64 Commits

Author SHA1 Message Date
Dylan K. Taylor
cc8660629b
First look at shared EntityEventBroadcaster,
this improves performance in PvP servers and other areas where lots of players or entities exist in one space.

fixes #5622
2023-03-15 18:22:56 +00:00
Dylan K. Taylor
5a4550a4fc
CS 2023-02-08 18:55:49 +00:00
Dylan K. Taylor
3ba662f64f
1.19.60 2023-02-08 18:46:37 +00:00
Dylan K. Taylor
b2017c8462
and more 2022-12-18 22:14:31 +00:00
Dylan K. Taylor
bf44edd179
Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
Javier León
c5d716dc9d
Added keep on death methods for items (#5395) 2022-12-15 20:10:20 +00:00
Javier León
3a2a23b236
Fixed totem activating when having 1HP instead of 0HP (#5380) 2022-11-07 13:54:14 +00:00
Dylan K. Taylor
a9361b3f8b
Changes for 1.19.40 2022-10-25 23:11:41 +01:00
Dylan K. Taylor
5e3b3a0700
Fix assert spam on debug clients 2022-07-24 17:51:02 +01:00
Dylan K. Taylor
06655bee78
Updated to 1.19.10 2022-07-13 00:59:49 +01:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
Duo Incure
89cc449808
Update exhaustion values for 1.18.30 (#5034) 2022-05-17 18:28:19 +01:00
Dylan K. Taylor
937bb4c6ce
Merge branch 'stable' into next-minor 2022-04-28 21:00:23 +01:00
Dylan K. Taylor
c085bf0db4
Changes for 1.18.30 2022-04-20 13:59:50 +01:00
IvanCraft623
90a369f0b6
Humans can now do emotes (#4610)
added the following API methods:
- Human::emote()
2022-03-03 18:19:30 +00:00
Dylan K. Taylor
8f525ab399
Replace disallowed operators in src/entity/ 2022-01-20 19:14:28 +00:00
Dylan K. Taylor
eedea38669
Improve performance of loading player inventories 2022-01-01 15:26:42 +00:00
Dylan K. Taylor
5c7125f190
Improved error handling for loading broken entity / tile data 2021-11-23 17:41:26 +00:00
Dylan K. Taylor
c77829f4ad
Migrate packet creation to use ::create() methods in all but one case
MovePlayerPacket doesn't yet have a ::create() due to a complication with fields that aren't always present.
2021-10-23 01:46:01 +01:00
Dylan K. Taylor
c773e43eda
Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef 2021-10-23 01:16:45 +01:00
Dylan K. Taylor
cc00b3e19b
Merge remote-tracking branch 'origin/stable' 2021-06-13 15:27:29 +01:00
Dylan K. Taylor
652de2632a
Rough OffHand implementation
this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
Dylan K. Taylor
176ca3fd2f
shut 2021-05-02 14:56:56 +01:00
Dylan K. Taylor
b8645f5c15
Clean up EnderChestInventory implementation
now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.

This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00
Dylan K. Taylor
1e6d97a157
Merge branch 'stable' 2021-04-07 21:25:39 +01:00
Dylan K. Taylor
72de45f0e9
Drop pocketmine/uuid for ramsey/uuid 2021-03-16 23:03:00 +00:00
Dylan K. Taylor
c70c0b55df
Separate held item index change listener logic from PlayerInventory 2021-01-12 16:44:25 +00:00
Dylan K. Taylor
01c867b608
Human: make held item sync on inventory content change more consistent
before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
Dylan K. Taylor
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
Dylan K. Taylor
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
Dylan K. Taylor
d76883a5f8
Merge branch 'stable' 2020-12-29 18:00:09 +00:00
Dylan K. Taylor
8be0c0da0d Implemented a silent property on entities and Entity->broadcastSound()
fixes #3516
2020-10-31 16:07:18 +00:00
Dylan K. Taylor
a01c086481 Introduced VanillaEnchantments registry 2020-10-23 20:48:19 +01:00
Dylan K. Taylor
b0b08d45d5 Entity: clean up sendData() handling, remove send-to-self hack 2020-10-08 21:35:36 +01:00
Dylan K. Taylor
279abb871d Remove all usages of CompoundTag->hasTag()
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
Dylan K. Taylor
600ef033ab PlayerSkinPacket: added ::create() 2020-07-09 13:24:31 +01:00
Dylan T
d585081c22
Separate consumable item interfaces from general consumable interfaces (#3595)
I wonder if there's a way to generalise item consuming beyond just eating/drinking. Stuff like lava bucket in a furnace needs the same kind of "leftover" logic.
2020-06-28 17:53:03 +01:00
Dylan K. Taylor
87ce92d87e Entity: some cleanup of network position hacks 2020-06-27 23:16:04 +01:00
Dylan K. Taylor
d38c17835d Properly switch to string entity IDs 2020-06-20 13:43:31 +01:00
Dylan K. Taylor
4b528aa637 NBT is no longer needed to create an entity
it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
2020-06-19 10:51:27 +01:00
Dylan K. Taylor
1205432c34 Extract mandatory parameters into constructor parameters
the goal is obviously to ditch NBT entirely here, but there's more work to be done before that becomes possible.
2020-06-19 10:51:27 +01:00
Dylan K. Taylor
ced89add3c Human: remove dead function 2020-06-19 01:13:00 +01:00
Dylan K. Taylor
c30dd9f1b6 Entity: add abstract getNetworkTypeId(), remove NETWORK_ID constant
this now requires that subclasses supply a proper NETWORK_ID.
2020-05-16 16:08:12 +01:00
Dylan K. Taylor
4437756987 Inventory: reduce API duplication by using a Set for viewers 2020-05-14 14:13:28 +01:00
Dylan K. Taylor
b7cf4f01f9 remove utils\UUID, switch to pocketmine/uuid package 2020-05-11 10:46:48 +01:00
Dylan K. Taylor
8682ea35f7 Introduce some (not great) API for entity animations
while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00
Dylan K. Taylor
f9a587d40e imports cleanup 2020-04-28 17:27:38 +01:00
Dylan K. Taylor
6dd31cc3f5 break cycle between block and inventory packages 2020-04-24 23:53:49 +01:00
Dylan K. Taylor
4fbf4dcdc6 Rename InventoryChangeListener -> InventoryListener 2020-04-24 23:44:38 +01:00
Dylan K. Taylor
f3d7c320a1 move SkinAdapter stuff to convert package 2020-04-23 15:46:37 +01:00