e72d8cf8f5
Remove a couple of obsolete TODO comments
2017-07-30 17:43:14 +01:00
1a7f567a70
Return the dropped item entity in Level->dropItem() ( #1222 )
2017-07-20 12:27:58 +01:00
c3b8be3f60
and more typehints
2017-07-14 10:56:51 +01:00
8fc1501e89
Moar typehints
2017-07-14 08:52:27 +01:00
2a7b736f18
Heap of bugfixes, cleanup and PHP 7 upgrades
2017-07-13 19:18:56 +01:00
390df00966
Remove useless condition
2017-06-29 10:38:24 +01:00
a365c831a8
Fixed some doc problems
2017-06-25 12:07:28 +01:00
0f79b19fdc
Removed masks for Y coordinates, fixed bugs related to out-of-bounds coordinates, fixed #914 ( #915 )
2017-06-21 10:55:38 +01:00
a4b8dd43e6
Removed useless confusing array indices in CompoundTag constructors ( #1116 )
2017-06-20 12:11:24 +01:00
8919d4a372
Some refactoring to allow for light updates to be executed asynchronously
2017-06-17 17:38:47 +01:00
4765242397
Drop support for 32 bit systems/PHP ( #984 )
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* Cutting out 32-bit and minor improvements to bootstrap
* Byeeeeee
* Removing legacy code
* added note to the issue template
as suggested by @xxFlare
2017-06-10 16:11:28 +01:00
3687b149b9
Fix a couple of bugs exposed by php 7.2.0alpha1
2017-06-10 14:51:28 +01:00
7870a8672e
Remove useless duplicate check
2017-06-09 16:02:30 +01:00
75863e2a44
OCD commit
2017-06-07 12:54:12 +01:00
87e54d7a3a
Send block updates in batches
2017-06-06 11:40:30 +01:00
29e88d8592
Send area broadcasted packets in batches
...
- I don't know why it wasn't done like this to start with
- This provides a significant lightening of workload for large servers with lots of players in the same area because packets are only compressed once instead of for each player.
- Improves client-sided performance receiving these in batches instead of being spammed with many individual packets.
2017-06-05 23:39:16 +01:00
54453d0b0a
Refactored entity IDs in packets for consistency and to clarify on types
2017-06-05 15:41:27 +01:00
26577d9d5b
fixed a doc warning
2017-06-04 14:37:06 +01:00
2f4943ac90
Fixed some doc issues
2017-06-04 14:27:30 +01:00
60f5c7ccef
Async chunk compression and serialization is now non-optional
2017-05-18 12:19:27 +01:00
046f17c9e2
Merge branch 'master' into mcpe-1.1
2017-05-08 17:43:09 +01:00
c383c7b0dd
Found an unknown field in LevelSoundEventPacket
2017-05-05 18:34:52 +01:00
8a7259aa73
Merge #826 : use getEffectLevel() instead of getAmplifier() + 1
...
Closes #412
2017-05-05 19:01:04 +08:00
13fd8b681e
Added some sounds, fixed DestroyBlockParticle wrong particles for blocks with different meta values
2017-05-04 16:50:13 +01:00
179210aa27
Merge branch 'api3/network' into api3/network-mcpe-1.1
2017-04-21 22:50:14 +01:00
207056fb9d
Fixed adventure mode being useless
2017-04-18 19:51:42 +01:00
b7b7a93e4e
Merge branch 'api3/network' into api3/network-mcpe-1.1
2017-04-18 14:52:06 +01:00
d2efcee115
Fixed tiles and entities being closed when replacing chunks, should fix #490
2017-04-18 14:47:42 +01:00
a34573643f
Fixed transparent blocks filtering direct sky light
2017-04-18 14:14:19 +01:00
dab73d8950
Implemented sky light generation-time population and updating, obsolete and close #160
2017-04-18 13:05:01 +01:00
f3ab45e7d5
Merged in 1.0.6 changes, added autogenerated data for 1.1.0.3 (doesn't work yet) and deliberately made the same merge error as Mojang
2017-04-14 13:00:43 +01:00
894beed59b
Removed time stopping fields from SetTimePacket and fixed #526
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TODO: rules
2017-04-11 20:13:37 +01:00
e312c697fd
Merge master into api3/network
2017-04-10 21:21:29 +01:00
630f0fab7f
Fixed block update recursion issues ( #464 )
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* Schedule all neighbour block updates to execute at the end of the tick, fixed recursion crash, close #251
* doTickPending timings now include neighbour block update times, refactored some var names
2017-04-01 20:18:56 +01:00
b5f473a3df
Throw an exception when attempting to tick closed Levels
2017-03-31 13:14:05 +01:00
40a6f4dee9
Elevated level close check to exception level
...
As an assertion, this will crash on save if the level is already closed due to the provider being null.
2017-03-30 19:41:42 +01:00
52f2596dc5
Merge branch 'master' into api3/network
2017-03-28 12:27:40 +01:00
1da870b298
Measure block break times in ticks instead of floating-point real-time
2017-03-26 10:36:19 +01:00
7a36d80384
Fixed broken block-break timer logic causing creative players to be unable to remove fire after breaking blocks
...
This also causes some annoying issues with instabreak (false positives). Shoghi dude, this did _not_ fix those issues, only hid them and replaced them with different ones.
2017-03-26 10:36:19 +01:00
bb79684480
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-25 21:31:48 +00:00
4245274aec
Merge branch 'master' into api3/network
2017-03-25 21:26:46 +00:00
b9dfc7551a
Added Permission to bypass spawn protection, close #440 ( #451 )
2017-03-25 20:34:42 +00:00
5926bab323
Block light bug fixes ( #454 )
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* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375 , probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.
* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980
.
* Fixed wrong light levels for torch and redstone torch
* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455
* Added timings for Level->setBlock() and lighting updates
2017-03-24 17:56:26 +00:00
c21768df26
Updated Effect constants, removed incorrect/misleading SWIFTNESS constant
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So what? I'd rather crash plugins than have them suddenly behave strangely because SWIFTNESS is now an alias for SPEED instead of HASTE.
2017-03-21 11:49:18 +00:00
51a20470f6
Switch back to the old chunk-packet method since MoveEntityPacket and SetEntityMotionPacket no longer have lists
2017-03-18 15:03:41 +00:00
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00
d25c8d93ca
Revert "Better time ticking and sync ( #2 )"
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didn't consider modded clients, how naive 🤦
This reverts commit e9f2bf0085
.
2017-03-02 10:53:40 +00:00
5eab956da6
Add block-break check for spectator mode, fixes players in spectator able to break blocks when adventure settings are not set correctly
2017-02-23 19:39:08 +00:00
282095513a
Throw exception when attempting to save a non-generated chunk ( #367 )
2017-02-21 19:24:16 +00:00
c21197ef17
Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
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- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00