Dylan K. Taylor
c29523baf4
added a bunch of new blocks
2019-05-24 19:59:03 +01:00
Dylan K. Taylor
54216c2fee
Block: Blow away a bunch of useless classes
2019-05-24 19:38:43 +01:00
Dylan K. Taylor
d25ecbebd4
Merge branch 'stable'
2019-05-24 17:33:51 +01:00
Dylan K. Taylor
f35b43613d
IronTrapdoor: fixed fuel time, closes #2914
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this should be removed during branch merge.
2019-05-24 17:31:36 +01:00
Dylan K. Taylor
3d0fa10437
Stonecutter: fix hardness, close #2915
2019-05-24 17:30:20 +01:00
Dylan K. Taylor
3ea8da2dd3
Use EnumTrait->equals() instead of direct comparison
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It's not guaranteed that objects provided are the same as those in the enum registry, so they can't be directly compared.
Implementing comparison with === would require some kind of __equals() implementation or an extension to hook into such functionality.
2019-05-24 17:21:44 +01:00
Dylan K. Taylor
9ce1e29a17
Player: fixed bow shooting, closes #2931
2019-05-24 15:58:00 +01:00
Dylan K. Taylor
1c99602a3f
Player: give some inventory vars clearer names
2019-05-20 19:38:53 +01:00
Dylan K. Taylor
297ca25123
remove usage of inventory network IDs for marking permanent windows
2019-05-20 16:45:46 +01:00
Dylan K. Taylor
cd0f0cb66c
missed this in previous commit
2019-05-20 16:45:00 +01:00
Dylan K. Taylor
d6ce3f82b1
Inventory: remove redundant return values
2019-05-20 16:30:00 +01:00
Dylan K. Taylor
c21a25efb9
move more rollback handling to network handlers, out of Player
2019-05-20 16:13:14 +01:00
Dylan K. Taylor
04d0b6c054
don't spam listeners with slot-change notifications when doing a content change
2019-05-20 15:45:15 +01:00
Dylan K. Taylor
c13b352b76
fix armour not being set correctly on entity spawn
2019-05-20 15:31:23 +01:00
Dylan K. Taylor
d9bc48bb01
CraftingGrid: Remove redundant overrides
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the network session knows not to send this stuff because it's not associated with any window ID.
2019-05-20 15:15:20 +01:00
Dylan K. Taylor
bca0833035
Clean up handling of armour sync
2019-05-19 16:56:10 +01:00
Dylan K. Taylor
cd103cefcc
Redesign inventory listening API
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given that inventory listeners are no longer allowed to fiddle with the outcome of changing contents, it's now possible to allow having multiple listeners receiving events.
It's likely that this will be used for network inventory sync in the near future.
2019-05-19 16:36:38 +01:00
Dylan K. Taylor
dec6c9f49b
Removed EntityInventoryChangeEvent and EntityArmorChangeEvent
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there is nothing that these events do that can't be fulfilled by transactions. They complicate the internal implementation and produce unexpected behaviour for plugins when cancelled.
TL;DR: Use transactions. That's what they are there for.
2019-05-19 16:02:03 +01:00
Dylan K. Taylor
67affcea32
move more packet logic to net session
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it seems like net session is turning into a giant dumping ground for sending API ... this needs to be cleaned up somehow.
2019-05-19 15:48:01 +01:00
Dylan K. Taylor
57219abc9d
fix test failure
2019-05-18 20:20:33 +01:00
Dylan K. Taylor
c3c2dd3988
Rename SimpleSessionHandler -> InGameSessionHandler
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the "simple" name comes from the early days of this refactor before I started splitting everything up into their own units. This handler is now in good enough condition to have a proper name.
2019-05-18 19:13:41 +01:00
Dylan K. Taylor
fa9fcea189
SimpleSessionHandler: Do not read blocks from world in onFailedBlockAction()
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the world will do this anyway, so we can reduce our code burden here.
2019-05-18 19:11:23 +01:00
Dylan K. Taylor
d44ec702b0
Added BlockDataValidator::read5MinusHorizontalFacing()
2019-05-18 17:42:03 +01:00
Dylan K. Taylor
b11d3b0401
CraftingDataPacket: Fixed uncaught exception in decode
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this is not exploitable because it's not a serverbound packet, but it should be fixed nonetheless.
2019-05-18 17:19:44 +01:00
Dylan K. Taylor
cd8645ff20
Removed PalettedBlockArray stub
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the SubChunkConverter stub was accidentally removed in dd914e07523c7038c868c9969d88fdd97b00b7cf, but no great harm done ...
2019-05-18 15:15:20 +01:00
Dylan K. Taylor
6de0b48c1f
PacketBatch: Always encode packets freshly, never reuse buffers
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this causes bugs when a packet is modified during events and then re-sent to a player. Since we can't control this, we can't allow this kind of buffer reuse.
The only notable case where this will cause loss of performance is when broadcasting a series of packet(s) which accumulate to less than 256 bytes, which is reasonably cheap to encode anyway.
In addition, removing this caching is one roadblock to moving this serialization to native code, which will make it vastly faster.
2019-05-17 18:04:51 +01:00
Dylan K. Taylor
64f7f558a4
Merge branch 'stable'
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# Conflicts:
# resources/vanilla
# src/pocketmine/entity/Human.php
2019-05-17 17:43:30 +01:00
Dylan K. Taylor
76e5ea385b
Skin: improved error checking
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plugin devs should find this less of a pain in the ass now.
2019-05-17 17:40:27 +01:00
Dylan K. Taylor
0f398bbe66
LevelDB: Added conversion of legacy extradata -> 4D subchunk block layers
2019-05-17 17:15:45 +01:00
Dylan K. Taylor
f7a9da4e92
PillarRotationTrait: Allow axis shift to be defined by the includer
2019-05-16 18:02:03 +01:00
Dylan K. Taylor
dd914e0752
Block: move all legacy metadata constants into a dedicated class
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this makes it easier to see what is using metadata (and makes it easier to get rid of later).
2019-05-16 16:55:44 +01:00
Dylan K. Taylor
1898db840d
BlockFactory: more collapsible region things
2019-05-16 14:36:02 +01:00
Dylan K. Taylor
642c16dfe7
added some //region ... //endregion
2019-05-16 14:35:34 +01:00
Dylan K. Taylor
ff2600a0d0
Regenerated TODOs for BlockFactory and ItemFactory
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also added //region and //endregion for IDE collapsibility
2019-05-16 14:20:51 +01:00
Dylan K. Taylor
5024de38b8
added more types of stone slab
2019-05-15 18:15:25 +01:00
Dylan K. Taylor
9ea684581f
Merge remote-tracking branch 'origin/stable'
2019-05-13 18:17:42 +01:00
Dylan K. Taylor
fd413b512e
Remove useless Dandelion class
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this class is line-for-line identical to the Flower class.
2019-05-12 18:42:49 +01:00
Dylan K. Taylor
10831821be
Anvil: fix wrong visibility for recalculateBoundingBox()
2019-05-12 17:58:45 +01:00
Dylan K. Taylor
85c6eb5003
Fence: cleanup some BB handling
2019-05-12 16:22:41 +01:00
Dylan K. Taylor
166d821bcf
Stair: some BB handling cleanup
2019-05-12 16:22:20 +01:00
Dylan K. Taylor
d6b720b55d
Wall: minor BB calculation cleanup
2019-05-12 16:21:52 +01:00
Dylan K. Taylor
a19651a8dc
Painting: reduce complexity of getPaintingBB()
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this makes it easier to unit-test.
2019-05-12 16:15:31 +01:00
Dylan K. Taylor
adf4639625
Painting: Clean up painful BB calculation code
2019-05-12 16:10:51 +01:00
Dylan K. Taylor
db4dac6d45
World: Remove incorrect isSolid() check for placement collision check
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isSolid() != can be collided with. That's decided by the collision boxes provided, if any.
2019-05-12 16:00:38 +01:00
Dylan K. Taylor
90e6073202
Vine: Clean up awful bounding-box calculation
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the logic here is deceptively simple, just obscured by a lot of really nasty code.
2019-05-12 15:58:28 +01:00
Dylan K. Taylor
41d754de5a
Vine: fix bug when reading state multiple times
2019-05-12 15:03:44 +01:00
Frago9876543210
5a351d3caf
Fix for Server::hasOfflinePlayerData ( #2919 )
2019-05-12 12:06:05 +01:00
Johnmacro
bb93d4f8de
TimeCommand: Fix commands.time.query message ( #2917 )
2019-05-12 09:21:39 +01:00
Johnmacro
66818e178a
DefaultPermissions: Fix typos in permission descriptions ( #2918 )
2019-05-12 09:20:45 +01:00
Dylan K. Taylor
c99846e069
Unify Item constructor style
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this exposed a few more dead classes.
2019-05-11 18:24:21 +01:00