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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-11 00:09:39 +00:00
Split up ChunkLoader and ChunkListener
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@ -84,6 +84,7 @@ use pocketmine\item\WritableBook;
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use pocketmine\item\WrittenBook;
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use pocketmine\lang\TextContainer;
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use pocketmine\lang\TranslationContainer;
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use pocketmine\level\ChunkListener;
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use pocketmine\level\ChunkLoader;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\Level;
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@ -174,7 +175,7 @@ use const PHP_INT_MAX;
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/**
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* Main class that handles networking, recovery, and packet sending to the server part
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*/
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class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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class Player extends Human implements CommandSender, ChunkLoader, ChunkListener, IPlayer{
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/**
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* Checks a supplied username and checks it is valid.
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@ -920,6 +921,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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unset($this->usedChunks[$index]);
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}
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$level->unregisterChunkLoader($this, $x, $z);
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$level->unregisterChunkListener($this, $x, $z);
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unset($this->loadQueue[$index]);
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}
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@ -977,6 +979,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->usedChunks[$index] = false;
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$this->level->registerChunkLoader($this, $X, $Z, true);
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$this->level->registerChunkListener($this, $X, $Z);
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if(!$this->level->populateChunk($X, $Z)){
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continue;
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@ -1840,6 +1843,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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//load the spawn chunk so we can see the terrain
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$level->registerChunkLoader($this, $spawn->getFloorX() >> 4, $spawn->getFloorZ() >> 4, true);
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$level->registerChunkListener($this, $spawn->getFloorX() >> 4, $spawn->getFloorZ() >> 4);
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if($spawnReset){
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$spawn = $level->getSafeSpawn($spawn);
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}
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@ -2880,6 +2884,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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foreach($this->usedChunks as $index => $d){
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Level::getXZ($index, $chunkX, $chunkZ);
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$this->level->unregisterChunkLoader($this, $chunkX, $chunkZ);
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$this->level->unregisterChunkListener($this, $chunkX, $chunkZ);
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foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){
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$entity->despawnFrom($this);
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}
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80
src/pocketmine/level/ChunkListener.php
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80
src/pocketmine/level/ChunkListener.php
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@ -0,0 +1,80 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level;
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use pocketmine\block\Block;
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use pocketmine\level\format\Chunk;
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use pocketmine\math\Vector3;
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/**
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* This interface allows you to listen for events occurring on or in specific chunks. This will receive events for any
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* chunks which it is registered to listen to.
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*
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* @see Level::registerChunkListener()
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* @see Level::unregisterChunkListener()
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*
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* WARNING: When you're done with the listener, make sure you unregister it from all chunks it's listening to, otherwise
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* the object will not be destroyed.
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* The listener WILL NOT be unregistered when chunks are unloaded. You need to do this yourself when you're done with
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* a chunk.
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*/
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interface ChunkListener{
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/**
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* This method will be called when a Chunk is replaced by a new one
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*
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* @param Chunk $chunk
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*/
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public function onChunkChanged(Chunk $chunk);
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/**
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* This method will be called when a registered chunk is loaded
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*
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* @param Chunk $chunk
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*/
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public function onChunkLoaded(Chunk $chunk);
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/**
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* This method will be called when a registered chunk is unloaded
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*
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* @param Chunk $chunk
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*/
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public function onChunkUnloaded(Chunk $chunk);
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/**
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* This method will be called when a registered chunk is populated
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* Usually it'll be sent with another call to onChunkChanged()
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*
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* @param Chunk $chunk
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*/
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public function onChunkPopulated(Chunk $chunk);
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/**
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* This method will be called when a block changes in a registered chunk
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*
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* @param Block|Vector3 $block
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*/
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public function onBlockChanged(Vector3 $block);
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}
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@ -23,19 +23,14 @@ declare(strict_types=1);
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namespace pocketmine\level;
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use pocketmine\block\Block;
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use pocketmine\level\format\Chunk;
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use pocketmine\math\Vector3;
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/**
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* If you want to keep chunks loaded and receive notifications on a specific area,
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* extend this class and register it into Level. This will also tick chunks.
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* If you want to keep chunks loaded, implement this interface and register it into Level. This will also tick chunks.
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*
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* Register Level->registerChunkLoader($this, $chunkX, $chunkZ)
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* Unregister Level->unregisterChunkLoader($this, $chunkX, $chunkZ)
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* @see Level::registerChunkLoader()
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* @see Level::unregisterChunkLoader()
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*
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* WARNING: When moving this object around in the world or destroying it,
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* be sure to free the existing references from Level, otherwise you'll leak memory.
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* be sure to unregister the loader from chunks you're not using, otherwise you'll leak memory.
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*/
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interface ChunkLoader{
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@ -48,42 +43,4 @@ interface ChunkLoader{
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* @return float
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*/
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public function getZ();
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/**
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* This method will be called when a Chunk is replaced by a new one
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*
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* @param Chunk $chunk
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*/
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public function onChunkChanged(Chunk $chunk);
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/**
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* This method will be called when a registered chunk is loaded
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*
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* @param Chunk $chunk
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*/
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public function onChunkLoaded(Chunk $chunk);
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/**
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* This method will be called when a registered chunk is unloaded
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*
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* @param Chunk $chunk
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*/
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public function onChunkUnloaded(Chunk $chunk);
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/**
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* This method will be called when a registered chunk is populated
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* Usually it'll be sent with another call to onChunkChanged()
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*
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* @param Chunk $chunk
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*/
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public function onChunkPopulated(Chunk $chunk);
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/**
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* This method will be called when a block changes in a registered chunk
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*
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* @param Block|Vector3 $block
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*/
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public function onBlockChanged(Vector3 $block);
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}
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@ -179,6 +179,9 @@ class Level implements ChunkManager, Metadatable{
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/** @var Player[][] */
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private $playerLoaders = [];
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/** @var ChunkListener[][] */
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private $chunkListeners = [];
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/** @var ClientboundPacket[][] */
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private $chunkPackets = [];
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/** @var ClientboundPacket[] */
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@ -680,6 +683,52 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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/**
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* Registers a listener to receive events on a chunk.
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*
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* @param ChunkListener $listener
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* @param int $chunkX
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* @param int $chunkZ
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*/
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public function registerChunkListener(ChunkListener $listener, int $chunkX, int $chunkZ) : void{
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$hash = Level::chunkHash($chunkX, $chunkZ);
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if(isset($this->chunkListeners[$hash])){
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$this->chunkListeners[$hash][spl_object_id($listener)] = $listener;
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}else{
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$this->chunkListeners[$hash] = [spl_object_id($listener) => $listener];
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}
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}
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/**
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* Unregisters a chunk listener previously registered.
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* @see Level::registerChunkListener()
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*
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* @param ChunkListener $listener
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* @param int $chunkX
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* @param int $chunkZ
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*/
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public function unregisterChunkListener(ChunkListener $listener, int $chunkX, int $chunkZ) : void{
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$hash = Level::chunkHash($chunkX, $chunkZ);
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if(isset($this->chunkListeners[$hash])){
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unset($this->chunkListeners[$hash][spl_object_id($listener)]);
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if(empty($this->chunkListeners[$hash])){
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unset($this->chunkListeners[$hash]);
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}
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}
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}
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/**
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* Returns all the listeners attached to this chunk.
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*
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* @param int $chunkX
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* @param int $chunkZ
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*
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* @return ChunkListener[]
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*/
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public function getChunkListeners(int $chunkX, int $chunkZ) : array{
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return $this->chunkListeners[Level::chunkHash($chunkX, $chunkZ)] ?? [];
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}
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/**
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* @internal
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*
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@ -1539,8 +1588,8 @@ class Level implements ChunkManager, Metadatable{
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}
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$this->changedBlocks[$chunkHash][$relativeBlockHash] = $block;
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foreach($this->getChunkLoaders($x >> 4, $z >> 4) as $loader){
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$loader->onBlockChanged($block);
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foreach($this->getChunkListeners($x >> 4, $z >> 4) as $listener){
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$listener->onBlockChanged($block);
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}
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if($update){
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@ -2229,8 +2278,8 @@ class Level implements ChunkManager, Metadatable{
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if(($oldChunk === null or !$oldChunk->isPopulated()) and $chunk->isPopulated()){
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(new ChunkPopulateEvent($this, $chunk))->call();
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foreach($this->getChunkLoaders($x, $z) as $loader){
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$loader->onChunkPopulated($chunk);
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foreach($this->getChunkListeners($x, $z) as $listener){
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$listener->onChunkPopulated($chunk);
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}
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}
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}
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@ -2301,8 +2350,8 @@ class Level implements ChunkManager, Metadatable{
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if(!$this->isChunkInUse($chunkX, $chunkZ)){
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$this->unloadChunkRequest($chunkX, $chunkZ);
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}else{
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foreach($this->getChunkLoaders($chunkX, $chunkZ) as $loader){
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$loader->onChunkChanged($chunk);
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foreach($this->getChunkListeners($chunkX, $chunkZ) as $listener){
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$listener->onChunkChanged($chunk);
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}
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}
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}
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@ -2617,8 +2666,8 @@ class Level implements ChunkManager, Metadatable{
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}
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if($this->isChunkInUse($x, $z)){
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foreach($this->getChunkLoaders($x, $z) as $loader){
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$loader->onChunkLoaded($chunk);
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foreach($this->getChunkListeners($x, $z) as $listener){
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$listener->onChunkLoaded($chunk);
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}
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}else{
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$this->server->getLogger()->debug("Newly loaded chunk $x $z has no loaders registered, will be unloaded at next available opportunity");
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@ -2678,8 +2727,8 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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foreach($this->getChunkLoaders($x, $z) as $loader){
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$loader->onChunkUnloaded($chunk);
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foreach($this->getChunkListeners($x, $z) as $listener){
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$listener->onChunkUnloaded($chunk);
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}
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$chunk->onUnload();
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