b24d516eda
Send TransferPacket with immediate priority, should fix #497
2017-04-01 10:40:05 +01:00
845b124f89
Stop autosaving players who haven't joined yet, close #494
2017-03-31 20:33:15 +01:00
16972bf9a5
Fix issues with writing negative numbers as non-zigzag varints, close #493
2017-03-31 18:59:40 +01:00
87a52a4f35
Fixed yet another crash when level-settings.always-tick-players is set to true
2017-03-31 16:09:40 +01:00
7f838a8c36
Fixed crashes due to adding players 'online' far too early, fixed some Player save logic
2017-03-31 13:45:28 +01:00
b5f473a3df
Throw an exception when attempting to tick closed Levels
2017-03-31 13:14:05 +01:00
40a6f4dee9
Elevated level close check to exception level
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As an assertion, this will crash on save if the level is already closed due to the provider being null.
2017-03-30 19:41:42 +01:00
69ac80518c
some improvements to the horrendous mess that is the handling of joining and quitting, fixed some crashes, probably caused some other crashes
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I can't fix this completely because it's just too much of a fucking mess. NEED to separate network stuff from Player.
2017-03-30 19:33:47 +01:00
45e5b6b04c
Do not subscribe to broadcast permissions until the player spawns
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This is unnecessary since the player won't see any messages sent before they spawn anyway. This was also causing an occasional client-sided crash due to TextPackets being sent to players at bad times during the login sequence.
2017-03-30 16:29:18 +01:00
cb059ea713
fix some PhpStorm inspections
2017-03-30 12:10:59 +01:00
6b747f9272
Added basic API for working with titles
2017-03-29 20:02:16 +01:00
3e76c3a6dd
Added handling for tile picking, added API for setting item lore
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worked almost out of the box (some W10 equipment bugs though)
2017-03-28 18:47:51 +01:00
52f2596dc5
Merge branch 'master' into api3/network
2017-03-28 12:27:40 +01:00
2079e2fd88
Fixed entity visibility Player object memory leak, close #416
2017-03-28 12:26:02 +01:00
217f66e180
Removed redundant method override leftover from 0.15
2017-03-28 12:25:54 +01:00
07f32765ba
Merge branch 'api3/network_mcpe-1.0.5' into api3/network
2017-03-26 18:52:30 +01:00
788bd6fc20
Fixed resource packs/login sequence fail, added basic safety restrictions for packet sending before clients are logged in
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close #452
2017-03-26 14:42:23 +01:00
01440fb659
Fixed players receiving double SetEntityMotionPackets for themselves
2017-03-26 13:40:39 +01:00
dda8c6cc8f
Removed a condition that's been useless almost since the beginning of PocketMine
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This condition has been useless since before NBT was introduced to PocketMine.
If there was a use for it, it should have been placed BEFORE anything attempted to read from the NBT.
However, Server now handles bad data automatically now, so Server->getOfflinePlayerData() will never _not_ return a CompoundTag. Hence I've added a CompoundTag type-hint.
2017-03-26 13:20:46 +01:00
1da870b298
Measure block break times in ticks instead of floating-point real-time
2017-03-26 10:36:19 +01:00
7a36d80384
Fixed broken block-break timer logic causing creative players to be unable to remove fire after breaking blocks
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This also causes some annoying issues with instabreak (false positives). Shoghi dude, this did _not_ fix those issues, only hid them and replaced them with different ones.
2017-03-26 10:36:19 +01:00
bb79684480
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-25 21:31:48 +00:00
4245274aec
Merge branch 'master' into api3/network
2017-03-25 21:26:46 +00:00
b9dfc7551a
Added Permission to bypass spawn protection, close #440 ( #451 )
2017-03-25 20:34:42 +00:00
839a2ce07e
Merge branch 'patch-4' of https://github.com/SOF3/PocketMine-MP-Original
2017-03-25 16:58:46 +00:00
34f833fa79
Do not save empty inventory slots
2017-03-25 12:02:09 +00:00
c9cf3d5aa4
Throw an exception when something attempts to serialize Server ( #459 )
2017-03-25 10:33:05 +00:00
5332887a0a
Fixed command name case sensitivity issue noted in #462
2017-03-25 10:26:06 +00:00
5926bab323
Block light bug fixes ( #454 )
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* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375 , probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.
* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980
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* Fixed wrong light levels for torch and redstone torch
* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455
* Added timings for Level->setBlock() and lighting updates
2017-03-24 17:56:26 +00:00
0750b3ab59
Added pocketmine.yml option to disable the title ticker ( #447 )
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This gets really spammy on some consoles when you stick it in the background, but I don't want to lose colour for the sake of that.
2017-03-24 16:03:10 +00:00
96801be3d3
Fixed #453 multiple refs to the same cached NBT object tree
2017-03-23 11:40:49 +00:00
2fb92c1c62
Fixed wrong constant value for EntityEventPacket::RESPAWN
2017-03-22 16:10:42 +00:00
c040579e09
Fixed a mistake in spaced command handling
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Nothing drastic, just a self-defeating line of code.
2017-03-21 15:11:48 +00:00
9a35b4fbc8
Removed redundant TODO comment
2017-03-21 14:03:53 +00:00
940b20c191
Implemented Absorption effect
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This is a little buggy due to a client-sided bug. https://bugs.mojang.com/browse/MCPE-20520
TODO: add attribute save/restore
2017-03-21 13:23:57 +00:00
c21768df26
Updated Effect constants, removed incorrect/misleading SWIFTNESS constant
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So what? I'd rather crash plugins than have them suddenly behave strangely because SWIFTNESS is now an alias for SPEED instead of HASTE.
2017-03-21 11:49:18 +00:00
2d927db264
Implemented Instant Health and Instant Damage effects
2017-03-21 11:38:08 +00:00
a5a51fb9c5
Merge branch 'master' into api3/network_mcpe-1.0.5
2017-03-21 10:47:41 +00:00
47f7af6739
Fixed usage reporting cannot be disabled
2017-03-20 21:26:20 +00:00
b7a3230f73
Fixed botched effect override condition for equivalent amplifiers
2017-03-20 18:56:54 +00:00
6a03f8d434
Fixed server creating resource packs directory inside itself when running from a phar
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Once again, epic facepalm @dktapps
2017-03-20 13:28:45 +00:00
06f2a9c674
Fix client-side death bug ( #438 )
2017-03-20 12:21:58 +00:00
0e64d4bbc2
Given Player->iusername a use, added Player->getLowerCaseName()
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Micro optimizations by not repeatedly lowercasing names when searching
2017-03-20 12:21:02 +00:00
284c18d401
Added debug for mismatched item equipment
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tool damage packets sent in the wrong order?
This could be bad for performance since the entire inventory is resent every time this issue crops up.
2017-03-20 10:58:43 +00:00
6ba4a8fe5c
Moved batch packet handling into BatchPacket->handle(), fixed data packet receive timings to include MCPE packet decode time
2017-03-20 10:26:53 +00:00
4638ccbb68
Remove this workaround (client bug fixed in 1.0.5 beta)
2017-03-19 21:58:12 +00:00
36cda5de61
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-19 21:54:14 +00:00
9c350dbe47
Fixed DataPacketReceiveEvent, fixed packet receive timings, gave Player->handleDataPacket() a new use
2017-03-19 21:50:09 +00:00
2673e4de7f
More anti-leak measures for double chest inventory issues
2017-03-19 11:25:56 +00:00
be449b6106
Removed useless condition from RemoveBlockPacket handler
2017-03-19 10:32:54 +00:00