mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-17 03:08:58 +00:00
1586 lines
39 KiB
PHP
1586 lines
39 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* All the entity classes
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*/
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namespace pocketmine\entity;
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use pocketmine\block\Block;
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use pocketmine\block\Water;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityDespawnEvent;
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use pocketmine\event\entity\EntityLevelChangeEvent;
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use pocketmine\event\entity\EntityMotionEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\entity\EntitySpawnEvent;
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use pocketmine\event\entity\EntityTeleportEvent;
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use pocketmine\event\Timings;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\Level;
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use pocketmine\level\Location;
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use pocketmine\level\Position;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Math;
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use pocketmine\math\Vector2;
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use pocketmine\math\Vector3;
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use pocketmine\metadata\Metadatable;
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use pocketmine\metadata\MetadataValue;
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use pocketmine\nbt\tag\Byte;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Double;
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use pocketmine\nbt\tag\Enum;
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use pocketmine\nbt\tag\Float;
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use pocketmine\nbt\tag\Int;
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use pocketmine\nbt\tag\Short;
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use pocketmine\nbt\tag\String;
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use pocketmine\network\Network;
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use pocketmine\network\protocol\MobEffectPacket;
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use pocketmine\network\protocol\RemoveEntityPacket;
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use pocketmine\network\protocol\SetEntityDataPacket;
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use pocketmine\network\protocol\SetTimePacket;
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use pocketmine\Player;
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use pocketmine\plugin\Plugin;
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use pocketmine\Server;
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use pocketmine\utils\ChunkException;
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abstract class Entity extends Location implements Metadatable{
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const NETWORK_ID = -1;
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const DATA_TYPE_BYTE = 0;
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const DATA_TYPE_SHORT = 1;
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const DATA_TYPE_INT = 2;
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const DATA_TYPE_FLOAT = 3;
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const DATA_TYPE_STRING = 4;
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const DATA_TYPE_SLOT = 5;
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const DATA_TYPE_POS = 6;
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const DATA_TYPE_ROTATION = 7;
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const DATA_TYPE_LONG = 8;
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const DATA_FLAGS = 0;
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const DATA_AIR = 1;
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const DATA_NAMETAG = 2;
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const DATA_SHOW_NAMETAG = 3;
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const DATA_SILENT = 4;
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const DATA_POTION_COLOR = 7;
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const DATA_POTION_AMBIENT = 8;
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const DATA_NO_AI = 15;
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const DATA_FLAG_ONFIRE = 0;
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const DATA_FLAG_SNEAKING = 1;
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const DATA_FLAG_RIDING = 2;
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const DATA_FLAG_ACTION = 4;
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const DATA_FLAG_INVISIBLE = 5;
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public static $entityCount = 1;
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/** @var Entity[] */
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private static $knownEntities = [];
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private static $shortNames = [];
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/**
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* @var Player[]
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*/
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protected $hasSpawned = [];
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/** @var Effect[] */
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protected $effects = [];
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protected $id;
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protected $dataFlags = 0;
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protected $dataProperties = [
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self::DATA_FLAGS => [self::DATA_TYPE_BYTE, 0],
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self::DATA_AIR => [self::DATA_TYPE_SHORT, 300],
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self::DATA_NAMETAG => [self::DATA_TYPE_STRING, ""],
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self::DATA_SHOW_NAMETAG => [self::DATA_TYPE_BYTE, 1],
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self::DATA_SILENT => [self::DATA_TYPE_BYTE, 0],
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self::DATA_NO_AI => [self::DATA_TYPE_BYTE, 0],
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];
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public $passenger = null;
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public $vehicle = null;
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/** @var Chunk */
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public $chunk;
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protected $lastDamageCause = null;
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/** @var Block[] */
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private $blocksAround = [];
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public $lastX = null;
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public $lastY = null;
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public $lastZ = null;
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public $motionX;
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public $motionY;
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public $motionZ;
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/** @var Vector3 */
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public $temporalVector;
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public $lastMotionX;
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public $lastMotionY;
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public $lastMotionZ;
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public $lastYaw;
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public $lastPitch;
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/** @var AxisAlignedBB */
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public $boundingBox;
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public $onGround;
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public $inBlock = false;
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public $positionChanged;
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public $motionChanged;
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public $deadTicks = 0;
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protected $age = 0;
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public $height;
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public $eyeHeight = null;
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public $width;
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public $length;
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/** @var int */
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private $health = 20;
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private $maxHealth = 20;
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protected $ySize = 0;
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protected $stepHeight = 0;
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public $keepMovement = false;
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public $fallDistance = 0;
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public $ticksLived = 0;
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public $lastUpdate;
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public $maxFireTicks;
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public $fireTicks = 0;
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public $namedtag;
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public $canCollide = true;
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protected $isStatic = false;
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public $isCollided = false;
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public $isCollidedHorizontally = false;
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public $isCollidedVertically = false;
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public $noDamageTicks;
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protected $justCreated;
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protected $fireProof;
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private $invulnerable;
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protected $gravity;
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protected $drag;
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/** @var Server */
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protected $server;
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public $closed = false;
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/** @var \pocketmine\event\TimingsHandler */
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protected $timings;
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protected $isPlayer = false;
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public function __construct(FullChunk $chunk, Compound $nbt){
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if($chunk === null or $chunk->getProvider() === null){
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throw new ChunkException("Invalid garbage Chunk given to Entity");
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}
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$this->timings = Timings::getEntityTimings($this);
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$this->isPlayer = $this instanceof Player;
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$this->temporalVector = new Vector3();
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if($this->eyeHeight === null){
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$this->eyeHeight = $this->height / 2 + 0.1;
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}
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$this->id = Entity::$entityCount++;
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$this->justCreated = true;
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$this->namedtag = $nbt;
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$this->chunk = $chunk;
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$this->setLevel($chunk->getProvider()->getLevel());
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$this->server = $chunk->getProvider()->getLevel()->getServer();
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$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
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$this->setPositionAndRotation(
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$this->temporalVector->setComponents(
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$this->namedtag["Pos"][0],
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$this->namedtag["Pos"][1],
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$this->namedtag["Pos"][2]
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),
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$this->namedtag->Rotation[0],
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$this->namedtag->Rotation[1]
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);
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$this->setMotion($this->temporalVector->setComponents($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2]));
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if(!isset($this->namedtag->FallDistance)){
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$this->namedtag->FallDistance = new Float("FallDistance", 0);
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}
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$this->fallDistance = $this->namedtag["FallDistance"];
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if(!isset($this->namedtag->Fire)){
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$this->namedtag->Fire = new Short("Fire", 0);
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}
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$this->fireTicks = $this->namedtag["Fire"];
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if(!isset($this->namedtag->Air)){
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$this->namedtag->Air = new Short("Air", 300);
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}
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$this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, $this->namedtag["Air"]);
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if(!isset($this->namedtag->OnGround)){
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$this->namedtag->OnGround = new Byte("OnGround", 0);
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}
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$this->onGround = $this->namedtag["OnGround"] > 0 ? true : false;
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if(!isset($this->namedtag->Invulnerable)){
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$this->namedtag->Invulnerable = new Byte("Invulnerable", 0);
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}
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$this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false;
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$this->chunk->addEntity($this);
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$this->level->addEntity($this);
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$this->initEntity();
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$this->lastUpdate = $this->server->getTick();
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$this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this));
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$this->scheduleUpdate();
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}
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/**
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* @return string
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*/
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public function getNameTag(){
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return $this->getDataProperty(self::DATA_NAMETAG);
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}
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/**
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* @return bool
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*/
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public function isNameTagVisible(){
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return $this->getDataProperty(self::DATA_SHOW_NAMETAG) > 0;
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}
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/**
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* @param string $name
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*/
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public function setNameTag($name){
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$this->setDataProperty(self::DATA_NAMETAG, self::DATA_TYPE_STRING, $name);
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}
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/**
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* @param bool $value
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*/
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public function setNameTagVisible($value = true){
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$this->setDataProperty(self::DATA_SHOW_NAMETAG, self::DATA_TYPE_BYTE, $value ? 1 : 0);
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}
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/**
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* @return Effect[]
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*/
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public function getEffects(){
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return $this->effects;
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}
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public function removeAllEffects(){
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foreach($this->effects as $effect){
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$this->removeEffect($effect->getId());
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}
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}
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public function removeEffect($effectId){
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if(isset($this->effects[$effectId])){
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$effect = $this->effects[$effectId];
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unset($this->effects[$effectId]);
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$effect->remove($this);
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$this->recalculateEffectColor();
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}
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}
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public function getEffect($effectId){
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return isset($this->effects[$effectId]) ? $this->effects[$effectId] : null;
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}
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public function hasEffect($effectId){
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return isset($this->effects[$effectId]);
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}
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public function addEffect(Effect $effect){
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if(isset($this->effects[$effect->getId()])){
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$oldEffect = $this->effects[$effect->getId()];
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if(
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abs($effect->getAmplifier()) <= ($oldEffect->getAmplifier())
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or (abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier())
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and $effect->getDuration() < $oldEffect->getDuration())
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){
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return;
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}
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$effect->add($this, true);
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}else{
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$effect->add($this, false);
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}
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$this->effects[$effect->getId()] = $effect;
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$this->recalculateEffectColor();
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if($effect->getId() === Effect::HEALTH_BOOST){
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$this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
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}
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}
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protected function recalculateEffectColor(){
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$color = [0, 0, 0]; //RGB
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$count = 0;
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$ambient = true;
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foreach($this->effects as $effect){
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if($effect->isVisible()){
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$c = $effect->getColor();
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$color[0] += $c[0] * ($effect->getAmplifier() + 1);
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$color[1] += $c[1] * ($effect->getAmplifier() + 1);
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$color[2] += $c[2] * ($effect->getAmplifier() + 1);
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$count += $effect->getAmplifier() + 1;
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if(!$effect->isAmbient()){
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$ambient = false;
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}
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}
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}
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if($count > 0){
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$r = ($color[0] / $count) & 0xff;
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$g = ($color[1] / $count) & 0xff;
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$b = ($color[2] / $count) & 0xff;
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$this->setDataProperty(Entity::DATA_POTION_COLOR, Entity::DATA_TYPE_INT, ($r << 16) + ($g << 8) + $b);
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$this->setDataProperty(Entity::DATA_POTION_AMBIENT, Entity::DATA_TYPE_BYTE, $ambient ? 1 : 0);
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}else{
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$this->setDataProperty(Entity::DATA_POTION_COLOR, Entity::DATA_TYPE_INT, 0);
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$this->setDataProperty(Entity::DATA_POTION_AMBIENT, Entity::DATA_TYPE_BYTE, 0);
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}
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}
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/**
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* @param int|string $type
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* @param FullChunk $chunk
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* @param Compound $nbt
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* @param $args
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*
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* @return Entity
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*/
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public static function createEntity($type, FullChunk $chunk, Compound $nbt, ...$args){
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if(isset(self::$knownEntities[$type])){
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$class = self::$knownEntities[$type];
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return new $class($chunk, $nbt, ...$args);
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}
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return null;
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}
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public static function registerEntity($className, $force = false){
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$class = new \ReflectionClass($className);
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if(is_a($className, Entity::class, true) and !$class->isAbstract()){
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if($className::NETWORK_ID !== -1){
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self::$knownEntities[$className::NETWORK_ID] = $className;
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}elseif(!$force){
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return false;
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}
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self::$knownEntities[$class->getShortName()] = $className;
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self::$shortNames[$className] = $class->getShortName();
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return true;
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}
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return false;
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}
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/**
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* Returns the short save name
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*
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* @return string
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*/
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public function getSaveId(){
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return self::$shortNames[static::class];
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}
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public function saveNBT(){
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if(!($this instanceof Player)){
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$this->namedtag->id = new String("id", $this->getSaveId());
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$this->namedtag->CustomName = new String("CustomName", $this->getNameTag());
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$this->namedtag->CustomNameVisible = new String("CustomNameVisible", $this->isNameTagVisible());
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}
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$this->namedtag->Pos = new Enum("Pos", [
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new Double(0, $this->x),
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new Double(1, $this->y),
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new Double(2, $this->z)
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]);
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$this->namedtag->Motion = new Enum("Motion", [
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new Double(0, $this->motionX),
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new Double(1, $this->motionY),
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new Double(2, $this->motionZ)
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]);
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$this->namedtag->Rotation = new Enum("Rotation", [
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new Float(0, $this->yaw),
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new Float(1, $this->pitch)
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]);
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$this->namedtag->FallDistance = new Float("FallDistance", $this->fallDistance);
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$this->namedtag->Fire = new Short("Fire", $this->fireTicks);
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$this->namedtag->Air = new Short("Air", $this->getDataProperty(self::DATA_AIR));
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$this->namedtag->OnGround = new Byte("OnGround", $this->onGround == true ? 1 : 0);
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$this->namedtag->Invulnerable = new Byte("Invulnerable", $this->invulnerable == true ? 1 : 0);
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if(count($this->effects) > 0){
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$effects = [];
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foreach($this->effects as $effect){
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$effects[$effect->getId()] = new Compound($effect->getId(), [
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"Id" => new Byte("Id", $effect->getId()),
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"Amplifier" => new Byte("Amplifier", $effect->getAmplifier()),
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"Duration" => new Int("Duration", $effect->getDuration()),
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"Ambient" => new Byte("Ambient", 0),
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"ShowParticles" => new Byte("ShowParticles", $effect->isVisible() ? 1 : 0)
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]);
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}
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$this->namedtag->ActiveEffects = new Enum("ActiveEffects", $effects);
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}else{
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unset($this->namedtag->ActiveEffects);
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}
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}
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protected function initEntity(){
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if(isset($this->namedtag->ActiveEffects)){
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foreach($this->namedtag->ActiveEffects->getValue() as $e){
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$effect = Effect::getEffect($e["Id"]);
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if($effect === null){
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continue;
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}
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$effect->setAmplifier($e["Amplifier"])->setDuration($e["Duration"])->setVisible($e["ShowParticles"] > 0);
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$this->addEffect($effect);
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}
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}
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if(isset($this->namedtag->CustomName)){
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$this->setNameTag($this->namedtag["CustomName"]);
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$this->setNameTagVisible($this->namedtag["CustomNameVisible"] > 0);
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}
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$this->scheduleUpdate();
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}
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/**
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* @return Player[]
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*/
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public function getViewers(){
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return $this->hasSpawned;
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}
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/**
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* @param Player $player
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*/
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public function spawnTo(Player $player){
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if(!isset($this->hasSpawned[$player->getId()]) and isset($player->usedChunks[Level::chunkHash($this->chunk->getX(), $this->chunk->getZ())])){
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$this->hasSpawned[$player->getId()] = $player;
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}
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}
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public function sendPotionEffects(Player $player){
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foreach($this->effects as $effect){
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$pk = new MobEffectPacket();
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$pk->eid = $this->getId();
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$pk->effectId = $effect->getId();
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$pk->amplifier = $effect->getAmplifier();
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$pk->particles = $effect->isVisible();
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$pk->duration = $effect->getDuration();
|
|
$pk->eventId = MobEffectPacket::EVENT_ADD;
|
|
|
|
$player->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @deprecated
|
|
*/
|
|
public function sendMetadata($player){
|
|
$this->sendData($player);
|
|
}
|
|
|
|
/**
|
|
* @param Player[]|Player $player
|
|
* @param array $data Properly formatted entity data, defaults to everything
|
|
*/
|
|
public function sendData($player, array $data = null){
|
|
if(!is_array($player)){
|
|
$player = [$player];
|
|
}
|
|
|
|
$pk = new SetEntityDataPacket();
|
|
$pk->eid = $this->id;
|
|
$pk->metadata = $data === null ? $this->dataProperties : $data;
|
|
Server::broadcastPacket($player, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
|
|
}
|
|
|
|
/**
|
|
* @param Player $player
|
|
*/
|
|
public function despawnFrom(Player $player){
|
|
if(isset($this->hasSpawned[$player->getId()])){
|
|
$pk = new RemoveEntityPacket();
|
|
$pk->eid = $this->id;
|
|
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
|
|
unset($this->hasSpawned[$player->getId()]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param float $damage
|
|
* @param EntityDamageEvent $source
|
|
*
|
|
*/
|
|
public function attack($damage, EntityDamageEvent $source){
|
|
if($this->hasEffect(Effect::FIRE_RESISTANCE)
|
|
and $source->getCause() === EntityDamageEvent::CAUSE_FIRE
|
|
and $source->getCause() === EntityDamageEvent::CAUSE_FIRE_TICK
|
|
and $source->getCause() === EntityDamageEvent::CAUSE_LAVA){
|
|
$source->setCancelled();
|
|
}
|
|
|
|
$this->server->getPluginManager()->callEvent($source);
|
|
if($source->isCancelled()){
|
|
return;
|
|
}
|
|
|
|
$this->setLastDamageCause($source);
|
|
|
|
$this->setHealth($this->getHealth() - $source->getFinalDamage());
|
|
}
|
|
|
|
/**
|
|
* @param float $amount
|
|
* @param EntityRegainHealthEvent $source
|
|
*
|
|
*/
|
|
public function heal($amount, EntityRegainHealthEvent $source){
|
|
$this->server->getPluginManager()->callEvent($source);
|
|
if($source->isCancelled()){
|
|
return;
|
|
}
|
|
|
|
$this->setHealth($this->getHealth() + $source->getAmount());
|
|
}
|
|
|
|
/**
|
|
* @return int
|
|
*/
|
|
public function getHealth(){
|
|
return $this->health;
|
|
}
|
|
|
|
public function isAlive(){
|
|
return $this->health > 0;
|
|
}
|
|
|
|
/**
|
|
* Sets the health of the Entity. This won't send any update to the players
|
|
*
|
|
* @param int $amount
|
|
*/
|
|
public function setHealth($amount){
|
|
$amount = (int) $amount;
|
|
if($amount === $this->health){
|
|
return;
|
|
}
|
|
|
|
if($amount <= 0){
|
|
if($this->isAlive()){
|
|
$this->kill();
|
|
}
|
|
}elseif($amount <= $this->getMaxHealth() or $amount < $this->health){
|
|
$this->health = (int) $amount;
|
|
}else{
|
|
$this->health = $this->getMaxHealth();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param EntityDamageEvent $type
|
|
*/
|
|
public function setLastDamageCause(EntityDamageEvent $type){
|
|
$this->lastDamageCause = $type;
|
|
}
|
|
|
|
/**
|
|
* @return EntityDamageEvent|null
|
|
*/
|
|
public function getLastDamageCause(){
|
|
return $this->lastDamageCause;
|
|
}
|
|
|
|
/**
|
|
* @return int
|
|
*/
|
|
public function getMaxHealth(){
|
|
return $this->maxHealth + ($this->hasEffect(Effect::HEALTH_BOOST) ? 4 * ($this->getEffect(Effect::HEALTH_BOOST)->getAmplifier() + 1) : 0);
|
|
}
|
|
|
|
/**
|
|
* @param int $amount
|
|
*/
|
|
public function setMaxHealth($amount){
|
|
$this->maxHealth = (int) $amount;
|
|
}
|
|
|
|
public function canCollideWith(Entity $entity){
|
|
return !$this->justCreated and $entity !== $this;
|
|
}
|
|
|
|
protected function checkObstruction($x, $y, $z){
|
|
$i = Math::floorFloat($x);
|
|
$j = Math::floorFloat($y);
|
|
$k = Math::floorFloat($z);
|
|
|
|
$diffX = $x - $i;
|
|
$diffY = $y - $j;
|
|
$diffZ = $z - $k;
|
|
|
|
if(Block::$solid[$this->level->getBlockIdAt($i, $j, $k)]){
|
|
$flag = !Block::$solid[$this->level->getBlockIdAt($i - 1, $j, $k)];
|
|
$flag1 = !Block::$solid[$this->level->getBlockIdAt($i + 1, $j, $k)];
|
|
$flag2 = !Block::$solid[$this->level->getBlockIdAt($i, $j - 1, $k)];
|
|
$flag3 = !Block::$solid[$this->level->getBlockIdAt($i, $j + 1, $k)];
|
|
$flag4 = !Block::$solid[$this->level->getBlockIdAt($i, $j, $k - 1)];
|
|
$flag5 = !Block::$solid[$this->level->getBlockIdAt($i, $j, $k + 1)];
|
|
|
|
$direction = -1;
|
|
$limit = 9999;
|
|
|
|
if($flag){
|
|
$limit = $diffX;
|
|
$direction = 0;
|
|
}
|
|
|
|
if($flag1 and 1 - $diffX < $limit){
|
|
$limit = 1 - $diffX;
|
|
$direction = 1;
|
|
}
|
|
|
|
if($flag2 and $diffY < $limit){
|
|
$limit = $diffY;
|
|
$direction = 2;
|
|
}
|
|
|
|
if($flag3 and 1 - $diffY < $limit){
|
|
$limit = 1 - $diffY;
|
|
$direction = 3;
|
|
}
|
|
|
|
if($flag4 and $diffZ < $limit){
|
|
$limit = $diffZ;
|
|
$direction = 4;
|
|
}
|
|
|
|
if($flag5 and 1 - $diffZ < $limit){
|
|
$direction = 5;
|
|
}
|
|
|
|
$force = lcg_value() * 0.2 + 0.1;
|
|
|
|
if($direction === 0){
|
|
$this->motionX = -$force;
|
|
|
|
return true;
|
|
}
|
|
|
|
if($direction === 1){
|
|
$this->motionX = $force;
|
|
|
|
return true;
|
|
}
|
|
|
|
if($direction === 2){
|
|
$this->motionY = -$force;
|
|
|
|
return true;
|
|
}
|
|
|
|
if($direction === 3){
|
|
$this->motionY = $force;
|
|
|
|
return true;
|
|
}
|
|
|
|
if($direction === 4){
|
|
$this->motionZ = -$force;
|
|
|
|
return true;
|
|
}
|
|
|
|
if($direction === 5){
|
|
$this->motionY = $force;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function entityBaseTick($tickDiff = 1){
|
|
|
|
Timings::$timerEntityBaseTick->startTiming();
|
|
//TODO: check vehicles
|
|
|
|
$this->blocksAround = null;
|
|
$this->justCreated = false;
|
|
|
|
if(!$this->isAlive()){
|
|
$this->removeAllEffects();
|
|
$this->despawnFromAll();
|
|
if(!$this->isPlayer){
|
|
$this->close();
|
|
}
|
|
|
|
Timings::$timerEntityBaseTick->stopTiming();
|
|
return false;
|
|
}
|
|
|
|
if(count($this->effects) > 0){
|
|
foreach($this->effects as $effect){
|
|
if($effect->canTick()){
|
|
$effect->applyEffect($this);
|
|
}
|
|
$effect->setDuration($effect->getDuration() - $tickDiff);
|
|
if($effect->getDuration() <= 0){
|
|
$this->removeEffect($effect->getId());
|
|
}
|
|
}
|
|
}
|
|
|
|
$hasUpdate = false;
|
|
|
|
$this->checkBlockCollision();
|
|
|
|
if($this->y <= -16 and $this->isAlive()){
|
|
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_VOID, 10);
|
|
$this->attack($ev->getFinalDamage(), $ev);
|
|
$hasUpdate = true;
|
|
}
|
|
|
|
if($this->fireTicks > 0){
|
|
if($this->fireProof){
|
|
$this->fireTicks -= 4 * $tickDiff;
|
|
if($this->fireTicks < 0){
|
|
$this->fireTicks = 0;
|
|
}
|
|
}else{
|
|
if(!$this->hasEffect(Effect::FIRE_RESISTANCE) and ($this->fireTicks % 20) === 0 or $tickDiff > 20){
|
|
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FIRE_TICK, 1);
|
|
$this->attack($ev->getFinalDamage(), $ev);
|
|
}
|
|
$this->fireTicks -= $tickDiff;
|
|
}
|
|
|
|
if($this->fireTicks <= 0){
|
|
$this->extinguish();
|
|
}else{
|
|
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ONFIRE, true);
|
|
$hasUpdate = true;
|
|
}
|
|
}
|
|
|
|
if($this->noDamageTicks > 0){
|
|
$this->noDamageTicks -= $tickDiff;
|
|
if($this->noDamageTicks < 0){
|
|
$this->noDamageTicks = 0;
|
|
}
|
|
}
|
|
|
|
$this->age += $tickDiff;
|
|
$this->ticksLived += $tickDiff;
|
|
|
|
Timings::$timerEntityBaseTick->stopTiming();
|
|
|
|
return $hasUpdate;
|
|
}
|
|
|
|
protected function updateMovement(){
|
|
$diffPosition = ($this->x - $this->lastX) ** 2 + ($this->y - $this->lastY) ** 2 + ($this->z - $this->lastZ) ** 2;
|
|
$diffRotation = ($this->yaw - $this->lastYaw) ** 2 + ($this->pitch - $this->lastPitch) ** 2;
|
|
|
|
$diffMotion = ($this->motionX - $this->lastMotionX) ** 2 + ($this->motionY - $this->lastMotionY) ** 2 + ($this->motionZ - $this->lastMotionZ) ** 2;
|
|
|
|
if($diffPosition > 0.04 or $diffRotation > 2.25 and ($diffMotion > 0.0001 and $this->getMotion()->lengthSquared() <= 0.00001)){ //0.2 ** 2, 1.5 ** 2
|
|
$this->lastX = $this->x;
|
|
$this->lastY = $this->y;
|
|
$this->lastZ = $this->z;
|
|
|
|
$this->lastYaw = $this->yaw;
|
|
$this->lastPitch = $this->pitch;
|
|
|
|
foreach($this->hasSpawned as $player){
|
|
$player->addEntityMovement($this->id, $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw);
|
|
}
|
|
}
|
|
|
|
if($diffMotion > 0.0025 or ($diffMotion > 0.0001 and $this->getMotion()->lengthSquared() <= 0.0001)){ //0.05 ** 2
|
|
$this->lastMotionX = $this->motionX;
|
|
$this->lastMotionY = $this->motionY;
|
|
$this->lastMotionZ = $this->motionZ;
|
|
|
|
foreach($this->hasSpawned as $player){
|
|
$player->addEntityMotion($this->id, $this->motionX, $this->motionY, $this->motionZ);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return Vector3
|
|
*/
|
|
public function getDirectionVector(){
|
|
$y = -sin(deg2rad($this->pitch));
|
|
$xz = cos(deg2rad($this->pitch));
|
|
$x = -$xz * sin(deg2rad($this->yaw));
|
|
$z = $xz * cos(deg2rad($this->yaw));
|
|
|
|
return $this->temporalVector->setComponents($x, $y, $z)->normalize();
|
|
}
|
|
|
|
public function getDirectionPlane(){
|
|
return (new Vector2(-cos(deg2rad($this->yaw) - M_PI_2), -sin(deg2rad($this->yaw) - M_PI_2)))->normalize();
|
|
}
|
|
|
|
public function onUpdate($currentTick){
|
|
if($this->closed){
|
|
return false;
|
|
}
|
|
|
|
if(!$this->isAlive()){
|
|
++$this->deadTicks;
|
|
if($this->deadTicks >= 10){
|
|
$this->despawnFromAll();
|
|
if(!$this->isPlayer){
|
|
$this->close();
|
|
}
|
|
}
|
|
return $this->deadTicks < 10;
|
|
}
|
|
|
|
$tickDiff = $currentTick - $this->lastUpdate;
|
|
if($tickDiff <= 0){
|
|
return false;
|
|
}
|
|
|
|
$this->lastUpdate = $currentTick;
|
|
|
|
$this->timings->startTiming();
|
|
|
|
$hasUpdate = $this->entityBaseTick($tickDiff);
|
|
|
|
$this->updateMovement();
|
|
|
|
$this->timings->stopTiming();
|
|
|
|
//if($this->isStatic())
|
|
return $hasUpdate;
|
|
//return !($this instanceof Player);
|
|
}
|
|
|
|
public final function scheduleUpdate(){
|
|
$this->level->updateEntities[$this->id] = $this;
|
|
}
|
|
|
|
public function isOnFire(){
|
|
return $this->fireTicks > 0;
|
|
}
|
|
|
|
public function setOnFire($seconds){
|
|
$ticks = $seconds * 20;
|
|
if($ticks > $this->fireTicks){
|
|
$this->fireTicks = $ticks;
|
|
}
|
|
}
|
|
|
|
public function getDirection(){
|
|
$rotation = ($this->yaw - 90) % 360;
|
|
if($rotation < 0){
|
|
$rotation += 360.0;
|
|
}
|
|
if((0 <= $rotation and $rotation < 45) or (315 <= $rotation and $rotation < 360)){
|
|
return 2; //North
|
|
}elseif(45 <= $rotation and $rotation < 135){
|
|
return 3; //East
|
|
}elseif(135 <= $rotation and $rotation < 225){
|
|
return 0; //South
|
|
}elseif(225 <= $rotation and $rotation < 315){
|
|
return 1; //West
|
|
}else{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public function extinguish(){
|
|
$this->fireTicks = 0;
|
|
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ONFIRE, false);
|
|
}
|
|
|
|
public function canTriggerWalking(){
|
|
return true;
|
|
}
|
|
|
|
public function resetFallDistance(){
|
|
$this->fallDistance = 0;
|
|
}
|
|
|
|
protected function updateFallState($distanceThisTick, $onGround){
|
|
if($onGround === true){
|
|
if($this->fallDistance > 0){
|
|
if($this instanceof Living){
|
|
$this->fall($this->fallDistance);
|
|
}
|
|
$this->resetFallDistance();
|
|
}
|
|
}elseif($distanceThisTick < 0){
|
|
$this->fallDistance -= $distanceThisTick;
|
|
}
|
|
}
|
|
|
|
public function getBoundingBox(){
|
|
return $this->boundingBox;
|
|
}
|
|
|
|
public function fall($fallDistance){
|
|
$damage = floor($fallDistance - 3 - ($this->hasEffect(Effect::JUMP) ? $this->getEffect(Effect::JUMP)->getAmplifier() + 1 : 0));
|
|
if($damage > 0){
|
|
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FALL, $damage);
|
|
$this->attack($ev->getFinalDamage(), $ev);
|
|
}
|
|
}
|
|
|
|
public function handleLavaMovement(){ //TODO
|
|
|
|
}
|
|
|
|
public function getEyeHeight(){
|
|
return $this->eyeHeight;
|
|
}
|
|
|
|
public function moveFlying(){ //TODO
|
|
|
|
}
|
|
|
|
public function onCollideWithPlayer(Human $entityPlayer){
|
|
|
|
}
|
|
|
|
protected function switchLevel(Level $targetLevel){
|
|
if($this->closed){
|
|
return false;
|
|
}
|
|
|
|
if($this->isValid()){
|
|
$this->server->getPluginManager()->callEvent($ev = new EntityLevelChangeEvent($this, $this->level, $targetLevel));
|
|
if($ev->isCancelled()){
|
|
return false;
|
|
}
|
|
|
|
$this->level->removeEntity($this);
|
|
if($this->chunk !== null){
|
|
$this->chunk->removeEntity($this);
|
|
}
|
|
$this->despawnFromAll();
|
|
}
|
|
|
|
$this->setLevel($targetLevel);
|
|
$this->level->addEntity($this);
|
|
if($this instanceof Player){
|
|
$this->usedChunks = [];
|
|
$pk = new SetTimePacket();
|
|
$pk->time = $this->level->getTime();
|
|
$pk->started = $this->level->stopTime == false;
|
|
$this->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
|
|
}
|
|
$this->chunk = null;
|
|
|
|
return true;
|
|
}
|
|
|
|
public function getPosition(){
|
|
return new Position($this->x, $this->y, $this->z, $this->level);
|
|
}
|
|
|
|
public function getLocation(){
|
|
return new Location($this->x, $this->y, $this->z, $this->yaw, $this->pitch, $this->level);
|
|
}
|
|
|
|
public function isInsideOfWater(){
|
|
$block = $this->level->getBlock($this->temporalVector->setComponents(Math::floorFloat($this->x), Math::floorFloat($y = ($this->y + $this->getEyeHeight())), Math::floorFloat($this->z)));
|
|
|
|
if($block instanceof Water){
|
|
$f = ($block->y + 1) - ($block->getFluidHeightPercent() - 0.1111111);
|
|
return $y < $f;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function isInsideOfSolid(){
|
|
$block = $this->level->getBlock($this->temporalVector->setComponents(Math::floorFloat($this->x), Math::floorFloat($y = ($this->y + $this->getEyeHeight())), Math::floorFloat($this->z)));
|
|
|
|
$bb = $block->getBoundingBox();
|
|
|
|
if($bb !== null and $block->isSolid() and !$block->isTransparent() and $bb->intersectsWith($this->getBoundingBox())){
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public function fastMove($dx, $dy, $dz){
|
|
if($dx == 0 and $dz == 0 and $dy == 0){
|
|
return true;
|
|
}
|
|
|
|
Timings::$entityMoveTimer->startTiming();
|
|
|
|
$newBB = $this->boundingBox->getOffsetBoundingBox($dx, $dy, $dz);
|
|
|
|
$list = $this->level->getCollisionCubes($this, $newBB, false);
|
|
|
|
if(count($list) === 0){
|
|
$this->boundingBox = $newBB;
|
|
}
|
|
|
|
$this->x = ($this->boundingBox->minX + $this->boundingBox->maxX) / 2;
|
|
$this->y = $this->boundingBox->minY - $this->ySize;
|
|
$this->z = ($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2;
|
|
|
|
$this->checkChunks();
|
|
|
|
if(!$this->onGround or $dy != 0){
|
|
$bb = clone $this->boundingBox;
|
|
$bb->minY -= 0.75;
|
|
$this->onGround = false;
|
|
|
|
if(count($this->level->getCollisionBlocks($bb)) > 0){
|
|
$this->onGround = true;
|
|
}
|
|
}
|
|
$this->isCollided = $this->onGround;
|
|
$this->updateFallState($dy, $this->onGround);
|
|
|
|
|
|
Timings::$entityMoveTimer->stopTiming();
|
|
|
|
return true;
|
|
}
|
|
|
|
public function move($dx, $dy, $dz){
|
|
|
|
if($dx == 0 and $dz == 0 and $dy == 0){
|
|
return true;
|
|
}
|
|
|
|
if($this->keepMovement){
|
|
$this->boundingBox->offset($dx, $dy, $dz);
|
|
$this->setPosition($this->temporalVector->setComponents(($this->boundingBox->minX + $this->boundingBox->maxX) / 2, $this->boundingBox->minY, ($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2));
|
|
$this->onGround = $this->isPlayer ? true : false;
|
|
return true;
|
|
}else{
|
|
|
|
Timings::$entityMoveTimer->startTiming();
|
|
|
|
$this->ySize *= 0.4;
|
|
|
|
/*
|
|
if($this->isColliding){ //With cobweb?
|
|
$this->isColliding = false;
|
|
$dx *= 0.25;
|
|
$dy *= 0.05;
|
|
$dz *= 0.25;
|
|
$this->motionX = 0;
|
|
$this->motionY = 0;
|
|
$this->motionZ = 0;
|
|
}
|
|
*/
|
|
|
|
$movX = $dx;
|
|
$movY = $dy;
|
|
$movZ = $dz;
|
|
|
|
$axisalignedbb = clone $this->boundingBox;
|
|
|
|
/*$sneakFlag = $this->onGround and $this instanceof Player;
|
|
|
|
if($sneakFlag){
|
|
for($mov = 0.05; $dx != 0.0 and count($this->level->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($dx, -1, 0))) === 0; $movX = $dx){
|
|
if($dx < $mov and $dx >= -$mov){
|
|
$dx = 0;
|
|
}elseif($dx > 0){
|
|
$dx -= $mov;
|
|
}else{
|
|
$dx += $mov;
|
|
}
|
|
}
|
|
|
|
for(; $dz != 0.0 and count($this->level->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox(0, -1, $dz))) === 0; $movZ = $dz){
|
|
if($dz < $mov and $dz >= -$mov){
|
|
$dz = 0;
|
|
}elseif($dz > 0){
|
|
$dz -= $mov;
|
|
}else{
|
|
$dz += $mov;
|
|
}
|
|
}
|
|
|
|
//TODO: big messy loop
|
|
}*/
|
|
|
|
$list = $this->level->getCollisionCubes($this, $this->boundingBox->addCoord($dx, $dy, $dz), false);
|
|
|
|
foreach($list as $bb){
|
|
$dy = $bb->calculateYOffset($this->boundingBox, $dy);
|
|
}
|
|
|
|
$this->boundingBox->offset(0, $dy, 0);
|
|
|
|
$fallingFlag = ($this->onGround or ($dy != $movY and $movY < 0));
|
|
|
|
foreach($list as $bb){
|
|
$dx = $bb->calculateXOffset($this->boundingBox, $dx);
|
|
}
|
|
|
|
$this->boundingBox->offset($dx, 0, 0);
|
|
|
|
foreach($list as $bb){
|
|
$dz = $bb->calculateZOffset($this->boundingBox, $dz);
|
|
}
|
|
|
|
$this->boundingBox->offset(0, 0, $dz);
|
|
|
|
|
|
if($this->stepHeight > 0 and $fallingFlag and $this->ySize < 0.05 and ($movX != $dx or $movZ != $dz)){
|
|
$cx = $dx;
|
|
$cy = $dy;
|
|
$cz = $dz;
|
|
$dx = $movX;
|
|
$dy = $this->stepHeight;
|
|
$dz = $movZ;
|
|
|
|
$axisalignedbb1 = clone $this->boundingBox;
|
|
|
|
$this->boundingBox->setBB($axisalignedbb);
|
|
|
|
$list = $this->level->getCollisionCubes($this, $this->boundingBox->addCoord($dx, $dy, $dz), false);
|
|
|
|
foreach($list as $bb){
|
|
$dy = $bb->calculateYOffset($this->boundingBox, $dy);
|
|
}
|
|
|
|
$this->boundingBox->offset(0, $dy, 0);
|
|
|
|
foreach($list as $bb){
|
|
$dx = $bb->calculateXOffset($this->boundingBox, $dx);
|
|
}
|
|
|
|
$this->boundingBox->offset($dx, 0, 0);
|
|
|
|
foreach($list as $bb){
|
|
$dz = $bb->calculateZOffset($this->boundingBox, $dz);
|
|
}
|
|
|
|
$this->boundingBox->offset(0, 0, $dz);
|
|
|
|
if(($cx ** 2 + $cz ** 2) >= ($dx ** 2 + $dz ** 2)){
|
|
$dx = $cx;
|
|
$dy = $cy;
|
|
$dz = $cz;
|
|
$this->boundingBox->setBB($axisalignedbb1);
|
|
}else{
|
|
$this->ySize += 0.5;
|
|
}
|
|
|
|
}
|
|
|
|
$this->x = ($this->boundingBox->minX + $this->boundingBox->maxX) / 2;
|
|
$this->y = $this->boundingBox->minY - $this->ySize;
|
|
$this->z = ($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2;
|
|
|
|
$this->checkChunks();
|
|
|
|
$this->checkGroundState($movX, $movY, $movZ, $dx, $dy, $dz);
|
|
$this->updateFallState($dy, $this->onGround);
|
|
|
|
if($movX != $dx){
|
|
$this->motionX = 0;
|
|
}
|
|
|
|
if($movY != $dy){
|
|
$this->motionY = 0;
|
|
}
|
|
|
|
if($movZ != $dz){
|
|
$this->motionZ = 0;
|
|
}
|
|
|
|
|
|
//TODO: vehicle collision events (first we need to spawn them!)
|
|
|
|
Timings::$entityMoveTimer->stopTiming();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
protected function checkGroundState($movX, $movY, $movZ, $dx, $dy, $dz){
|
|
$this->isCollidedVertically = $movY != $dy;
|
|
$this->isCollidedHorizontally = ($movX != $dx or $movZ != $dz);
|
|
$this->isCollided = ($this->isCollidedHorizontally or $this->isCollidedVertically);
|
|
$this->onGround = ($movY != $dy and $movY < 0);
|
|
}
|
|
|
|
public function getBlocksAround(){
|
|
if($this->blocksAround === null){
|
|
$minX = Math::floorFloat($this->boundingBox->minX);
|
|
$minY = Math::floorFloat($this->boundingBox->minY);
|
|
$minZ = Math::floorFloat($this->boundingBox->minZ);
|
|
$maxX = Math::ceilFloat($this->boundingBox->maxX);
|
|
$maxY = Math::ceilFloat($this->boundingBox->maxY);
|
|
$maxZ = Math::ceilFloat($this->boundingBox->maxZ);
|
|
|
|
$this->blocksAround = [];
|
|
|
|
for($z = $minZ; $z <= $maxZ; ++$z){
|
|
for($x = $minX; $x <= $maxX; ++$x){
|
|
for($y = $minY; $y <= $maxY; ++$y){
|
|
$block = $this->level->getBlock($this->temporalVector->setComponents($x, $y, $z));
|
|
if($block->hasEntityCollision()){
|
|
$this->blocksAround[] = $block;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return $this->blocksAround;
|
|
}
|
|
|
|
protected function checkBlockCollision(){
|
|
$vector = new Vector3(0, 0, 0);
|
|
|
|
foreach($this->getBlocksAround() as $block){
|
|
$block->onEntityCollide($this);
|
|
$block->addVelocityToEntity($this, $vector);
|
|
}
|
|
|
|
if($vector->lengthSquared() > 0){
|
|
$vector = $vector->normalize();
|
|
$d = 0.014;
|
|
$this->motionX += $vector->x * $d;
|
|
$this->motionY += $vector->y * $d;
|
|
$this->motionZ += $vector->z * $d;
|
|
}
|
|
}
|
|
|
|
public function setPositionAndRotation(Vector3 $pos, $yaw, $pitch){
|
|
if($this->setPosition($pos) === true){
|
|
$this->setRotation($yaw, $pitch);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function setRotation($yaw, $pitch){
|
|
$this->yaw = $yaw;
|
|
$this->pitch = $pitch;
|
|
$this->scheduleUpdate();
|
|
}
|
|
|
|
protected function checkChunks(){
|
|
if($this->chunk === null or ($this->chunk->getX() !== ($this->x >> 4) or $this->chunk->getZ() !== ($this->z >> 4))){
|
|
if($this->chunk !== null){
|
|
$this->chunk->removeEntity($this);
|
|
}
|
|
$this->chunk = $this->level->getChunk($this->x >> 4, $this->z >> 4, true);
|
|
|
|
if(!$this->justCreated){
|
|
$newChunk = $this->level->getChunkPlayers($this->x >> 4, $this->z >> 4);
|
|
foreach($this->hasSpawned as $player){
|
|
if(!isset($newChunk[$player->getLoaderId()])){
|
|
$this->despawnFrom($player);
|
|
}else{
|
|
unset($newChunk[$player->getLoaderId()]);
|
|
}
|
|
}
|
|
foreach($newChunk as $player){
|
|
$this->spawnTo($player);
|
|
}
|
|
}
|
|
|
|
if($this->chunk === null){
|
|
return;
|
|
}
|
|
|
|
$this->chunk->addEntity($this);
|
|
}
|
|
}
|
|
|
|
public function setPosition(Vector3 $pos){
|
|
if($this->closed){
|
|
return false;
|
|
}
|
|
|
|
if($pos instanceof Position and $pos->level !== null and $pos->level !== $this->level){
|
|
if($this->switchLevel($pos->getLevel()) === false){
|
|
return false;
|
|
}
|
|
}
|
|
|
|
$this->x = $pos->x;
|
|
$this->y = $pos->y;
|
|
$this->z = $pos->z;
|
|
|
|
$radius = $this->width / 2;
|
|
$this->boundingBox->setBounds($pos->x - $radius, $pos->y, $pos->z - $radius, $pos->x + $radius, $pos->y + $this->height, $pos->z + $radius);
|
|
|
|
$this->checkChunks();
|
|
|
|
return true;
|
|
}
|
|
|
|
public function getMotion(){
|
|
return new Vector3($this->motionX, $this->motionY, $this->motionZ);
|
|
}
|
|
|
|
public function setMotion(Vector3 $motion){
|
|
if(!$this->justCreated){
|
|
$this->server->getPluginManager()->callEvent($ev = new EntityMotionEvent($this, $motion));
|
|
if($ev->isCancelled()){
|
|
return false;
|
|
}
|
|
}
|
|
|
|
$this->motionX = $motion->x;
|
|
$this->motionY = $motion->y;
|
|
$this->motionZ = $motion->z;
|
|
|
|
if(!$this->justCreated){
|
|
$this->updateMovement();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public function isOnGround(){
|
|
return $this->onGround === true;
|
|
}
|
|
|
|
public function kill(){
|
|
$this->health = 0;
|
|
$this->scheduleUpdate();
|
|
}
|
|
|
|
/**
|
|
* @param Vector3|Position|Location $pos
|
|
* @param float $yaw
|
|
* @param float $pitch
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function teleport(Vector3 $pos, $yaw = null, $pitch = null){
|
|
if($pos instanceof Location){
|
|
$yaw = $yaw === null ? $pos->yaw : $yaw;
|
|
$pitch = $pitch === null ? $pos->pitch : $pitch;
|
|
}
|
|
$from = Position::fromObject($this, $this->level);
|
|
$to = Position::fromObject($pos, $pos instanceof Position ? $pos->getLevel() : $this->level);
|
|
$this->server->getPluginManager()->callEvent($ev = new EntityTeleportEvent($this, $from, $to));
|
|
if($ev->isCancelled()){
|
|
return false;
|
|
}
|
|
$this->ySize = 0;
|
|
$pos = $ev->getTo();
|
|
|
|
$this->setMotion($this->temporalVector->setComponents(0, 0, 0));
|
|
if($this->setPositionAndRotation($pos, $yaw === null ? $this->yaw : $yaw, $pitch === null ? $this->pitch : $pitch) !== false){
|
|
$this->resetFallDistance();
|
|
$this->onGround = true;
|
|
|
|
$this->lastX = $this->x;
|
|
$this->lastY = $this->y;
|
|
$this->lastZ = $this->z;
|
|
|
|
$this->lastYaw = $this->yaw;
|
|
$this->lastPitch = $this->pitch;
|
|
|
|
foreach($this->hasSpawned as $player){
|
|
$player->addEntityMovement($this->getId(), $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function getId(){
|
|
return $this->id;
|
|
}
|
|
|
|
public function respawnToAll(){
|
|
foreach($this->hasSpawned as $key => $player){
|
|
unset($this->hasSpawned[$key]);
|
|
$this->spawnTo($player);
|
|
}
|
|
}
|
|
|
|
public function spawnToAll(){
|
|
if($this->chunk === null){
|
|
return;
|
|
}
|
|
foreach($this->level->getChunkPlayers($this->chunk->getX(), $this->chunk->getZ()) as $player){
|
|
if($player->isOnline()){
|
|
$this->spawnTo($player);
|
|
}
|
|
}
|
|
}
|
|
|
|
public function despawnFromAll(){
|
|
foreach($this->hasSpawned as $player){
|
|
$this->despawnFrom($player);
|
|
}
|
|
}
|
|
|
|
public function close(){
|
|
if(!$this->closed){
|
|
$this->server->getPluginManager()->callEvent(new EntityDespawnEvent($this));
|
|
$this->closed = true;
|
|
$this->despawnFromAll();
|
|
if($this->chunk !== null){
|
|
$this->chunk->removeEntity($this);
|
|
}
|
|
if($this->level !== null){
|
|
$this->level->removeEntity($this);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param int $id
|
|
* @param int $type
|
|
* @param mixed $value
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function setDataProperty($id, $type, $value){
|
|
if($this->getDataProperty($id) !== $value){
|
|
$this->dataProperties[$id] = [$type, $value];
|
|
|
|
$this->sendData($this->hasSpawned, [$id => $this->dataProperties[$id]]);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @param int $id
|
|
*
|
|
* @return mixed
|
|
*/
|
|
public function getDataProperty($id){
|
|
return isset($this->dataProperties[$id]) ? $this->dataProperties[$id][1] : null;
|
|
}
|
|
|
|
/**
|
|
* @param int $id
|
|
*
|
|
* @return int
|
|
*/
|
|
public function getDataPropertyType($id){
|
|
return isset($this->dataProperties[$id]) ? $this->dataProperties[$id][0] : null;
|
|
}
|
|
|
|
/**
|
|
* @param int $propertyId;
|
|
* @param int $id
|
|
* @param bool $value
|
|
*/
|
|
public function setDataFlag($propertyId, $id, $value = true, $type = self::DATA_TYPE_BYTE){
|
|
if($this->getDataFlag($propertyId, $id) !== $value){
|
|
$flags = (int) $this->getDataProperty($propertyId);
|
|
$flags ^= 1 << $id;
|
|
$this->setDataProperty($propertyId, $type, $flags);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param int $propertyId
|
|
* @param int $id
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function getDataFlag($propertyId, $id){
|
|
return (((int) $this->getDataProperty($propertyId)) & (1 << $id)) > 0;
|
|
}
|
|
|
|
public function __destruct(){
|
|
$this->close();
|
|
}
|
|
|
|
public function setMetadata($metadataKey, MetadataValue $metadataValue){
|
|
$this->server->getEntityMetadata()->setMetadata($this, $metadataKey, $metadataValue);
|
|
}
|
|
|
|
public function getMetadata($metadataKey){
|
|
return $this->server->getEntityMetadata()->getMetadata($this, $metadataKey);
|
|
}
|
|
|
|
public function hasMetadata($metadataKey){
|
|
return $this->server->getEntityMetadata()->hasMetadata($this, $metadataKey);
|
|
}
|
|
|
|
public function removeMetadata($metadataKey, Plugin $plugin){
|
|
$this->server->getEntityMetadata()->removeMetadata($this, $metadataKey, $plugin);
|
|
}
|
|
|
|
public function __toString(){
|
|
return (new \ReflectionClass($this))->getShortName() . "(" . $this->getId() . ")";
|
|
}
|
|
|
|
}
|