Rename SimpleSessionHandler -> InGameSessionHandler

the "simple" name comes from the early days of this refactor before I started splitting everything up into their own units. This handler is now in good enough condition to have a proper name.
This commit is contained in:
Dylan K. Taylor 2019-05-18 19:13:41 +01:00
parent fa9fcea189
commit c3c2dd3988
2 changed files with 5 additions and 6 deletions

View File

@ -34,12 +34,12 @@ use pocketmine\math\Vector3;
use pocketmine\network\BadPacketException;
use pocketmine\network\mcpe\handler\DeathSessionHandler;
use pocketmine\network\mcpe\handler\HandshakeSessionHandler;
use pocketmine\network\mcpe\handler\InGameSessionHandler;
use pocketmine\network\mcpe\handler\LoginSessionHandler;
use pocketmine\network\mcpe\handler\NullSessionHandler;
use pocketmine\network\mcpe\handler\PreSpawnSessionHandler;
use pocketmine\network\mcpe\handler\ResourcePacksSessionHandler;
use pocketmine\network\mcpe\handler\SessionHandler;
use pocketmine\network\mcpe\handler\SimpleSessionHandler;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
@ -569,7 +569,7 @@ class NetworkSession{
}
public function onSpawn() : void{
$this->setHandler(new SimpleSessionHandler($this->player, $this));
$this->setHandler(new InGameSessionHandler($this->player, $this));
}
public function onDeath() : void{
@ -577,7 +577,7 @@ class NetworkSession{
}
public function onRespawn() : void{
$this->setHandler(new SimpleSessionHandler($this->player, $this));
$this->setHandler(new InGameSessionHandler($this->player, $this));
}
public function syncMovement(Vector3 $pos, ?float $yaw = null, ?float $pitch = null, int $mode = MovePlayerPacket::MODE_NORMAL) : void{

View File

@ -91,10 +91,9 @@ use function preg_split;
use function trim;
/**
* Temporary session handler implementation
* TODO: split this up properly into different handlers
* This handler handles packets related to general gameplay.
*/
class SimpleSessionHandler extends SessionHandler{
class InGameSessionHandler extends SessionHandler{
/** @var Player */
private $player;