254 Commits

Author SHA1 Message Date
Shoghi Cervantes
cf3d8f449e Added some asserts 2015-09-27 19:48:42 +02:00
Shoghi Cervantes
3ffdb8e552 Removed @deprecated classes, methods and properties, added some type hints 2015-09-12 17:10:11 +02:00
Shoghi Cervantes
7f8b39a63c Renamed NBT tags to have Tag in the name 2015-08-23 00:25:29 +02:00
Shoghi Cervantes
31ef7721b1 Removed network channels, bumped protocol 2015-08-12 14:59:48 +02:00
Shoghi Cervantes
d4163ea01c Added sneaking, sprinting 2015-08-08 13:02:59 +02:00
Shoghi Cervantes
3e2cce3c2c use cleanup 2015-08-07 21:26:24 +02:00
Shoghi Cervantes
d026e2ecf0 Implemented new crafting mechanism 2015-08-07 21:26:12 +02:00
Shoghi Cervantes
f7ec1de0fd
Players now have entity id 0 2015-06-19 14:40:05 +02:00
Shoghi Cervantes
4a8ca96aaa Skip getting bigger bounding boxes on higher tick rates 2015-06-09 18:24:17 +02:00
Shoghi Cervantes
fdcddcc04b Fix entity unloading after teleporting, closes #3136 2015-06-08 15:02:00 +02:00
Shoghi Cervantes
7b17bf416e
Fixed Arrows not hitting entities, added new movement system 2015-06-07 21:08:46 +02:00
Shoghi Cervantes
71490f60f2 Fixed other invisibility issues 2015-06-04 16:51:48 +02:00
Shoghi Cervantes
05dbf7b47f Fixed some corrupted states, probably fixed most invisible players cases 2015-06-04 15:46:57 +02:00
Shoghi Cervantes
9e14435dbb
Moved network ids to constants, improved some entity methods, more performance 2015-05-30 23:59:24 +02:00
Shoghi Cervantes
74917923b6 Improved checks, area collision checks, etc 2015-05-29 15:13:19 +02:00
Shoghi Cervantes
1e2038fac5 Faster respawn when needed 2015-05-29 10:04:56 +02:00
Shoghi Cervantes
8d4decc548
Fixed bad vector initialization 2015-05-28 23:58:29 +02:00
Shoghi Cervantes
0f5f71e612
Forgot to check chunks after moving 2015-05-28 22:55:09 +02:00
Shoghi Cervantes
75cab3dfc3
Improved updates after first tick 2015-05-28 22:43:39 +02:00
Shoghi Cervantes
03f178379e
Fixed items getting corrupted pickup delay, not being able to be killed by other damage sources 2015-05-28 22:17:12 +02:00
Alejandro Liu
8a41512194 Fixes bug #3071 2015-05-28 00:44:16 +02:00
Shoghi Cervantes
66435d4f6a
Workaround client-sede issue, remove this when fixed 2015-05-24 10:16:43 +02:00
Shoghi Cervantes
1da0a48edb
Fixed #3055 2015-05-23 11:37:48 +02:00
Shoghi Cervantes
36ddbf286d
Build 12, added SILENT flag to entities, closes #3052 2015-05-21 11:40:51 +02:00
Shoghi Cervantes
7753b1d8be
Fixed items (and other entities) vibrating, bad offsets in tile calculation 2015-05-19 21:29:30 +02:00
Shoghi Cervantes
70a7c4c552 Added nametag saving 2015-05-18 19:04:37 +02:00
Shoghi Cervantes
840690d801 Replaced old deprecated calls 2015-05-18 15:52:31 +02:00
Shoghi Cervantes
f3a53be117 Moved Human->setNameTag() to Entity 2015-05-18 15:29:31 +02:00
Shoghi Cervantes
85c43ba011 Allow setting nametag for any kind of entity 2015-05-18 13:08:06 +02:00
Shoghi Cervantes
d6ebff412c
Added ChunkLoader interface 2015-05-16 15:28:31 +02:00
Shoghi Cervantes
7a34417e67 Kill player below -16 as now the bottom of the world can be rendered, send player count 2015-05-15 16:51:20 +02:00
Shoghi Cervantes
76e6ccebd5 Proper recipe matching from network, bumped protocol, build 11, fixed entities not being killed on void (closes #3021), fixes achievement acquireIron not being possible (fixes #2600) 2015-05-15 13:59:29 +02:00
Shoghi Cervantes
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
Shoghi Cervantes
13906b32b8
Check connection status on batch, check sleep when players leave a level 2015-05-10 14:58:07 +02:00
Shoghi Cervantes
1a1b8830a4
Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly 2015-05-09 16:11:12 +02:00
Shoghi Cervantes
563f6f8e4f Interaction checks happen using the plane and not 3d space 2015-05-07 15:38:22 +02:00
Shoghi Cervantes
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
Shoghi Cervantes
9ec609d025
Improved Player flight detection after setMotion(), other method improvement 2015-05-03 13:42:54 +02:00
Shoghi Cervantes
fb257c16f1 Set entities on fire if hit by an entity on fire 2015-04-30 11:40:22 +02:00
Shoghi Cervantes
7b699d9afd Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing 2015-04-24 16:43:59 +02:00
Shoghi Cervantes
a0739a7b03 Added more level tick options, force player ticks, base tick rate for levels 2015-04-23 11:34:01 +02:00
Shoghi Cervantes
f6e88ec055 Protect against null chunk on entity 2015-04-20 17:29:58 +02:00
Shoghi Cervantes
f79476f530
Fixed health setting 2015-04-15 22:00:01 +02:00
Shoghi Cervantes
1ef6328635 Allow negative potion effects 2015-04-15 16:37:13 +02:00
Shoghi Cervantes
c36c0dfa66 Fixed health boost addition 2015-04-15 13:04:53 +02:00
Shoghi Cervantes
68ea9b067f Added health boost potion effect, added Player->sendTip(), MCPE 0.11.0 build 4 2015-04-15 12:33:16 +02:00
Shoghi Cervantes
0b176b3fe0 Implemented Channeled packet sending 2015-04-14 18:24:40 +02:00
Shoghi Cervantes
a65c300a0a
Fixed moving from different chunks, lots of issues fixed (all kind of strange things) 2015-04-11 21:39:51 +02:00
Shoghi Cervantes
6b1b6711bd
Send extra id on Add/Remove player 2015-04-11 18:00:25 +02:00
Shoghi Cervantes
0c041ebca3
Added base translation system 2015-04-11 01:32:08 +02:00