This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
Chunks were used by tiles for a couple of things:
- 1. for coordinates - which can be gotten using bitshifts
- 2. setChanged() - which is unnecessary as seen in the previous commit
Removing this circular dependency was actually remarkably easy to do.
The remaining methods, constants and fields in the NBT class now pertain to generic NBT functionality (except for the matchList()/matchTree() methods, but that's a job for another time). All NBT I/O specific logic has now been moved to NBTStream and its descendents.
* Do not create new NBT objects on Tile::getSpawnCompound()
* PocketMine's string formatting
* Remove more useless array indices and create lesser new NBT objects.
* Remove unused imports and type-hint Sign::setText() params
* Do not mess with Sign::setText() params due to #1204
* Fix formatting
* Make getSpawnCompound() final and add abstract addAdditionalSpawnData()
* Make the same changes for Bed tile
* Fix a missing "->" and remove some unneeded int casting.
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4