mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 07:54:19 +00:00
Item frames can now be placed on the up or down faces of blocks
This commit is contained in:
parent
db8bf672f0
commit
27d7672273
@ -24,9 +24,9 @@ declare(strict_types=1);
|
||||
namespace pocketmine\block;
|
||||
|
||||
use pocketmine\block\tile\ItemFrame as TileItemFrame;
|
||||
use pocketmine\block\utils\AnyFacingTrait;
|
||||
use pocketmine\block\utils\BlockDataReader;
|
||||
use pocketmine\block\utils\BlockDataWriter;
|
||||
use pocketmine\block\utils\HorizontalFacingTrait;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Facing;
|
||||
use pocketmine\math\Vector3;
|
||||
@ -37,7 +37,7 @@ use function is_nan;
|
||||
use function lcg_value;
|
||||
|
||||
class ItemFrame extends Flowable{
|
||||
use HorizontalFacingTrait;
|
||||
use AnyFacingTrait;
|
||||
|
||||
public const ROTATIONS = 8;
|
||||
|
||||
@ -48,12 +48,12 @@ class ItemFrame extends Flowable{
|
||||
protected float $itemDropChance = 1.0;
|
||||
|
||||
protected function decodeState(BlockDataReader $r) : void{
|
||||
$this->facing = $r->readHorizontalFacing();
|
||||
$this->facing = $r->readFacing();
|
||||
$this->hasMap = $r->readBool();
|
||||
}
|
||||
|
||||
protected function encodeState(BlockDataWriter $w) : void{
|
||||
$w->writeHorizontalFacing($this->facing);
|
||||
$w->writeFacing($this->facing);
|
||||
$w->writeBool($this->hasMap);
|
||||
}
|
||||
|
||||
@ -164,7 +164,7 @@ class ItemFrame extends Flowable{
|
||||
}
|
||||
|
||||
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($face === Facing::DOWN || $face === Facing::UP || !$blockClicked->isSolid()){
|
||||
if(!$blockClicked->isSolid()){
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -694,7 +694,7 @@ final class BlockObjectToBlockStateSerializer implements BlockStateSerializer{
|
||||
return Writer::create(Ids::FRAME)
|
||||
->writeBool(StateNames::ITEM_FRAME_MAP_BIT, $block->hasMap())
|
||||
->writeBool(StateNames::ITEM_FRAME_PHOTO_BIT, false)
|
||||
->writeHorizontalFacing($block->getFacing());
|
||||
->writeFacingDirection($block->getFacing());
|
||||
});
|
||||
$this->map(Blocks::JUKEBOX(), fn() => new Writer(Ids::JUKEBOX));
|
||||
$this->map(Blocks::JUNGLE_BUTTON(), fn(WoodenButton $block) => Helper::encodeButton($block, new Writer(Ids::JUNGLE_BUTTON)));
|
||||
|
@ -486,10 +486,9 @@ final class BlockStateToBlockObjectDeserializer implements BlockStateDeserialize
|
||||
$this->map(Ids::FLOWING_LAVA, fn(Reader $in) => Helper::decodeFlowingLiquid(Blocks::LAVA(), $in));
|
||||
$this->map(Ids::FLOWING_WATER, fn(Reader $in) => Helper::decodeFlowingLiquid(Blocks::WATER(), $in));
|
||||
$this->map(Ids::FRAME, function(Reader $in) : Block{
|
||||
//TODO: in R13 this can be any side, not just horizontal
|
||||
$in->todo(StateNames::ITEM_FRAME_PHOTO_BIT); //TODO: not sure what the point of this is
|
||||
return Blocks::ITEM_FRAME()
|
||||
->setFacing($in->readHorizontalFacing())
|
||||
->setFacing($in->readFacingDirection())
|
||||
->setHasMap($in->readBool(StateNames::ITEM_FRAME_MAP_BIT));
|
||||
});
|
||||
$this->map(Ids::FROSTED_ICE, function(Reader $in) : Block{
|
||||
|
Loading…
x
Reference in New Issue
Block a user