Commit Graph

40 Commits

Author SHA1 Message Date
d637370b83 Wipe internal block AABB cache only for specific blocks that need it
the vast majority of blocks don't need this cache erasing, so it's costing performance for no good reason.
2023-10-23 17:38:04 +01:00
ae564e445d Start migrating EnumTrait enums to PHP 8.1 native enums 2023-09-07 17:20:52 +01:00
5899f2fc1d Block: introduce new methods to reduce support type boilerplate checks
this switches from a 'can be supported by' concept to a 'can stay at this position' paradigm, which requires way less boilerplate code.

there may be further improvements we can make from here, such as adding traits, but this is a good first step.
2023-07-21 15:02:25 +01:00
015c668885 Change confusing 'type data' and 'state data' terminology for blocks and items
For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff.
'block-item state', as the name suggests, sticks to the item when the block is acquired as an item.
'block-only state' applies only to the block and is discarded when the block is acquired as an item.

'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
2023-05-16 14:07:29 +01:00
6c0ad9589b Block: rename isSameType() to hasSameTypeId()
this should remove any ambiguity about its behaviour.
2023-04-21 20:25:21 +01:00
7c974a12e1 Revert "ItemBlock: drop the charade about overriding built-in block types"
This reverts commit f64dc01bd1.

I forgot that the ItemBlock constructor implicitly strips off any states
of the origin block, which is something that we unfortunately can't do
any other way right now, since the blocks don't remember their default
states.
2023-03-02 15:51:55 +00:00
f64dc01bd1 ItemBlock: drop the charade about overriding built-in block types
this allows cleaning up a whole lot of abusable mess from the API, and we never properly supported overriding built-in block types anyway.
2023-03-02 15:50:18 +00:00
55a48e0c84 Block: specifying required type/state data bits is no longer required
RuntimeDataSizeCalculator allows calculating the number of required bits from describeType directly, which considerably reduces boilerplate code.
2023-02-16 16:45:19 +00:00
c2f6d8139a Added interface RuntimeDataDescriber 2023-02-16 16:23:32 +00:00
f6c9bf5cd1 Merge branch 'next-minor' into next-major 2022-07-20 20:55:33 +01:00
2940547026 Eliminate repeated calls to Position->getWorld()
as well as improving readability, it also improves performance in some areas.
2022-07-20 20:44:05 +01:00
6d4279671e A giant hack to cut down code needed for runtime block serialization by 50%
this also avoids repeated information and inconsistencies.
2022-07-18 18:25:41 +01:00
4f2f9b4352 Block::readStateFromWorld() now returns the block object that should be used for the target position
this enables changing the block type completely if the situation calls for it.
2022-07-16 20:04:08 +01:00
d0ff6d2e36 Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868.

this is further needed with the addition of cauldrons.
2022-07-16 19:50:33 +01:00
325f1cf82e Generalize runtime block data serialization
we want to reuse this code for item type data
2022-07-05 14:13:37 +01:00
3792ef5a50 Move blockstate data runtime serialization to a more appropriate package 2022-07-02 16:48:41 +01:00
c0e178c19c fix CS 2022-06-27 17:15:16 +01:00
0afb67be7d Improve BlockFactory initialization performance
as expected, expanding data range unconditionally resulted in some performance issues ...
2022-06-27 15:37:05 +01:00
f24f2d9ca9 Hit block legacy metadata with the biggest nuke you've ever seen
This commit completely revamps the way that blocks are represented in memory at runtime.

Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks.
This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc.

To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime.
Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM.
This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config.

In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features.
It's not ideal, but it's a big step forwards.
2022-06-24 23:19:37 +01:00
1ff69136a3 Merge branch 'next-major' into modern-world-support 2022-06-07 20:01:40 +01:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
f67104c81e Merge branch 'next-major' into modern-world-support 2022-05-20 17:50:38 +01:00
6482aa7c64 Block: introduce logic for face support types (#4886)
fixes #4856
fixes #458
fixes #4529
fixes #3299

Added API method Block::getSupportType(Facing) : SupportType
Added SupportType enum
fixes torch, lantern, door etc. placement on slabs and upside-down stairs
2022-05-20 15:18:34 +01:00
4c03aabe0f I'm going to kill myself... 2022-05-12 16:44:21 +01:00
3ae9341c52 [BC break] doors don't have a powered flag in Bedrock 2022-05-12 16:43:44 +01:00
79d1feff9c Replace disallowed operators in src/block/ 2022-01-20 16:57:09 +00:00
7fd712c1ff Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
745f455bd2 Door: change thickness to match MCPE
since MCPE-19214 still hasn't been fixed after all these years, it's safe to say they won't fix it in the near future, and this causes placement glitches in PM.
2021-06-18 19:10:50 +01:00
f68b9e79e1 Use typed properties in block namespace 2021-05-22 23:52:31 +01:00
5be03c3196 Make more use of PoweredByRedstoneTrait 2021-02-06 18:43:33 +00:00
32929925aa Block: added a bunch of state manipulation APIs 2020-11-03 19:13:32 +00:00
56ae3d01da block: added HorizontalFacingTrait and AnyFacingTrait
these are primarily intended for deduplication of code and ability to cross-reference. Don't expect this API to remain the same.
2020-08-05 21:17:37 +01:00
670ad9eb9d Position: rename getWorldNonNull() to getWorld(), remove original getWorld() 2020-06-29 21:19:46 +01:00
86e051b7bf Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3' 2020-04-18 17:33:05 +01:00
055b13a6cf strip extra blank lines (php-cs-fixer) 2020-01-22 15:14:10 +00:00
f302517a2d Door: fix deserialization of top flag
it's not clear what bugs this caused, if any, but nonetheless it is incorrect.
2019-12-03 21:04:04 +00:00
4898a35613 cleanup block dual bounding box clusterfuck
"bounding box" serves no tangible purpose, only collision boxes do right now.
2019-08-15 17:23:55 +01:00
d58339b2fd fix doors being considered 3 blocks tall by collision detection in some cases 2019-08-15 16:54:14 +01:00
53ab860db5 first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00