Commit Graph

13374 Commits

Author SHA1 Message Date
bdce781c6d Chunk: do not close preexisting tiles in addTile()
if it's desired to actually replace a tile, the old tile should be explicitly removed and closed first.
2021-05-12 12:32:36 +01:00
b2e806e2fa World: Harden chunk loading against bad data in entity/tile NBT 2021-05-12 12:26:41 +01:00
80e4da85df Fixed PHPStan build 2021-05-12 12:12:29 +01:00
42e915b902 Player: added locking variable to prevent reentry into respawn() while awaiting spawn terrain generation 2021-05-12 12:10:32 +01:00
34ee1c2354 pocketmine.yml: update preset example for worlds
preset is now supported as its own key, and it's less confusing to present it separately, since that's how it's displayed in the server.properties also.
2021-05-12 12:00:52 +01:00
4a68e0219e shut 2021-05-11 19:29:30 +01:00
4c4db1836f Merge remote-tracking branch 'origin/stable' 2021-05-11 19:28:09 +01:00
dfdd59734c [ci skip] update changelog 2021-05-11 19:26:01 +01:00
ab0500ae4f Player: Fixed a multitude of bugs with respawning
the following things are changed:
- Player->getSpawn() no longer returns a safe spawn by default. Instead, if the player doesn't have a spawn set, it returns the world's stored spawn directly. This allows consistent behaviour of locating safe respawn positions without double calculation of safe spawn position, and also fixes crash issues during the login sequence if the player's spawn position referred to ungenerated terrain.
- Player->respawn() is now asynchronous, using the promise returned by orderChunkPopulation() to complete respawn after the terrain is generated. This allows consistently selecting a safe respawn position and fixes crashes when respawning if the spawn location was in ungenerated terrain.

There remains a problem that ragequit respawns are still only handled right after PlayerJoinEvent, which leads to the original spawn terrain being sent to the player, which is obviously very wasteful. However, that's a problem for a later commit.
2021-05-11 19:15:31 +01:00
094c949e86 Entity: fixed extremely stupid bug with player respawning after ragequit 2021-05-11 19:08:56 +01:00
5a7736b179 actions: go with PHP 7.4.19 2021-05-10 20:30:08 +01:00
e648f1c91e Remove unnecessary script copy 2021-05-10 17:55:52 +01:00
5116e11cea Only install the stuff we need to run PHP, not to build it 2021-05-10 17:55:52 +01:00
0ff21557e4 World: fixed generation requests being rejected during resolution
when a chunk population is ordered, its only chunk loader is the one that the World installed to keep the chunk loaded while it was generated. So, when the resolver removes its chunk loader from the chunk, it triggers the chunk unloading mechanism, which causes the promise to directly be rejected.
2021-05-10 17:20:04 +01:00
9c05e37fbe Bump phpstan/phpstan from 0.12.85 to 0.12.86 (#4212)
Bumps [phpstan/phpstan](https://github.com/phpstan/phpstan) from 0.12.85 to 0.12.86.
- [Release notes](https://github.com/phpstan/phpstan/releases)
- [Commits](https://github.com/phpstan/phpstan/compare/0.12.85...0.12.86)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-05-10 16:53:43 +01:00
f909557529 Cleaned up implementations for EnderChestInventory/DoubleChestInventory
previously, these were forced to extend BaseInventory because of the amount of crap in Inventory's interface.
This meant that these inventories had their own slots storage, which would be _mostly_ unused because these inventories aren't real inventories, but rather just delegates.
This lead to a variety of bugs in the past, such as certain API methods on BaseInventory not working correctly for DoubleChestInventory in particular.

Now, BaseInventory just implements the functional part of the inventory implementation, leaving the storage system up to the implementation.
A SimpleInventory class is provided with a simple SplFixedArray storage backing, which is used by most inventories.
EnderChestInventory and DoubleChestInventory now extend BaseInventory directly, and implement custom methods for dealing with their delegates.
2021-05-09 20:51:16 +01:00
1533789f35 Player: fixed not subscribing to own inventory updates
fixes #4211
2021-05-09 19:36:36 +01:00
922164ff2c Updated composer dependencies 2021-05-08 21:15:13 +01:00
20197e6813 RakLibServer: clean up constructor parameters 2021-05-08 20:13:29 +01:00
1003fde2fc RakLibServer: make all parameters mandatory 2021-05-08 20:11:16 +01:00
2ce6a87d05 getSafeSpawn() may throw if the target terrain is not generated 2021-05-08 16:22:13 +01:00
e9f3cefe94 Default world might be null 2021-05-08 16:21:34 +01:00
027109075c WorldManager: don't recalculate the spawn point for every player teleported during world unload 2021-05-08 16:19:22 +01:00
624495f4d3 Added a generic Promise type
I anticipate increasing demand for promises, and since all the libraries I could find suck, we'll stick to our own impl for now.
2021-05-08 15:57:30 +01:00
33eb97da97 Remove dead PHPStan pattern 2021-05-08 15:53:55 +01:00
6384b6602c phpstorm you piece of shit 2021-05-07 23:55:49 +01:00
998a583815 World: Fixed inverted completion callbacks for chunk population
this would have caused any chunk populated by a plugin to remain loaded forever.
2021-05-07 23:39:44 +01:00
f9bfc0df73 NetworkSession: don't crash on teleporting to other world during PlayerLoginEvent 2021-05-07 22:47:06 +01:00
5324474194 Merge remote-tracking branch 'origin/stable' 2021-05-07 20:47:35 +01:00
fb4796f35e Added PhpStorm code style and file templates 2021-05-07 20:44:46 +01:00
6cb285d4a9 Added constants for the handler tag types 2021-05-06 18:40:14 +01:00
742f86e022 Rename DestroyBlockParticle -> BlockBreakParticle
closes #3461

literally every other particle/sound has the subject first, followed by the (optional) verb, and finally Particle (or Sound).
In addition, we refer to breaking blocks as 'break' everywhere except here, where we refer to it as 'destroy'.
2021-05-06 18:33:18 +01:00
7d1c4efdfb Updated composer dependencies 2021-05-06 18:17:05 +01:00
7b2c6c5ceb Avoid more $this refs on long-life closures 2021-05-06 14:27:56 +01:00
c356abb917 BlockTransaction: remove cyclic reference to self in callbacks 2021-05-06 14:27:08 +01:00
01794adef1 ... 2021-05-05 22:24:23 +01:00
5e5277acb5 Merge branch 'stable' 2021-05-05 22:22:32 +01:00
0c2ba66078 Updated build/php submodule to pmmp/php-build-scripts@07129c61d6 2021-05-05 22:15:48 +01:00
17bbb9330f Updated RakLib, require pocketmine/raklib-ipc 2021-05-05 21:31:48 +01:00
cc73571307 Updated composer dependencies 2021-05-05 19:43:39 +01:00
73420819f6 Clean PHPStan baselines 2021-05-05 14:51:39 +01:00
652de2632a Rough OffHand implementation
this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
e8cb49f7ae php-cs-fixer fixing php-cs-fixer's own mess 2021-05-05 11:25:11 +01:00
4ca5558ec1 Merge remote-tracking branch 'origin/stable' 2021-05-05 11:14:01 +01:00
267b49247e Updated composer deps (except pocketmine/nbt) 2021-05-04 22:27:34 +01:00
c29cd8e2eb actions: added PHP script to update versions 2021-05-04 22:21:45 +01:00
a13b0c98a1 Updated to PHP-CS-Fixer 3.0.0 2021-05-04 22:18:18 +01:00
e6ff908e18 actions: update PHP versions 2021-05-04 21:52:17 +01:00
176ca3fd2f shut 2021-05-02 14:56:56 +01:00
b8645f5c15 Clean up EnderChestInventory implementation
now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.

This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00