Commit Graph

87 Commits

Author SHA1 Message Date
a91710b199 Fixed player knockback not working since 531c6344fe
player knockback silently depended on the chunk packet broadcast system sending the player's motion back to itself, which broadcasting to hasSpawned will not do.
2020-10-08 21:56:08 +01:00
b0b08d45d5 Entity: clean up sendData() handling, remove send-to-self hack 2020-10-08 21:35:36 +01:00
15eac8a65a NetworkSession: renamed some instructions to imperative instead of onWhatever()
these aren't listening to events, they are telling the client that an event has taken place.
2020-10-06 18:06:48 +01:00
945a2598b7 Player: fix documented type of kick $quitMessage 2020-10-06 17:55:32 +01:00
49d611168f Player: fix documented type of disconnect $quitMessage 2020-10-06 17:54:44 +01:00
78bddac823 Player: remove removeFormat, chat formatting is now unconditionally available
This change was made after exploring turning this into a permission. It occurred to me that this feature is entirely superfluous because it's non-vanilla, can be done by plugins, and is usually considered as a bug. In addition, disabling this behaviour required third party code just for this one thing because it was not able to be managed by a permissions plugin.
Instead, it's better to produce a plugin which implements this behaviour if it's desired, by making use of SignChangeEvent and PlayerChatEvent/PlayerCommandPreprocessEvent.

close #3856, close #2288
2020-10-06 14:00:23 +01:00
6734dcc79f Introduce PlayerDisplayNameChangeEvent (listen only) (#3847) 2020-10-01 22:23:02 +01:00
7b02cc3efd Implemented #3836: Replace setCancelled() in events with cancel() and uncancel()
The motivation for this is to prevent passing a dynamic argument to cancellation, which in almost all cases is a bug in user code. This same mistake also appears in a few places in the PM core (as seen in this commit), but in those cases the mistakes were mostly harmless since they were taking place before the event was actually called.
closes #3836
2020-09-26 14:31:56 +01:00
b7471fc77b Player: Loading chunks to spawn entities is a bug
again, this would never happen except in bug circumstances, but if there was a bug, it should crash instead of trying to load chunks to paper over it.
2020-09-20 13:40:44 +01:00
7f43164776 Player: Loading chunks during unloading chunks is a BIG nope
this should never happen, but it could have happened if there was a bug in the code for some reason.
Readers note: I know this looks lik I'm undoing the changes I just did, but what really happened is a name change.
2020-09-20 13:39:31 +01:00
5096741b29 World::getChunk() behaviour now matches that of a regular ChunkManager
Various bugs existed for a while with stuff using chunk managers instead of worlds when interacting with terrain due to a behavioural inconsistency between World::getChunk() (return from cache or load from disk), and SimpleChunkManager::getChunk() (return from cache only). This change brings the two in line.
World::getOrLoadChunk() has been added as a replacement, which has the same behaviour as the old getChunk() and also makes it more obvious that there is an issue with code using it during refactoring.
2020-09-20 13:29:09 +01:00
0aee39027e Merge branch 'stable' into master
# Conflicts:
#	composer.lock
#	resources/vanilla
#	src/entity/Living.php
#	src/pocketmine/Player.php
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/block/Potato.php
#	src/pocketmine/block/Sugarcane.php
#	src/pocketmine/entity/Entity.php
#	src/pocketmine/item/Item.php
#	src/pocketmine/level/format/Chunk.php
#	src/pocketmine/level/format/io/leveldb/LevelDB.php
#	src/world/generator/GeneratorRegisterTask.php
#	tests/phpstan/configs/check-explicit-mixed-baseline.neon
#	tests/phpstan/configs/l7-baseline.neon
#	tests/phpstan/configs/l8-baseline.neon
#	tests/plugins/TesterPlugin/src/pmmp/TesterPlugin/tests/AsyncTaskMainLoggerTest.php
#	tests/plugins/TesterPlugin/src/pmmp/TesterPlugin/tests/AsyncTaskMemoryLeakTest.php
#	tests/plugins/TesterPlugin/src/pmmp/TesterPlugin/tests/AsyncTaskPublishProgressRaceTest.php
2020-09-04 01:43:52 +01:00
ebd20f997d Merge commit 'e80ad22702f87f4a006ab16af3b46baae0490856' into master
# Conflicts:
#	build/php
#	resources/vanilla
#	src/pocketmine/Player.php
#	tests/plugins/DevTools
2020-08-21 21:39:17 +01:00
ff2a3baa8e Implemented Jukebox & Records (#3742)
Co-authored-by: Dylan K. Taylor <odigiman@gmail.com>
2020-08-07 21:07:58 +01:00
b725fcbdf2 IPlayer: remove circular dependency on Player
and remove useless Player->getPlayer()
2020-08-05 22:01:41 +01:00
060c300d50 Bed::setOccupied() no longer sets itself into the world
setting itself into the world is very annoying when trying to simply set up a blockstate.
2020-08-05 20:59:59 +01:00
ed144a1709 remove unused imports 2020-07-21 19:29:12 +01:00
217f9c574a Player no longer implements ChunkLoader
this stops plugins from misusing Player as a ChunkLoader in ways it doesn't know about, causing leaks and god knows what else.
2020-07-11 18:48:10 +01:00
279abb871d Remove all usages of CompoundTag->hasTag()
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
b22cc4875e Player: Accept NBT data in constructor, instead of asking for it from the server directly
this allows custom implementations to provide custom data to the constructor (or none at all).
2020-07-09 13:09:46 +01:00
9e1d9768f0 Merge branch 'stable'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
2020-07-09 12:37:50 +01:00
874fec0a35 Switch back to PM3 spawn-chunk handling, fix pre-spawn death bug caused by 939dfd9269, close #3513 (properly this time) 2020-07-09 12:35:45 +01:00
36727aabf7 Extracted a ChunkSelector unit from Player
if anyone asks me why not use a static method, it's because I want to make this more dynamic going forward, and statics are anything but.
2020-07-09 11:42:12 +01:00
7f81507ea1 Add Releasable interface (#3664)
closes #3301
2020-06-30 21:09:10 +01:00
8b87cf73b9 Player->setSpawn() now accepts NULL (fallback to world spawn) 2020-06-29 22:51:02 +01:00
fc60abe5e5 Player: fixed a few phpstan level 8 warnings 2020-06-29 22:41:17 +01:00
69fb2786c6 Player: fixed spawn position sticking to old world spawn when new world spawn is set
this will still take effect for preexisting data because the server will still see previously set spawns as custom, but for new players, their spawns will follow the world spawn unless they sleep in a bed.
2020-06-29 22:32:00 +01:00
670ad9eb9d Position: rename getWorldNonNull() to getWorld(), remove original getWorld() 2020-06-29 21:19:46 +01:00
fc22fd80d8 Eradicate remaining usages of Position->getWorld() 2020-06-29 21:03:55 +01:00
d585081c22 Separate consumable item interfaces from general consumable interfaces (#3595)
I wonder if there's a way to generalise item consuming beyond just eating/drinking. Stuff like lava bucket in a furnace needs the same kind of "leftover" logic.
2020-06-28 17:53:03 +01:00
2104b2d32b Entity: defer kill() until post-construct
this fixes crashes and various bugs with death logic executing during the creation of entities, as well as an age-old Player crash after quitting the server when dying.
2020-06-27 23:28:03 +01:00
87ce92d87e Entity: some cleanup of network position hacks 2020-06-27 23:16:04 +01:00
ff00595a48 Remove some more Vector3 mutations 2020-06-27 20:58:02 +01:00
52fd1a8c1d CommandSender: export getLanguage()
this currently serves as a proxy to the server main language, but it can be used by third party implementations to choose a non-Server language.
2020-06-22 20:05:23 +01:00
47baaf4c72 move NBT helper functions from EntityFactory to EntityDataHelper 2020-06-19 22:04:36 +01:00
4b528aa637 NBT is no longer needed to create an entity
it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
2020-06-19 10:51:27 +01:00
0a1bb0041b Player: avoid using NBT for onGround hack 2020-06-19 10:51:27 +01:00
1205432c34 Extract mandatory parameters into constructor parameters
the goal is obviously to ditch NBT entirely here, but there's more work to be done before that becomes possible.
2020-06-19 10:51:27 +01:00
0a3bd6fe78 Merge commit 'a0de9b0d4'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
2020-06-04 14:11:00 +01:00
fcc2352203 Merge commit '03e8cd3ed'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
2020-06-04 14:07:55 +01:00
899da1b7f7 Merge commit '42e14f749'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
#	src/pocketmine/item/Bow.php
#	src/world/World.php
2020-06-03 12:31:17 +01:00
bbf3f4c476 Merge branch 'next-minor' 2020-05-31 18:40:19 +01:00
81d11ea4e3 Player: make selectChunks() non-dependent on the player's current view distance & location 2020-05-24 18:59:43 +01:00
fe649d8d70 Extract ServerConfigGroup from Server
this API isn't very nice, but it's pretty much the same as the original, and at least this can be _kinda_ unit-tested...
2020-05-24 15:48:03 +01:00
6257f717b1 Entity: make networkProperties private
this reduces the temptation to use it in high-level code, as well as making syncNetworkData() more useful (now it can export to many data collections, which means we can start to think about having a property cache per network session, which is more flexible)
2020-05-21 20:29:06 +01:00
ac4c1c9086 Clean up to SurvivalBlockBreakHandler internals - don't create a handler if it won't be used anyway 2020-05-12 22:45:42 +01:00
3a6cdba281 Implemented server-side block-break FX handling, closes #3485
this had been planned for a long time already, just never finished.
It's not fully done, because there needs to be synchronization of block-break handlers between different players attempting to break the same block, but this should resolve a lot of the bugs that previously existed, while also opening the doors to making the logic more flexible.
2020-05-11 21:16:30 +01:00
b7cf4f01f9 remove utils\UUID, switch to pocketmine/uuid package 2020-05-11 10:46:48 +01:00
9cf410d484 Player: fixed broken behaviour of entity spawning on chunk send, closes #3355 2020-05-05 18:55:13 +01:00
d3dcb8a4e3 moving entity attack sounds to server-side 2020-05-04 11:50:42 +01:00