WorldManager: don't recalculate the spawn point for every player teleported during world unload

This commit is contained in:
Dylan K. Taylor 2021-05-08 16:19:22 +01:00
parent 624495f4d3
commit 027109075c
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GPG Key ID: 8927471A91CAFD3D

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@ -150,11 +150,12 @@ class WorldManager{
}
$this->server->getLogger()->info($this->server->getLanguage()->translateString("pocketmine.level.unloading", [$world->getDisplayName()]));
$safeSpawn = $this->defaultWorld->getSafeSpawn();
foreach($world->getPlayers() as $player){
if($world === $this->defaultWorld or $this->defaultWorld === null){
$player->disconnect("Forced default world unload");
}else{
$player->teleport($this->defaultWorld->getSafeSpawn());
$player->teleport($safeSpawn);
}
}