Files
PocketMine-MP/src/block/Door.php
Dylan K. Taylor 6c0ad9589b Block: rename isSameType() to hasSameTypeId()
this should remove any ambiguity about its behaviour.
2023-04-21 20:25:21 +01:00

179 lines
5.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\DoorSound;
class Door extends Transparent{
use HorizontalFacingTrait;
protected bool $top = false;
protected bool $hingeRight = false;
protected bool $open = false;
protected function describeState(RuntimeDataDescriber $w) : void{
$w->horizontalFacing($this->facing);
$w->bool($this->top);
$w->bool($this->hingeRight);
$w->bool($this->open);
}
public function readStateFromWorld() : Block{
parent::readStateFromWorld();
//copy door properties from other half
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
if($other instanceof Door && $other->hasSameTypeId($this)){
if($this->top){
$this->facing = $other->facing;
$this->open = $other->open;
}else{
$this->hingeRight = $other->hingeRight;
}
}
return $this;
}
public function isTop() : bool{ return $this->top; }
/** @return $this */
public function setTop(bool $top) : self{
$this->top = $top;
return $this;
}
public function isHingeRight() : bool{ return $this->hingeRight; }
/** @return $this */
public function setHingeRight(bool $hingeRight) : self{
$this->hingeRight = $hingeRight;
return $this;
}
public function isOpen() : bool{ return $this->open; }
/** @return $this */
public function setOpen(bool $open) : self{
$this->open = $open;
return $this;
}
public function isSolid() : bool{
return false;
}
/**
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
//TODO: doors are 0.1825 blocks thick, instead of 0.1875 like JE (https://bugs.mojang.com/browse/MCPE-19214)
return [AxisAlignedBB::one()->trim($this->open ? Facing::rotateY($this->facing, !$this->hingeRight) : $this->facing, 327 / 400)];
}
public function getSupportType(int $facing) : SupportType{
return SupportType::NONE();
}
public function onNearbyBlockChange() : void{
if(!$this->canBeSupportedBy($this->getSide(Facing::DOWN)) && !$this->getSide(Facing::DOWN) instanceof Door){ //Replace with common break method
$this->position->getWorld()->useBreakOn($this->position); //this will delete both halves if they exist
}
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($face === Facing::UP){
$blockUp = $this->getSide(Facing::UP);
$blockDown = $this->getSide(Facing::DOWN);
if(!$blockUp->canBeReplaced() || !$this->canBeSupportedBy($blockDown)){
return false;
}
if($player !== null){
$this->facing = $player->getHorizontalFacing();
}
$next = $this->getSide(Facing::rotateY($this->facing, false));
$next2 = $this->getSide(Facing::rotateY($this->facing, true));
if($next->hasSameTypeId($this) || (!$next2->isTransparent() && $next->isTransparent())){ //Door hinge
$this->hingeRight = true;
}
$topHalf = clone $this;
$topHalf->top = true;
$tx->addBlock($blockReplace->position, $this)->addBlock($blockUp->position, $topHalf);
return true;
}
return false;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
$this->open = !$this->open;
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
$world = $this->position->getWorld();
if($other instanceof Door && $other->hasSameTypeId($this)){
$other->open = $this->open;
$world->setBlock($other->position, $other);
}
$world->setBlock($this->position, $this);
$world->addSound($this->position, new DoorSound());
return true;
}
public function getDrops(Item $item) : array{
if(!$this->top){
return parent::getDrops($item);
}
return [];
}
public function getAffectedBlocks() : array{
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
if($other->hasSameTypeId($this)){
return [$this, $other];
}
return parent::getAffectedBlocks();
}
private function canBeSupportedBy(Block $block) : bool{
return $block->getSupportType(Facing::UP)->hasEdgeSupport();
}
}