Commit Graph

14249 Commits

Author SHA1 Message Date
b8523f7a18 Player: fix the fix which just degraded performance
if a chunk was requested for generation, count++ and count(activeRequests)++, which means that we would only get to submit half as many generation requests as we're allowed to.
Calculate the limit at the start and remember it instead.
2021-11-06 01:00:35 +00:00
640e88009b Player: fixed a mistake in generation rate limit
we don't want to allow sending further chunks when we haven't generated near ones, because we won't be able to see them anyway, and we might end up not needing them.
This now fully matches the results of PM3.
2021-11-06 00:57:37 +00:00
6cd272c9e1 Update transient composer dependencies 2021-11-06 00:55:13 +00:00
566c57bcd3 we no longer need submodules for these jobs 2021-11-06 00:35:39 +00:00
3c754b079c Move resources/locale to Composer dependency
all remaining submodules are now non-essential to running a server.
They are also versioned and updates can be done automatically using 'composer update'.

Finally, we can also put an end to the issue of translations being rendered incorrectly or being missing due to outdated submodules.
2021-11-06 00:32:58 +00:00
dbf9a33160 ChunkSelector: Improve algorithm to send chunks in proper circles, instead of squares
this ensures that the edge of loaded terain is always the same distance
away in any direction. This also means that when flying parallel to X or
Z axes, you now have about 12% more chunks directly in front of you,
instead of to your left and right, which gives the impression that
chunks are loading faster (they aren't, they are just being ordered in a
more sensible way).
2021-11-06 00:15:04 +00:00
07b1cff306 Bonemeal is no longer consumed when cancelling plant growth events (#4551) 2021-11-05 16:15:55 +00:00
0989c77037 Player: check that horizontal distance travelled is > 0 before adding exhaustion, or triggering a new chunk order
closes #4548
2021-11-05 15:46:55 +00:00
5107d0df4e Player: cap maximum number of active generation requests
this fixes the horrible spotty chunk loading seen in https://twitter.com/dktapps/status/1456397007946461190?s=20.
In practice, this made chunks invisible on teleport for several tens of seconds after teleporting. Having a larger chunks-per-tick with large render distance compounded to worsen the problem.
It wasn't really noticeable on small render distances, but very obvious on large ones with fast chunk sending and slow generation.

This also fixes #4187 (at least to the extent that it works on PM3, anyway).
2021-11-05 15:09:42 +00:00
579ef63663 EntityDataHelper: accept FloatTag for vector3 as well as Double
MCPE uses Float for entity positions.
2021-11-04 20:46:34 +00:00
8abc952c74 simulate-chunk-selector: do not reallocate colours on every frame 2021-11-04 19:38:40 +00:00
4c3a5fdd73 Clean PHPStan baselines from 1.0.2 2021-11-04 19:28:52 +00:00
54f287feb6 Merge branch 'stable' 2021-11-04 19:27:41 +00:00
84f8b3eb2d Move CrashDump to pocketmine\crash namespace 2021-11-04 19:23:45 +00:00
15fca84f3b remove some PHPStan error patterns 2021-11-04 19:22:49 +00:00
c60144210f Regenerate PHPStan bugs baseline 2021-11-04 19:18:29 +00:00
8ac999cbd4 Use object models for crashdump generation 2021-11-04 16:55:04 +00:00
4f8501ff34 Added a tool to visualise behaviour of ChunkSelector
I actually intended to write a tool for debugging generation, but it turns out this, as an intermediary step, is also useful and a whole bunch of fun to play with.
2021-11-04 14:14:55 +00:00
2405e45b35 Player: mark as not using item when held item slot is changed
closes #4538
2021-11-03 21:26:20 +00:00
e0b07ff308 Human: do not add more XP if totalXp limit was already reached
this matches the vanilla behaviour. For some reason it doesn't consider levels (so you can have a level higher or lower than this without actually having that amount of XP), but this matches Java behaviour as of 1.10.

fixes #4543
2021-11-03 20:45:55 +00:00
729f831b8f PHPStan 1.0.2 2021-11-03 20:26:32 +00:00
0356716e8e PopulationTask: do not expose internal fields as public
this code dates back to pthreads v2, when visibility on Threaded object fields meant different things (wtf, krakjoe??)
2021-11-03 15:23:43 +00:00
5c81b04813 PopulationTask: use typed properties 2021-11-03 15:22:49 +00:00
1ebb206762 World: fixed yet another edge case in drainPopulationRequestQueue() leading to assertion failure
really had to go fucking nuclear on it :(
2021-11-03 14:58:58 +00:00
29e2d92098 Bump phpstan/phpstan from 1.0.0 to 1.0.1 (#4541)
Bumps [phpstan/phpstan](https://github.com/phpstan/phpstan) from 1.0.0 to 1.0.1.
- [Release notes](https://github.com/phpstan/phpstan/releases)
- [Commits](https://github.com/phpstan/phpstan/compare/1.0.0...1.0.1)

---
updated-dependencies:
- dependency-name: phpstan/phpstan
  dependency-type: direct:development
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-11-03 11:27:42 +00:00
ef82a2cd79 Fixed PlayerEmoteEvent::setEmoteId() being useless 2021-11-02 23:10:26 +00:00
87031627bf Do not call PlayerEmoteEvent if rate limit was reached 2021-11-02 23:09:43 +00:00
f066199971 Implement emote support (#4523) 2021-11-02 23:04:55 +00:00
a0e9eec652 4.0.0-BETA11 is next 2021-11-02 19:18:20 +00:00
fa6a432d58 Release 4.0.0-BETA10 4.0.0-BETA10 2021-11-02 19:18:19 +00:00
102277c636 draft-release: fixed BedrockData JSON minification 2021-11-02 19:16:36 +00:00
f50f26d52e 4.0.0-BETA10 is next 2021-11-02 19:14:15 +00:00
4ca7c29cde Release 4.0.0-BETA9 4.0.0-BETA9 2021-11-02 19:14:12 +00:00
9f64bc8180 Merge branch 'stable' 2021-11-02 17:30:36 +00:00
f75a05d7fa 3.25.3 is next 2021-11-02 17:21:49 +00:00
3dae873731 Release 3.25.2 3.25.2 2021-11-02 17:21:44 +00:00
aa0dc60c32 Merge branch 'master' of github.com:pmmp/PocketMine-MP 2021-11-02 17:10:19 +00:00
d184838ba0 Move Promise classes to their own namespace 2021-11-02 17:10:07 +00:00
ead8ccf08d CocoaBlock: call BlockGrowEvent when growing for any reason (#4536) 2021-11-02 17:05:07 +00:00
38f97bed52 World: fixed PopulationTask failed assumption that generator is always registered
if the worker selected previously had a generator registered, but has since been shutdown, the workerStartHook that cleans up generatorRegisteredWorkers won't yet have been called.
This results in the worker being started by the submission of PopulationTask, and the generator doesn't get preemptively registered.
2021-11-02 16:58:14 +00:00
275f145418 BedrockData is now a Composer dependency
this should put a stop to people nagging me about incorrect blocks (we have a check to make sure composer dependencies are up to date).
2021-11-02 16:45:45 +00:00
6b07f7a5ec pmmp/BedrockProtocol@5.0.0+bedrock-1.17.40 2021-11-02 16:22:56 +00:00
e131c2cefa Drop pocketmine/spl 2021-11-02 16:08:29 +00:00
e34364412b Replace InvalidStateException usages with InvalidArgument or LogicException 2021-11-02 16:05:54 +00:00
4eef458d29 Config: throw AssumptionFailedError if config type is invalid or DETECT during save()
this should never happen ... it was already checked in load()
2021-11-02 16:03:43 +00:00
8b3565b75d PopulationTask no longer depends on a World object
this means it's now possible to test generation offline without too much hassle.
World::generateChunkCallback() has been removed from public API.
2021-11-02 15:40:51 +00:00
facfd7c04a sanity check 2021-11-02 15:26:54 +00:00
65ef9f786a Use standard chunkHash() to index population chunks 2021-11-02 15:25:03 +00:00
4dc13ab3da ConsoleReaderThread: strip control characters
this fixes a bug I encountered when accidentally pressing ctrl+a+d (which inserts a chr(1) character), because it made the server unable to find the command - but still reported an error containing what looked like a valid command (character isn't printable).
2021-11-02 15:11:23 +00:00
ede4157814 Check to see if the player can start using the Releasable item. (#4532) 2021-11-02 14:36:16 +00:00