +01:00
Dylan K. Taylor
3e3157cbe1
fix tick diff debug spam when entities are spawned
2017-10-17 17:38:43 +01:00
Dylan K. Taylor
07abd61f73
Added a FIXME for Entity->move()
2017-10-17 17:14:45 +01:00
Dylan K. Taylor
3b5eb45ff5
More usages of Item->isNull()
2017-10-16 12:29:39 +01:00
Dylan K. Taylor
68809d992b
Added BaseInventory->removeAllViewers()
2017-10-16 11:15:03 +01:00
Dylan K. Taylor
15d6fd86e2
Added basic support for blocks with multiple AABBs, fixed stairs ( #1303 )
2017-10-12 16:29:24 +01:00
Dylan K. Taylor
0c092a7ceb
reduced size of arrow bounding box
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as per MCPE addon data
2017-10-12 16:21:23 +01:00
Dylan K. Taylor
7e9b89e48a
Make Entity->checkObstruction() less confusing
2017-10-12 11:59:02 +01:00
Dylan K. Taylor
be2d134994
Added API to allow flagging an entity not to be saved to disk when its chunk is saved ( #1452 )
2017-10-11 16:09:08 +01:00
Dylan K. Taylor
246c6daef6
how irritating
2017-10-09 11:30:11 +01:00
Dylan K. Taylor
2601e35990
Cleaned up and added API for entity air supply, fixed oxygen being used in creative/spectator
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this commit also includes respiration checks because it's cherry-picked
from api3/blocks, but respiration won't work until it's registered.
2017-10-09 11:28:40 +01:00
Dylan K. Taylor
3738ab1f8a
Fixed villager professions being useless
2017-10-08 14:14:42 +01:00
Dylan K. Taylor
8fafef2f7f
Added tagType parameter to ListTag constructor, remove some boilerplate code
2017-10-08 13:28:01 +01:00
Dylan K. Taylor
a7e9aa4bc1
Fixed falling sand replacing wrong blocks when moved slightly by currents
2017-10-05 17:38:32 -04:00
Dylan K. Taylor
a06ff3d96b
Revert "Fixed falling blocks glitching when spawned"
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This reverts commit 827ee5d4f9b080bbe36b3ec74d423357e6e32474.
can't ever seem to get falling blocks right... should I blame mojang?
2017-09-29 14:22:03 +01:00
Dylan K. Taylor
e6cecabf3f
New skin API, add support for custom capes & custom geometry ( #1416 )
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* Added support for changing skins ingame, custom capes & geometry
* Use PlayerSkinPacket for setting Human skin instead of PlayerList hack
2017-09-29 14:09:00 +01:00
Dylan K. Taylor
d0bf0ff083
Imports cleanup
2017-09-28 10:51:05 +01:00
Dylan K. Taylor
7dc1fc54b1
Oops, didn't mean to commit this
2017-09-27 20:34:37 +01:00
Dylan K. Taylor
bae42dc0d9
Fixed incorrect field names in PlayerSkinPacket
2017-09-27 17:55:04 +01:00
Dylan K. Taylor
c79a5509f6
Implemented concrete powder
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this is a little buggy with water updating due to a hack for liquids to fix a CPU leak (210bdc2436269ca4d634aa791b1054e594769baa), but everything works fine when a block nearby gets updated.
2017-09-26 18:56:43 +01:00
Dylan K. Taylor
827ee5d4f9
Fixed falling blocks glitching when spawned
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this now (finally) works flawlessly
2017-09-26 18:33:34 +01:00
Dylan K. Taylor
38fad4b963
Implement difficulty per-world ( #878 )
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* Moved Server::getDifficultyFromString() to Level
* Added ability to set difficulty in worlds section of pocketmine.yml for generation
2017-09-26 11:16:51 +01:00
Dylan K. Taylor
6aa9b081e9
Cleanup unused imports
2017-09-21 12:26:41 +01:00
Dylan K. Taylor
cefad0444c
Merge branch 'master' into mcpe-1.2
2017-09-21 10:32:35 +01:00
Dylan K. Taylor
b14ecc18c4
Remove unused imports
2017-09-20 12:24:44 +01:00
Dylan K. Taylor
8cae20e818
Removed hotbar slot linking (works like PC now)
2017-09-19 18:36:57 +01:00
Dylan K. Taylor
78d49f8e66
Merge branch 'php/7.0' into mcpe-1.2
2017-09-03 15:02:41 +01:00
Dylan K. Taylor
cb7911ee9c
Improved Absorption, now only applies to living entities, now controllable by plugins
2017-09-03 12:37:34 +01:00
Dylan K. Taylor
7483f22e8b
Fixed a PhpStorm inspection
2017-09-03 12:10:56 +01:00
Dylan K. Taylor
5d75d3d5b6
Merge branch 'php/7.0' into mcpe-1.2
2017-09-01 23:10:58 +01:00
Dylan K. Taylor
67ad2d25b9
Added FireImmune data flag
2017-08-30 18:36:36 +01:00
Dylan K. Taylor
190f4dd6ab
New entity metadata flags
2017-08-30 14:13:24 +01:00
Dylan K. Taylor
120cf56a47
Misc return typehints
2017-08-30 12:59:26 +01:00
Dylan K. Taylor
21f09d5fdb
Cleaned up Effect handling and replacement
2017-08-30 12:53:41 +01:00
Dylan K. Taylor
fd52022065
Refactor of health int -> float and fixed armor being useless when
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computed damage reduction is less than 1
2017-08-30 11:03:07 +01:00
Dylan K. Taylor
6d6283b7f3
Fixed Player->sendPosition() not working correctly
2017-08-28 20:07:04 +01:00
Dylan K. Taylor
95752ef542
Merge branch 'master' into mcpe-1.2
2017-08-23 13:20:35 +01:00
Dylan K. Taylor
da4c9cf404
Fixed inventory cyclic references causing players to not get garbage-collected
2017-08-23 13:13:15 +01:00
Dylan K. Taylor
0f2ca99c67
Merge remote-tracking branch 'origin/pr/1310'
2017-08-23 10:44:33 +01:00
Dylan K. Taylor
a7674c52e6
Micro optimization to movement update checking
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No need to keep abs()ing this, because next time we have a movement update, motion < 0.00001 will be flattened to zero anyway.
2017-08-23 10:42:23 +01:00
Muqsit
a52fa93998
Remove Entity->length
2017-08-23 02:21:33 -04:00
Dylan K. Taylor
770616d4ab
Merge branch 'master' into mcpe-1.2
2017-08-22 20:48:32 +01:00
Dylan K. Taylor
3a5fc78c53
Fixed players getting kicked for flying when standing still when blocks near them get updated, fixed item movement being too slippery
2017-08-22 17:47:48 +01:00
Dylan K. Taylor
445a67954d
Merge changes from master
2017-08-22 14:13:31 +01:00
Dylan K. Taylor
c32b75fa18
Further (major!) performance enhancements to entity ticking
2017-08-21 20:28:56 +01:00
Dylan K. Taylor
876659cc73
Item factory refactor and added capability to register custom items
2017-08-21 17:49:26 +01:00
Dylan K. Taylor
456ddd3fb3
Removed obsolete parameters from Entity->attack() and Entity->heal()
2017-08-21 13:25:11 +01:00