39 Commits

Author SHA1 Message Date
Dylan K. Taylor
17635e770b
................. 2022-07-23 16:49:58 +01:00
Dylan K. Taylor
67682cbf27
Added chorus plant and flower 2022-07-20 20:19:36 +01:00
Dylan T
c1acf44337
Implement cauldrons (#5163)
the following things are currently not implemented:

- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron

both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
Dylan K. Taylor
14933a731b
Implement copper waxing, unwaxing and scraping, minus particles
there is a LevelEvent for the particles, but it's both particle and sound, which doesn't integrate well with the existing API.
2022-07-10 01:00:13 +01:00
Dylan K. Taylor
f24f2d9ca9
Hit block legacy metadata with the biggest nuke you've ever seen
This commit completely revamps the way that blocks are represented in memory at runtime.

Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks.
This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc.

To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime.
Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM.
This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config.

In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features.
It's not ideal, but it's a big step forwards.
2022-06-24 23:19:37 +01:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
Dylan K. Taylor
2f03af51dd
Modernize property declarations in src/world/sound 2022-04-28 14:57:01 +01:00
ShockedPlot7560
0bf5f97fe9
Implement furnace sound (#4755)
closes #4363 

The following classes have been added:
- BlastFurnaceSound
- SmokerSound
- FurnaceSound
2022-01-25 18:52:31 +00:00
VixikHD
e0da99a973
feat: Implement Brewing (#4413)
The following API constants have been added:
- tile\BrewingStand::BREW_TIME_TICKS
The following public API methods have been added:
- utils\BrewingStandSlot->getSlotNumber() : int
- CraftingManager->getPotionTypeRecipes() : array<string, array<string, PotionTypeRecipe>>
- CraftingManager->getPotionContainerChangeRecipes() : array<int, array<string, PotionContainerChangeRecipe>>
- CraftingManager->registerPotionTypeRecipe(PotionTypeRecipe $recipe) : void
- CraftingManager->registerPotionContainerChangeRecipe(PotionContainerChangeRecipe $recipe) : void
The following classes have been added:
- BrewingRecipe
- PotionTypeRecipe
- PotionContainerChangeRecipe
- BrewItemEvent
- BrewingFuelUseEvent
- PotionFinishBrewingSound
2022-01-22 16:54:58 +00:00
Dylan K. Taylor
aae5962f6a
Replace disallowed operators in src/world/ 2022-01-20 19:05:23 +00:00
Dylan K. Taylor
8cdfef7861
Added missing sound for creating grass path and farmland
closes #2776
2022-01-19 21:49:05 +00:00
Dylan K. Taylor
d9deb571ed
Added LecternPlaceBookSound 2022-01-15 22:26:56 +00:00
Dylan K. Taylor
04aedc6494
Updated BedrockProtocol 2021-10-23 23:54:49 +01:00
Dylan K. Taylor
701a71a4ee
Sound::encode() position is no longer nullable
making this nullable was based on the invalid assumption that global sounds have no position, but it turns out they _do_ still use the position to make the sound come from the correct direction.
2021-10-23 02:01:26 +01:00
Dylan K. Taylor
c773e43eda
Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef 2021-10-23 01:16:45 +01:00
Dylan K. Taylor
270ee5c085
Simplify registry method generation 2021-08-22 23:02:36 +01:00
Dylan K. Taylor
5874ce582a
Implemented bells 2021-07-19 17:00:56 +01:00
Dylan K. Taylor
9afc5be0f5
Shulker open/close sounds != shulker box open/close sounds 2021-07-10 19:59:59 +01:00
Aericio
fc090e238d
Add Shulker Boxes (#3678)
this implementation is working, although incomplete:

- The shulker close sound should not be played until the end of the shulker closing animation, which takes approximately 1 second.
- An open shulker box has a different collision box than a closed one - it should be +0.5 in whichever direction the shulker is facing. (During the animation, the bounding box also dynamically changes size - you can see this in vanilla by shooting an arrow into the top of an open shulkerbox facing UP, and then closing it - the arrow will fall and collide with the lid multiple times.

However, resolving both of these issues requires significant internal changes which are beyond the scope of this PR.
2021-07-10 19:48:38 +01:00
Dylan K. Taylor
49438d360d
RegistryUtils: generate ordered doc comments
this makes things easier to find, especially in the large ones like VanillaBlocks.
2021-03-22 16:16:28 +00:00
Dylan K. Taylor
90161f24e3
Added script to update registry/enum docblocks 2021-03-22 16:00:09 +00:00
Aericio
b2765f32e9 Implemented Barrels, closes #3672 2020-11-16 17:26:07 +00:00
Dylan K. Taylor
68f5eada32 added fire extinguishing sound, closes #2777 2020-10-31 20:18:06 +00:00
Dylan K. Taylor
5a320f22b7 Sound::encode() now always returns an array 2020-10-31 15:48:46 +00:00
Dylan K. Taylor
5661d0496f RuntimeBlockMapping::toRuntimeId() now accepts a single integer instead of id/meta
the expectation is that eventually this will receive arbitrary internal runtime IDs instead of static id/meta, and RuntimeBlockMapping doesn't really care about this crap anyway.
2020-09-20 12:16:11 +01:00
Jack Honour
ff2a3baa8e
Implemented Jukebox & Records (#3742)
Co-authored-by: Dylan K. Taylor <odigiman@gmail.com>
2020-08-07 21:07:58 +01:00
Dylan K. Taylor
909f3f39de Block: get rid of getRuntimeId()
the runtime ID mapping should be non-global in case of multiple protocols.
2020-07-06 11:18:29 +01:00
Dylan K. Taylor
d38c17835d Properly switch to string entity IDs 2020-06-20 13:43:31 +01:00
Dylan K. Taylor
c30dd9f1b6 Entity: add abstract getNetworkTypeId(), remove NETWORK_ID constant
this now requires that subclasses supply a proper NETWORK_ID.
2020-05-16 16:08:12 +01:00
Dylan K. Taylor
81f982a8d9 remove hardcoded legacy entity type ID mapping, load from resources instead 2020-05-04 13:47:39 +01:00
Dylan K. Taylor
f0dfa45172 phpstorm fixing EOF newlines that phpstorm screwed up 2020-05-04 13:46:20 +01:00
Dylan K. Taylor
ba6fb87280 remove unused imports 2020-05-04 13:27:31 +01:00
Dylan K. Taylor
d3dcb8a4e3 moving entity attack sounds to server-side 2020-05-04 11:50:42 +01:00
Dylan K. Taylor
2964a4be35 making BlockPunchSound server-controlled 2020-05-01 12:23:00 +01:00
Dylan K. Taylor
1969766b70 Nix some client-sided sounds, control them from the server
this is a necessary step to knock out the implicit assumption that every player is using the same protocol.
2020-05-01 11:52:32 +01:00
Dylan K. Taylor
9c33ea8dd1 EnumTrait: use a better method to initialize enums
this method is simpler, and is also safe at the native type level.
Coincidentally, it also eliminates 30 PHPStan false-positives.
2020-02-01 20:33:30 +00:00
Dylan K. Taylor
67bcc1c0fb phpdoc armageddon for master, pass 1 2020-01-22 11:55:03 +00:00
Dylan K. Taylor
e9fd57275a remove LevelEventSound, remove pitch from sounds that don't support it (most of them) 2019-08-21 17:59:00 +01:00
Dylan K. Taylor
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00