Dylan K. Taylor
d725ded7b6
Added new ores
2022-07-05 21:43:47 +01:00
Dylan K. Taylor
e5b038ebcd
Lava: implement basalt generators
2022-07-05 20:50:11 +01:00
Dylan K. Taylor
a42bb9626d
Added another handful of blocks
...
clearing out my workspace...
2022-07-05 20:42:22 +01:00
Dylan K. Taylor
412dcaa744
Implemented crimson, warped and mangrove signs
2022-07-05 16:18:54 +01:00
Dylan K. Taylor
6be92ea6f7
fix CS
2022-07-05 14:14:27 +01:00
Dylan K. Taylor
325f1cf82e
Generalize runtime block data serialization
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we want to reuse this code for item type data
2022-07-05 14:13:37 +01:00
Dylan K. Taylor
0a23e91329
Rename BlockFactory::fromFullBlock() -> BlockFactory::fromStateId()
2022-07-05 13:46:19 +01:00
Dylan K. Taylor
a059d03b37
Remove BlockFactory::get(), optimise fromFullBlock() pathway
2022-07-05 13:43:26 +01:00
Dylan K. Taylor
bd773c2f84
VanillaBlocks: use BlockFactory::fromTypeId()
2022-07-05 13:40:07 +01:00
Dylan K. Taylor
d9544b5d0e
Added soul fire
2022-07-04 22:32:35 +01:00
Dylan K. Taylor
cbebb70af6
Planks: remove useless constructor
2022-07-03 19:58:04 +01:00
Dylan K. Taylor
6604d22ceb
BlockLegacyIdHelper: clean up code
2022-07-03 19:53:34 +01:00
Dylan K. Taylor
dd615c775d
Added various blocks made from mangrove, crimson and warped wood
2022-07-03 19:01:34 +01:00
Dylan K. Taylor
33eef99d1f
Added axis support for all-sided logs
2022-07-03 17:27:25 +01:00
Dylan K. Taylor
3e7d34c8ad
BlockFactory: remove TODO list
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we're tracking this somewhere else now
2022-07-03 14:33:42 +01:00
Dylan K. Taylor
e302e5a85f
Implemented chiseled deepslate, chiseled nether brick and cracked nether brick
2022-07-03 03:04:06 +01:00
Dylan K. Taylor
4acf7aadbd
Added quartz bricks
2022-07-03 02:11:50 +01:00
Dylan K. Taylor
a3016abf53
Added polished deepslate block/slab/stair/wall
2022-07-03 02:00:43 +01:00
Dylan K. Taylor
89632f3514
Added deepslate, cobbled/tiles/bricks walls/slabs/stairs/cubes
2022-07-03 01:43:27 +01:00
Dylan K. Taylor
c7ba791ff8
Block: remove obsolete note from Block::isSameType()
2022-07-03 00:49:57 +01:00
Dylan K. Taylor
db9c7de35c
Remove obsolete shim items for Bed and Skull
...
now that the colour and skull type are included in the block type data, it's no longer necessary to maintain shim items to retain this information in the item data.
2022-07-03 00:47:42 +01:00
Dylan K. Taylor
3f937605ac
Added calcite
2022-07-02 23:54:51 +01:00
Dylan K. Taylor
0e0b858b69
Added raw copper, gold and iron blocks
2022-07-02 23:17:10 +01:00
Dylan K. Taylor
0d0296d535
Light block brightness can be changed by right-clicking on it
2022-07-02 22:48:10 +01:00
Dylan K. Taylor
2a0fade893
Implemented Light blocks
2022-07-02 22:39:11 +01:00
Dylan K. Taylor
30149c6ed4
wtf happened here ...
2022-07-02 22:06:47 +01:00
Dylan K. Taylor
172214386a
Added a batch of simple blocks from 1.16 and 1.17
2022-07-02 21:53:59 +01:00
Dylan K. Taylor
ff90c83d66
Implemented log stripping via axe right-click
2022-07-02 19:16:15 +01:00
Dylan K. Taylor
248eacd042
GlazedTerracotta: make colour dynamic, like all other coloured blocks
...
made possible by stripping out legacy mess
2022-07-02 18:30:23 +01:00
Dylan K. Taylor
7430e1fbc0
Coral: remove obsolete workaround
2022-07-02 17:51:48 +01:00
Dylan K. Taylor
b125d4d25f
Strip all remaining legacy item ID/meta stuff from blocks
...
the doors are now finally open, we can:
- make all the wood types dynamic
- fix glazed terracotta
- add all the new blocks
LET'S GOOOOOOOOOOOO
2022-07-02 17:48:11 +01:00
Dylan K. Taylor
323c563684
Break Block's dependence on ItemFactory, and item legacy IDs
...
let's GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
2022-07-02 17:29:28 +01:00
Dylan K. Taylor
9740891a2f
Move BlockLegacyMetadata to pocketmine\data package
2022-07-02 17:01:10 +01:00
Dylan K. Taylor
3792ef5a50
Move blockstate data runtime serialization to a more appropriate package
2022-07-02 16:48:41 +01:00
Dylan K. Taylor
ba079bd9aa
Avoid implicit ItemFactory reliance for blocks with special items
...
this hasn't yet been addressed for signs, since they are a bit of a pain in the ass.
2022-06-30 20:00:41 +01:00
Dylan K. Taylor
4bd087fc83
Fix CS
2022-06-30 19:09:49 +01:00
Dylan K. Taylor
af8f2c47f3
ShulkerBoxInventory: avoid usage of legacy ItemIds
2022-06-30 19:03:07 +01:00
Dylan K. Taylor
2a0b500010
Block: Separate encoding of type and state data
...
the terminology of this needs improvement, but...
the basic concept here is that 'type' data will persist on an itemstack, while 'state' data will not.
Type data consists of things like:
- Colour
- Coral type
- Wet/dry (sponges)
- Live/dead (coral)
- Wood type
State data consists of things like:
- Facing
- Axis
- Powered/unpowered
- Open/closed
In the past, with the old system, this information was separated by way of getStateBitmask(). This solution was fraught with problems, but achieved the basic goal: removing unwanted block properties from items.
2022-06-30 18:08:34 +01:00
Dylan K. Taylor
c22a840d27
Update VanillaBlocks:
...
for some reason some stuff was returned using non-default states
2022-06-30 17:52:07 +01:00
Dylan K. Taylor
cab56b0479
fix PHPStan
2022-06-29 17:18:44 +01:00
Dylan K. Taylor
8831dff61b
Leaves: remove ItemFactory dependency
...
this is ugly, but it should only be temporary while we liberate the core from legacy nastiness.
Once the liberation is complete, we'll be able to do a lot of cool stuff like making wood types dynamic.
2022-06-29 16:09:55 +01:00
Dylan K. Taylor
dd63681f94
Assign auto-generated runtime type IDs to all items
2022-06-29 13:50:58 +01:00
Dylan K. Taylor
c0e178c19c
fix CS
2022-06-27 17:15:16 +01:00
Dylan K. Taylor
2fd9b751b6
Log: remove dead code
2022-06-27 16:26:53 +01:00
Dylan K. Taylor
7deee31502
Block: make decodeStateData() and computeStateData() final
2022-06-27 15:40:39 +01:00
Dylan K. Taylor
0afb67be7d
Improve BlockFactory initialization performance
...
as expected, expanding data range unconditionally resulted in some performance issues ...
2022-06-27 15:37:05 +01:00
Dylan K. Taylor
27d7672273
Item frames can now be placed on the up or down faces of blocks
2022-06-25 16:10:39 +01:00
Dylan K. Taylor
db8bf672f0
fix item frames
2022-06-25 16:10:06 +01:00
Dylan K. Taylor
f57e02849a
Wall: move function for consistency
2022-06-25 16:01:11 +01:00
Dylan K. Taylor
1da4c45979
Add runtime support for wall connections
...
this doesn't match the 1.16+ behaviour yet, but it at least recognizes walls that are already in the post-1.16 way and doesn't break them if not interacted with.
2022-06-25 15:59:38 +01:00