Introduce Item use results - can be success, fail or none

closes #2693, closes #2705, closes #2734
This commit is contained in:
Dylan K. Taylor 2019-02-14 19:21:29 +00:00
parent d9bbe99b83
commit dce08b4e88
11 changed files with 143 additions and 64 deletions

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@ -80,6 +80,7 @@ use pocketmine\item\Durable;
use pocketmine\item\enchantment\EnchantmentInstance;
use pocketmine\item\enchantment\MeleeWeaponEnchantment;
use pocketmine\item\Item;
use pocketmine\item\ItemUseResult;
use pocketmine\item\WritableBook;
use pocketmine\item\WrittenBook;
use pocketmine\lang\TextContainer;
@ -2061,11 +2062,14 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
return false;
}
if($item->onClickAir($this, $directionVector)){
$result = $item->onClickAir($this, $directionVector);
if($result === ItemUseResult::success()){
$this->resetItemCooldown($item);
if($this->isSurvival()){
$this->inventory->setItemInHand($item);
}
}elseif($result === ItemUseResult::fail()){
$this->inventory->sendHeldItem($this);
}
//TODO: check if item has a release action - if it doesn't, this shouldn't be set
@ -2120,11 +2124,16 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
$this->inventory->sendContents($this);
return false;
}
if($item->onReleaseUsing($this)){
$result = $item->onReleaseUsing($this);
if($result === ItemUseResult::success()){
$this->resetItemCooldown($item);
$this->inventory->setItemInHand($item);
return true;
}
if($result === ItemUseResult::fail()){
$this->inventory->sendContents($this);
return true;
}
}
return false;

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@ -47,10 +47,9 @@ class Bow extends Tool{
return 385;
}
public function onReleaseUsing(Player $player) : bool{
public function onReleaseUsing(Player $player) : ItemUseResult{
if($player->isSurvival() and !$player->getInventory()->contains(ItemFactory::get(Item::ARROW, 0, 1))){
$player->getInventory()->sendContents($player);
return false;
return ItemUseResult::fail();
}
$nbt = EntityFactory::createBaseNBT(
@ -93,30 +92,32 @@ class Bow extends Tool{
if($ev->isCancelled()){
$entity->flagForDespawn();
$player->getInventory()->sendContents($player);
}else{
$entity->setMotion($entity->getMotion()->multiply($ev->getForce()));
if($player->isSurvival()){
if(!$infinity){ //TODO: tipped arrows are still consumed when Infinity is applied
$player->getInventory()->removeItem(ItemFactory::get(Item::ARROW, 0, 1));
}
$this->applyDamage(1);
}
if($entity instanceof Projectile){
$projectileEv = new ProjectileLaunchEvent($entity);
$projectileEv->call();
if($projectileEv->isCancelled()){
$ev->getProjectile()->flagForDespawn();
}else{
$ev->getProjectile()->spawnToAll();
$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_BOW);
}
}else{
$entity->spawnToAll();
}
return ItemUseResult::fail();
}
return true;
$entity->setMotion($entity->getMotion()->multiply($ev->getForce()));
if($entity instanceof Projectile){
$projectileEv = new ProjectileLaunchEvent($entity);
$projectileEv->call();
if($projectileEv->isCancelled()){
$ev->getProjectile()->flagForDespawn();
return ItemUseResult::fail();
}
$ev->getProjectile()->spawnToAll();
$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_BOW);
}else{
$entity->spawnToAll();
}
if($player->isSurvival()){
if(!$infinity){ //TODO: tipped arrows are still consumed when Infinity is applied
$player->getInventory()->removeItem(ItemFactory::get(Item::ARROW, 0, 1));
}
$this->applyDamage(1);
}
return ItemUseResult::success();
}
}

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@ -36,7 +36,7 @@ class Bucket extends Item{
return 16;
}
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
//TODO: move this to generic placement logic
if($blockClicked instanceof Liquid and $blockClicked->isSource()){
$stack = clone $this;
@ -58,13 +58,12 @@ class Bucket extends Item{
}else{
$player->getInventory()->addItem($ev->getItem());
}
}else{
$player->getInventory()->sendContents($player);
return ItemUseResult::success();
}
return true;
return ItemUseResult::fail();
}
return false;
return ItemUseResult::none();
}
}

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@ -35,7 +35,7 @@ class FlintSteel extends Tool{
parent::__construct(self::FLINT_STEEL, 0, "Flint and Steel");
}
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
if($blockReplace->getId() === self::AIR){
$level = $player->getLevel();
assert($level !== null);
@ -44,10 +44,10 @@ class FlintSteel extends Tool{
$this->applyDamage(1);
return true;
return ItemUseResult::success();
}
return false;
return ItemUseResult::none();
}
public function getMaxDurability() : int{

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@ -735,10 +735,10 @@ class Item implements ItemIds, \JsonSerializable{
* @param int $face
* @param Vector3 $clickVector
*
* @return bool
* @return ItemUseResult
*/
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
return false;
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
return ItemUseResult::none();
}
/**
@ -748,10 +748,10 @@ class Item implements ItemIds, \JsonSerializable{
* @param Player $player
* @param Vector3 $directionVector
*
* @return bool
* @return ItemUseResult
*/
public function onClickAir(Player $player, Vector3 $directionVector) : bool{
return false;
public function onClickAir(Player $player, Vector3 $directionVector) : ItemUseResult{
return ItemUseResult::none();
}
/**
@ -760,10 +760,10 @@ class Item implements ItemIds, \JsonSerializable{
*
* @param Player $player
*
* @return bool
* @return ItemUseResult
*/
public function onReleaseUsing(Player $player) : bool{
return false;
public function onReleaseUsing(Player $player) : ItemUseResult{
return ItemUseResult::none();
}
/**

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@ -0,0 +1,65 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
final class ItemUseResult{
/** @var ItemUseResult */
private static $NONE;
/** @var ItemUseResult */
private static $FAILED;
/** @var ItemUseResult */
private static $SUCCEEDED;
/**
* No action attempted to take place. Does nothing.
*
* @return ItemUseResult
*/
public static function none() : ItemUseResult{
return self::$NONE ?? (self::$NONE = new self());
}
/**
* An action attempted to take place, but failed due to cancellation. This triggers rollback behaviour for a remote
* player.
*
* @return ItemUseResult
*/
public static function fail() : ItemUseResult{
return self::$FAILED ?? (self::$FAILED = new self());
}
/**
* An action took place successfully. Changes inventory contents if appropriate.
*
* @return ItemUseResult
*/
public static function success() : ItemUseResult{
return self::$SUCCEEDED ?? (self::$SUCCEEDED = new self());
}
private function __construct(){
//NOOP
}
}

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@ -52,14 +52,14 @@ class LiquidBucket extends Item{
return 0;
}
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
if(!$blockReplace->canBeReplaced()){
return false;
return ItemUseResult::none();
}
//TODO: move this to generic placement logic
$resultBlock = BlockFactory::get($this->liquidId);
if($resultBlock instanceof Liquid){
if($resultBlock instanceof Liquid){ //TODO: this should never be false
$ev = new PlayerBucketEmptyEvent($player, $blockReplace, $face, $this, ItemFactory::get(Item::BUCKET));
$ev->call();
if(!$ev->isCancelled()){
@ -69,13 +69,12 @@ class LiquidBucket extends Item{
if($player->isSurvival()){
$player->getInventory()->setItemInHand($ev->getItem());
}
}else{
$player->getInventory()->sendContents($player);
return ItemUseResult::success();
}
return true;
return ItemUseResult::fail();
}
return false;
return ItemUseResult::none();
}
}

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@ -38,9 +38,9 @@ class PaintingItem extends Item{
parent::__construct(self::PAINTING, 0, "Painting");
}
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
if(Facing::axis($face) === Facing::AXIS_Y){
return false;
return ItemUseResult::none();
}
$motives = [];

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@ -53,7 +53,7 @@ abstract class ProjectileItem extends Item{
}
public function onClickAir(Player $player, Vector3 $directionVector) : bool{
public function onClickAir(Player $player, Vector3 $directionVector) : ItemUseResult{
$nbt = EntityFactory::createBaseNBT($player->add(0, $player->getEyeHeight(), 0), $directionVector, $player->yaw, $player->pitch);
$this->addExtraTags($nbt);
@ -68,14 +68,15 @@ abstract class ProjectileItem extends Item{
$projectileEv->call();
if($projectileEv->isCancelled()){
$projectile->flagForDespawn();
}else{
$projectile->spawnToAll();
$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_THROW, 0, EntityIds::PLAYER);
return ItemUseResult::fail();
}
$projectile->spawnToAll();
$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_THROW, 0, EntityIds::PLAYER);
$this->pop();
return true;
return ItemUseResult::success();
}
}

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@ -50,7 +50,7 @@ class SpawnEgg extends Item{
$this->entityClass = $entityClass;
}
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
$nbt = EntityFactory::createBaseNBT($blockReplace->add(0.5, 0, 0.5), null, lcg_value() * 360, 0);
if($this->hasCustomName()){
@ -60,6 +60,7 @@ class SpawnEgg extends Item{
$entity = EntityFactory::create($this->entityClass, $player->getLevel(), $nbt);
$this->pop();
$entity->spawnToAll();
return true;
//TODO: what if the entity was marked for deletion?
return ItemUseResult::success();
}
}

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@ -44,6 +44,7 @@ use pocketmine\event\level\SpawnChangeEvent;
use pocketmine\event\player\PlayerInteractEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\ItemUseResult;
use pocketmine\level\biome\Biome;
use pocketmine\level\format\Chunk;
use pocketmine\level\format\ChunkException;
@ -1798,8 +1799,11 @@ class Level implements ChunkManager, Metadatable{
return true;
}
if(!$player->isSneaking() and $item->onActivate($player, $blockReplace, $blockClicked, $face, $clickVector)){
return true;
if(!$player->isSneaking()){
$result = $item->onActivate($player, $blockReplace, $blockClicked, $face, $clickVector);
if($result !== ItemUseResult::none()){
return $result === ItemUseResult::success();
}
}
}else{
return false;