ac5a91b67e
Cleaned up bool comparison mess
2018-03-19 14:10:55 +00:00
86eee429bb
Block: Split onUpdate() into several functions, removed Level::BLOCK_UPDATE_* constants
...
This allows the removal of lots of ugly code, and also exposes lots of similarities with how this update type was handled. This can be further improved in the future to more generically handle cases.
I realized in the process of changing this, that it might actually be simpler to treat to treat scheduled updates and neighbour updates as one and the same. They use the same mechanism for being saved on chunks (TileTicks),
and doing that would make updating only require one queue instead of two.
RedstoneOre: use onActivate() to trigger glowing
this is not technically correct behaviour, but this preserves the current behaviour.
2018-03-13 17:29:46 +00:00
73a5788774
Door: remove unused local variable
2018-03-07 18:53:38 +00:00
8d7c65585c
Enchantment: Implement Silk Touch ( #1912 )
2018-01-14 13:37:27 +00:00
3a0cbd1cd4
Block: Cleaned up double-block break handling, close #1862 , close #1525
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This now removes the need for recursing around for structures comprised of multiple blocks. Instead, override getAffectedBlocks() to return all blocks that need to be deleted when the current block is deleted, and make sure that only one half of the block drops something. When a player breaks one of the blocks, all the blocks affected by that block will also be destroyed, creating particles and sounds where appropriate.
This fixes creative drops for double plants and beds.
2018-01-03 13:01:05 +00:00
4f8e4f0522
Add EOF newlines where missing (bulk) ( #1836 )
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
d1db27016e
s/facePos/clickVector/
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clickVector better describes this
2017-10-27 19:05:26 +01:00
d8b1757ebc
added some nullable and void typehints to Block API
2017-10-11 18:45:40 +01:00
6d5620606e
Block->place() parameter refactor to make things clearer
2017-08-26 14:41:49 +01:00
8ce833bf74
Stripped redundant trailing commas
2017-08-25 12:41:49 +01:00
b8ade18888
Fixed double plants and beds sometimes dropping in creative
2017-08-21 19:25:04 +01:00
02f42eba48
Move block registration to its own class
2017-08-20 18:05:01 +01:00
c394aea803
Replaced more literal ints with Vector3 constants
2017-08-20 10:43:48 +01:00
e1d894057c
Changed face position floating-point params to Vector3s
2017-08-20 10:23:34 +01:00
0e24596aed
Changed block construction calls to Block::get()
2017-08-19 13:46:17 +01:00
41c6cb6f97
Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken
2017-08-18 19:49:28 +01:00
83af4dcd59
Block API typehints
2017-08-17 13:50:19 +01:00
2103c981a9
Replaced literal ints with Vector3 constants for Block->getSide() calls
2017-08-04 13:33:23 +01:00
6ae24c5c19
Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion)
2017-07-30 18:14:43 +01:00
6e4b8ba677
Removed some useless code
2017-07-30 17:24:33 +01:00
2a7b736f18
Heap of bugfixes, cleanup and PHP 7 upgrades
2017-07-13 19:18:56 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
3e2cce3c2c
use cleanup
2015-08-07 21:26:24 +02:00
522932d7c0
Added new sounds, events, particles
2015-08-03 12:42:47 +02:00
ac4194eb3f
Added lily pad, checked some bounding boxes
2015-06-05 13:58:59 +02:00
74917923b6
Improved checks, area collision checks, etc
2015-05-29 15:13:19 +02:00
fbbe02a3bc
Fixed some issues related to new indexes
2015-05-16 22:36:55 +02:00
962c28aaca
BatchPacket, compress any packet depending on the size, really fast threaded chunk sending
2015-03-26 00:06:46 +01:00
747f7685e7
Fix formatting issues due to bad IDE settings
2014-12-07 16:30:04 +01:00
a98da3bab1
Renamed old getID() calls to getId()
2014-12-07 15:21:32 +01:00
af82d616c1
Block creating and property handling rewrite, part2
2014-12-07 02:20:26 +01:00
a0d4bff385
Block creating and property handling rewrite, part1
2014-12-07 01:53:27 +01:00
8601405a88
Fixed CPU leak
2014-10-31 21:07:00 +01:00
8f0527832f
Removed extra AxisAlignedBB generation on Door and Trapdoor
2014-10-30 22:15:19 +01:00
289bc56b4b
Blocks now save their bounding box, fixed entity block collision check
2014-10-29 15:43:23 +01:00
db82f76c11
Improved network packets allocation
2014-10-27 20:30:33 +01:00
7abf52e615
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
2014-10-27 15:39:20 +01:00
1eec333501
Save block bounding boxes, improves block cache
2014-10-13 18:38:00 +02:00
da084d6908
Fixed door bounding boxes, closes#2075
2014-09-15 23:40:26 +02:00
5b8d4bba11
Fixed issues with placing doors
2014-09-15 20:32:27 +02:00
ac4b4b08fd
Fixed Level::setBlock() old calls
2014-09-05 11:00:13 +02:00
d3a05adede
Added Doors bounding boxes
2014-08-30 23:38:56 +02:00
eab86f5f90
Replaced array() with []
2014-08-28 17:04:22 +02:00
65523972c2
Implemented health, events, damage, motion push
2014-07-06 23:10:11 +02:00
5355a95d1d
Fix for player->CID
2014-06-06 02:22:53 +02:00
ef6ca9d2cd
Added Tile::saveNBT(), moved Player::broadcastPacket() to Server
2014-05-24 13:21:55 +02:00
0be679c9d5
Updated method names: getMetadata() & setMetadata() to getDamage() & setDamage() on Block and Item classes
2014-05-22 18:37:28 +02:00
c1546aac9c
Updated Position to use Weak / strong references for Level objects
2014-05-22 04:14:06 +02:00
dd17652aca
Fixed wrong paths
2014-04-01 05:06:12 +02:00