818 Commits

Author SHA1 Message Date
Dylan K. Taylor
102406ee79
Added froglights 2022-07-23 17:40:38 +01:00
Dylan K. Taylor
38e495babf
Added mangrove roots and muddy mangrove roots 2022-07-23 17:20:23 +01:00
Dylan K. Taylor
b13f333b2e
Added mud and packed mud 2022-07-23 16:40:46 +01:00
Dylan K. Taylor
a7313ed9d9
Added rooted dirt 2022-07-23 16:12:17 +01:00
Dylan K. Taylor
f6c9bf5cd1
Merge branch 'next-minor' into next-major 2022-07-20 20:55:33 +01:00
Dylan K. Taylor
2940547026
Eliminate repeated calls to Position->getWorld()
as well as improving readability, it also improves performance in some areas.
2022-07-20 20:44:05 +01:00
Dylan K. Taylor
24e72ec109
ContainerTrait: improve performance of block destroy hook
this was creating useless vector3s for every iteration, as well as repeatedly invoking Position->getWorld() for no reason.
2022-07-20 20:39:37 +01:00
Dylan K. Taylor
67682cbf27
Added chorus plant and flower 2022-07-20 20:19:36 +01:00
Dylan T
c1acf44337
Implement cauldrons (#5163)
the following things are currently not implemented:

- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron

both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
Dylan K. Taylor
44c4118080
fix CS again 2022-07-20 15:22:47 +01:00
Dylan K. Taylor
fa201b081c
Added spore blossoms
I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
Dylan K. Taylor
de3bbb71fa
Merge branch 'next-minor' into next-major 2022-07-19 20:20:30 +01:00
Dylan K. Taylor
87b840ff97
Added a hack to allow tiles to trigger client-side render updates on blocks without actually changing the block
Bedrock block entity updates don't directly trigger block rendering
updates. This is a problem when the block entity data affects the
block's appearance directly (e.g. cauldron water colour, flower pot
contents), because it means changing them won't directly result in a
client-side render update.

This hack allows tiles to spoof block updates without actually changing
the server-side block, keeping the internals and API clean of random
shitbox workarounds.

fixes #5174
fixes #4944
2022-07-19 17:47:46 +01:00
Dylan K. Taylor
6d4279671e
A giant hack to cut down code needed for runtime block serialization by 50%
this also avoids repeated information and inconsistencies.
2022-07-18 18:25:41 +01:00
Dylan K. Taylor
cf34f88a67
Make Block::decodeState() and encodeState() more codegen-friendly 2022-07-18 15:48:03 +01:00
Dylan K. Taylor
8660dfe576
Generate traits for runtime enum serialization instead of helper classes 2022-07-18 15:16:33 +01:00
Dylan K. Taylor
012b668537
Avoid bogus assumptions about block and item NBT on tiles 2022-07-17 21:23:41 +01:00
IvanCraft623
fec89b7803
Lava burns entities for only 8 seconds in Bedrock (#5173) 2022-07-17 20:50:15 +01:00
Dylan K. Taylor
4f2f9b4352
Block::readStateFromWorld() now returns the block object that should be used for the target position
this enables changing the block type completely if the situation calls for it.
2022-07-16 20:04:08 +01:00
Dylan K. Taylor
d0ff6d2e36
Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868.

this is further needed with the addition of cauldrons.
2022-07-16 19:50:33 +01:00
Dylan K. Taylor
ba2baba7cc
Added netherite blocks and items 2022-07-14 20:39:09 +01:00
Dylan K. Taylor
eb8fb63409
Added cartography and smithing tables
these have working inventories, and their crafting menus will 'just work' once the items for the associated recipes have been implemented (maps, netherite).
2022-07-14 18:01:47 +01:00
Dylan K. Taylor
d321094081
Added hanging roots 2022-07-14 16:47:55 +01:00
Dylan K. Taylor
323d31005f
Added glowing item frames 2022-07-14 16:24:20 +01:00
Dylan K. Taylor
0c7370e564
Added wither rose 2022-07-14 16:07:16 +01:00
Dylan K. Taylor
7dd8876515
TNT: remove the old unreliable way of ignition on burning arrow collide 2022-07-14 00:23:12 +01:00
Dylan K. Taylor
d0067cfac5
TNT now ignites when hit by a burning projectile 2022-07-14 00:12:02 +01:00
Dylan K. Taylor
eafc23c756
Added candles and cakes with candles 2022-07-13 23:54:41 +01:00
Dylan K. Taylor
20cb67461f
Block: add the current class to the exception messages for block runtime data serialization 2022-07-13 19:50:35 +01:00
Dylan K. Taylor
8b2d941502
Offset integer ranges in runtime block data serialization
this is useful for stuff like snow layers where the range doesn't start at 0.
2022-07-13 19:49:30 +01:00
Dylan K. Taylor
14933a731b
Implement copper waxing, unwaxing and scraping, minus particles
there is a LevelEvent for the particles, but it's both particle and sound, which doesn't integrate well with the existing API.
2022-07-10 01:00:13 +01:00
Dylan K. Taylor
a22276e679
there's always one ... 2022-07-10 00:19:27 +01:00
Dylan K. Taylor
260e54e4b1
Skeleton for copper blocks, stairs and slabs 2022-07-10 00:18:35 +01:00
Dylan K. Taylor
a44c089f98
REEEEEEEEEEEEEE 2022-07-09 20:40:18 +01:00
Dylan K. Taylor
5e70ae2066
Added lightning rods 2022-07-09 20:18:22 +01:00
Dylan K. Taylor
ad7528e3f3
Added warped wart blocks, gilded blackstone and crying obsidian 2022-07-09 20:00:10 +01:00
Dylan K. Taylor
c67e42a723
Add a hook to enable blocks to react to projectiles colliding with them
this enables implementing blocks such as the target block.
2022-07-07 01:44:13 +01:00
Dylan K. Taylor
3e4f01d85e
VanillaBlocks: fixed case of some names 2022-07-07 01:27:30 +01:00
Dylan K. Taylor
e4d24e1edd
Invert dependency between VanillaBlocks and BlockFactory 2022-07-07 00:22:08 +01:00
Dylan K. Taylor
ae70c63798
Added tinted glass 2022-07-06 23:01:17 +01:00
Dylan K. Taylor
88a5a95479
Block: mark new functions as @internal 2022-07-06 17:26:15 +01:00
Dylan K. Taylor
00db73a5b2
Merge branch 'next-minor' into next-major 2022-07-06 16:20:06 +01:00
Dylan K. Taylor
269b6ed16a
FallableTrait: fixed logic for block replacement
closes #5126

I don't know why it wasn't done this way to begin with. FallingBlock always used canBeReplaced()...
2022-07-06 16:16:49 +01:00
ipad54
a377795db9
Fixed SoulFire damage (#5138) 2022-07-06 14:57:07 +01:00
Dylan K. Taylor
5c4288de01
block/Light: fixed placement when clicking on another light block
closes #5132
2022-07-06 14:23:32 +01:00
Alexey
494cb580f3
Add sound after wood stripping (#5124) 2022-07-06 14:06:52 +01:00
Dylan K. Taylor
fe93609c8d
Added mud bricks and related blocks 2022-07-06 00:02:51 +01:00
Dylan K. Taylor
ebe6782295
Remove TODO comment 2022-07-05 23:37:55 +01:00
Dylan K. Taylor
638d03846c
Added blast resistance for cobbled and polished deepslate 2022-07-05 23:11:12 +01:00
Dylan K. Taylor
f57cd95ad5
Added blast resistances to some blocks
following values extracted from BDS
2022-07-05 23:02:04 +01:00