c59a2d1b93
More hasFiniteResources() usages
2019-03-31 16:51:43 +01:00
f638845ef6
Merge branch '3.7'
2019-03-29 15:16:27 +00:00
8e9f787d33
Implement runtimeID table randomization, closes #2841
2019-03-29 14:35:06 +00:00
0aebb3f4fb
Clean up LevelSoundEvent handling
2019-03-26 19:53:40 +00:00
e1504c668e
LevelSoundEventPacket: more helpers
2019-03-26 18:23:02 +00:00
1bf0802275
LevelEventPacket: added create() to reduce boilerplate code
2019-03-26 16:49:00 +00:00
2a3e6dcf00
Rename BlockIds -> BlockLegacyIds
2019-03-23 19:46:31 +00:00
79ef8e0803
Replace all legacy blockID references with BlockIds::
2019-03-23 19:44:33 +00:00
8c536c248d
Updating for latest PocketMine-NBT changes
2019-03-21 15:58:22 +00:00
8de9e61651
Item: Remove get/set/removeNamedTagEntry()
2019-03-17 17:49:09 +00:00
a858103e6b
Support paletted subchunks, drop all formats except leveldb
2019-03-10 19:53:24 +00:00
a0a8026cba
Implemented automatic world format conversion
2019-03-10 19:53:23 +00:00
ae9f57ac28
Revert "Remove hacks for triggering adjacent light refill"
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This reverts commit 1dca9074d5
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This change introduced performance issues with transparent blocks.
2019-03-10 19:50:35 +00:00
562179bdd6
Backport 58cafc853f
: s/level/world (strings only)
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we should look at doing this for code too, but for now I'm not planning to break everyone's plugins.
2019-03-10 11:35:46 +00:00
99606bbe23
beware possible API break
2019-03-09 19:33:46 +00:00
0659d2fbef
Backport 6bd43a8215
: Firehose auto-tick-rate anti-feature, closes #2665
2019-03-09 19:20:53 +00:00
1bb9b3d3ab
Discard light information from disk storage
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this makes world conversion faster and offers the opportunity to correct age-old lighting bugs.
2019-03-03 16:22:44 +00:00
6bd43a8215
Firehose auto-tick-rate anti-feature, closes #2665
2019-03-03 13:24:53 +00:00
6c8fa8ae28
More nullable and void typehints
2019-03-02 10:29:11 +00:00
d679fb7546
Block: Rename onActivate() -> onInteract()
2019-02-28 17:35:30 +00:00
899081e1b9
Level: fixed randomTickBlocks, also delete some useless code
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the randomTickBlocks thing is populated with state IDs anyway, not variants...
2019-02-24 13:10:45 +00:00
878c704597
Remove another dead function
2019-02-23 17:15:50 +00:00
49f9605620
Level: Allow tiles to be sent with regular block updates
2019-02-23 17:01:59 +00:00
eadb1d310e
Level->sendBlocks() now syncs tiles
2019-02-23 16:53:29 +00:00
c26544475e
More PHP 7.1 nullables
2019-02-22 12:55:34 +00:00
73a565355b
Make some forced-optional nullable parameters non-optional, PHP 7.1 style
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these parameters did not make any sense to be optional, but were forced to be this way because of the way nullable types worked before 7.1.
2019-02-22 12:54:00 +00:00
fd4a441f3a
Level: add unregisterChunkListenerFromAll()
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it's not expected for chunk listeners to have to track all the chunks they are listening to under normal circumstances.
2019-02-21 14:51:16 +00:00
58cafc853f
s/level/world (strings only)
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we should look at doing this for code too, but for now I'm not planning to break everyone's plugins.
2019-02-20 15:33:46 +00:00
2c8a065b94
Standardise SNAKE_CASE for surrogate enums
2019-02-20 11:14:07 +00:00
b252be1c7a
Added ItemFactory::air() sugar
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This makes it easier to create air stacks without accidents, and also reduces the amount of throwaway air objects which get created.
2019-02-16 12:19:54 +00:00
f49d590794
Level: remove getTiles(), more removal of tiles from user interface
2019-02-15 16:27:00 +00:00
dce08b4e88
Introduce Item use results - can be success, fail or none
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closes #2693 , closes #2705 , closes #2734
2019-02-14 19:21:29 +00:00
7b6d76871c
Block: add face and clickVector to onActivate() parameters, closes #267
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this is an old old old issue, i don't know why it wasn't addressed sooner.
2019-02-13 14:29:59 +00:00
01e7ebeb5c
Automate creation and deletion of Tiles for appropriate blocks
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closes #880
2019-02-13 12:27:13 +00:00
260c5dcf00
Clean up tile destruction
2019-02-13 12:02:04 +00:00
923b1ad9a6
Split up ChunkLoader and ChunkListener
2019-02-04 19:53:03 +00:00
8387c08db2
Level: remove unused variable
2019-02-04 19:50:24 +00:00
c9f9f551f4
Merge branch '3.5' into master-rollback
2019-02-04 19:47:21 +00:00
0f92ec6d2a
Level: Record a debug message when chunks are loaded without loaders
2019-02-03 16:24:10 +00:00
0b7ff6f2e7
Level: properly mark some functions as @internal
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this ensures these functions won't appear in the documentation.
2019-02-01 14:33:06 +00:00
5fe1d2e396
Level: fixed setChunk() bug introduced by eebd90ec42
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Anyone who is using getChunkPlayers() should probably check that their code is actually doing what they think it's doing.
2019-01-31 18:28:42 +00:00
c124aae219
Merge branch '3.5'
2019-01-30 13:09:43 +00:00
331ae5498f
Crash the generator when encountering invalid presets
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this is a partial fix for #2717 , but still not ideal because it'll spam whenever a chunk is attempted to be generated. However, fixing this properly requires potentially breaking API changes.
2019-01-30 12:29:04 +00:00
5c24ac604a
Merge branch '3.5'
2019-01-30 11:14:47 +00:00
eebd90ec42
Level: fixed setChunk() leaking memory when not copying tiles/entities
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closes #2719
2019-01-30 10:58:35 +00:00
8e47a40b4c
Level: rename poorly-named parameter of setChunk()
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this now has a mouthful of a name. I'd like to invert it, but I can't do that without silently breaking backwards compatibility, which is unacceptable.
2019-01-30 10:26:18 +00:00
a6237958e8
Level: fix another crashy edge case in chunk ticking
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this also removes a bias towards the chunk that the player is on, because this makes such chunks tick faster than adjacent chunks.
2019-01-27 20:41:47 +00:00
729ae8bab7
Level: fixed adjacent chunk loading check
2019-01-27 16:20:38 +00:00
eac8f639a7
Level: Simplify internal chunk ticking handling
2019-01-26 13:48:43 +00:00
939f3efa3b
Merge branch '3.5'
2019-01-25 19:44:08 +00:00