Separate consumable item interfaces from general consumable interfaces (#3595)

I wonder if there's a way to generalise item consuming beyond just eating/drinking. Stuff like lava bucket in a furnace needs the same kind of "leftover" logic.
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Dylan T 2020-06-28 17:53:03 +01:00 committed by GitHub
parent 01d221b794
commit d585081c22
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15 changed files with 83 additions and 36 deletions

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@ -25,8 +25,8 @@ namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\entity\effect\EffectInstance;
use pocketmine\entity\FoodSource;
use pocketmine\entity\Living;
use pocketmine\item\FoodSource;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;

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@ -21,25 +21,14 @@
declare(strict_types=1);
namespace pocketmine\item;
namespace pocketmine\entity;
use pocketmine\block\Block;
use pocketmine\entity\effect\EffectInstance;
use pocketmine\entity\Living;
/**
* Interface implemented by objects that can be consumed by mobs.
*/
interface Consumable{
/**
* Returns the leftover that this Consumable produces when it is consumed. For Items, this is usually air, but could
* be an Item to add to a Player's inventory afterwards (such as a bowl).
*
* @return Item|Block|mixed
*/
public function getResidue();
/**
* @return EffectInstance[]
*/

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\item;
namespace pocketmine\entity;
/**
* Interface implemented by objects that can be consumed by players, giving them food and saturation.

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@ -32,9 +32,7 @@ use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\player\PlayerExhaustEvent;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerInventory;
use pocketmine\item\Consumable;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\FoodSource;
use pocketmine\item\Item;
use pocketmine\item\Totem;
use pocketmine\math\Vector3;

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@ -39,7 +39,6 @@ use pocketmine\inventory\ArmorInventory;
use pocketmine\inventory\CallbackInventoryListener;
use pocketmine\inventory\Inventory;
use pocketmine\item\Armor;
use pocketmine\item\Consumable;
use pocketmine\item\Durable;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\Item;

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@ -37,7 +37,7 @@ class BeetrootSoup extends Food{
return 7.2;
}
public function getResidue(){
public function getResidue() : Item{
return VanillaItems::BOWL();
}
}

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@ -0,0 +1,38 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\entity\Consumable;
/**
* Interface implemented by objects that can be consumed by mobs.
*/
interface ConsumableItem extends Consumable{
/**
* Returns the leftover that this Consumable produces when it is consumed. For Items, this is usually air, but could
* be an Item to add to a Player's inventory afterwards (such as a bowl).
*/
public function getResidue() : Item;
}

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@ -23,17 +23,15 @@ declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\entity\FoodSource;
use pocketmine\entity\Living;
abstract class Food extends Item implements FoodSource{
abstract class Food extends Item implements FoodSourceItem{
public function requiresHunger() : bool{
return true;
}
/**
* @return Item
*/
public function getResidue(){
public function getResidue() : Item{
return ItemFactory::air();
}

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@ -0,0 +1,30 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\entity\FoodSource;
interface FoodSourceItem extends ConsumableItem, FoodSource{
}

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@ -25,13 +25,13 @@ namespace pocketmine\item;
use pocketmine\entity\Living;
class MilkBucket extends Item implements Consumable{
class MilkBucket extends Item implements ConsumableItem{
public function getMaxStackSize() : int{
return 1;
}
public function getResidue(){
public function getResidue() : Item{
return VanillaItems::BUCKET();
}

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@ -37,7 +37,7 @@ class MushroomStew extends Food{
return 7.2;
}
public function getResidue(){
public function getResidue() : Item{
return VanillaItems::BOWL();
}
}

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@ -27,7 +27,7 @@ use pocketmine\entity\effect\EffectInstance;
use pocketmine\entity\effect\VanillaEffects;
use pocketmine\entity\Living;
class Potion extends Item implements Consumable{
class Potion extends Item implements ConsumableItem{
public const WATER = 0;
public const MUNDANE = 1;
@ -274,7 +274,7 @@ class Potion extends Item implements Consumable{
return self::getPotionEffectsById($this->potionId);
}
public function getResidue(){
public function getResidue() : Item{
return VanillaItems::GLASS_BOTTLE();
}
}

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@ -37,7 +37,7 @@ class RabbitStew extends Food{
return 12;
}
public function getResidue(){
public function getResidue() : Item{
return VanillaItems::BOWL();
}
}

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@ -73,7 +73,7 @@ use pocketmine\form\Form;
use pocketmine\form\FormValidationException;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\PlayerCursorInventory;
use pocketmine\item\Consumable;
use pocketmine\item\ConsumableItem;
use pocketmine\item\enchantment\EnchantmentInstance;
use pocketmine\item\enchantment\MeleeWeaponEnchantment;
use pocketmine\item\Item;
@ -1489,7 +1489,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
*/
public function consumeHeldItem() : bool{
$slot = $this->inventory->getItemInHand();
if($slot instanceof Consumable){
if($slot instanceof ConsumableItem){
$ev = new PlayerItemConsumeEvent($this, $slot);
if($this->hasItemCooldown($slot)){
$ev->setCancelled();

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@ -180,11 +180,6 @@ parameters:
count: 1
path: ../../../src/player/Player.php
-
message: "#^Parameter \\#1 \\.\\.\\.\\$slots of method pocketmine\\\\inventory\\\\BaseInventory\\:\\:addItem\\(\\) expects pocketmine\\\\item\\\\Item, mixed given\\.$#"
count: 1
path: ../../../src/player/Player.php
-
message: "#^Parameter \\#1 \\$description of method pocketmine\\\\command\\\\Command\\:\\:setDescription\\(\\) expects string, mixed given\\.$#"
count: 1