mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-11 08:19:45 +00:00
First look at separating chunk sending from Level
This commit is contained in:
parent
0973e39697
commit
939dfd9269
@ -96,7 +96,6 @@ use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\network\mcpe\CompressBatchPromise;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\BookEditPacket;
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@ -954,12 +953,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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$level = $level ?? $this->level;
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$index = Level::chunkHash($x, $z);
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if(isset($this->usedChunks[$index])){
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foreach($level->getChunkEntities($x, $z) as $entity){
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if($entity !== $this){
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$entity->despawnFrom($this);
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}
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}
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$this->networkSession->stopUsingChunk($x, $z);
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unset($this->usedChunks[$index]);
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}
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$level->unregisterChunkLoader($this, $x, $z);
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@ -967,39 +961,24 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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unset($this->loadQueue[$index]);
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}
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public function sendChunk(int $x, int $z, CompressBatchPromise $promise){
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public function onChunkReady(int $x, int $z){
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if(!$this->isConnected()){
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return;
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}
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assert(isset($this->usedChunks[Level::chunkHash($x, $z)]));
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$this->usedChunks[Level::chunkHash($x, $z)] = true;
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$this->networkSession->queueCompressed($promise);
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$spawn = ++$this->spawnChunkLoadCount === $this->spawnThreshold;
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$this->networkSession->startUsingChunk($x, $z, $spawn);
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if($this->spawned){
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foreach($this->level->getChunkEntities($x, $z) as $entity){
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if($entity !== $this and !$entity->isClosed() and $entity->isAlive()){
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$entity->spawnTo($this);
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}
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}
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}elseif(++$this->spawnChunkLoadCount >= $this->spawnThreshold){
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$this->spawnChunkLoadCount = -1;
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if($spawn){
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//TODO: not sure this should be here
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$this->spawned = true;
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foreach($this->usedChunks as $index => $c){
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Level::getXZ($index, $chunkX, $chunkZ);
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foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){
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if($entity !== $this and !$entity->isClosed() and $entity->isAlive() and !$entity->isFlaggedForDespawn()){
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$entity->spawnTo($this);
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}
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}
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}
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$this->networkSession->onTerrainReady();
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}
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}
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protected function sendNextChunk(){
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protected function requestChunks(){
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if(!$this->isConnected()){
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return;
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}
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@ -1146,7 +1125,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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}
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if(count($this->loadQueue) > 0){
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$this->sendNextChunk();
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$this->requestChunks();
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}
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}
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@ -72,8 +72,6 @@ use pocketmine\metadata\Metadatable;
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use pocketmine\metadata\MetadataValue;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\ChunkRequestTask;
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use pocketmine\network\mcpe\CompressBatchPromise;
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use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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use pocketmine\network\mcpe\protocol\ClientboundPacket;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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@ -148,9 +146,6 @@ class Level implements ChunkManager, Metadatable{
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/** @var Block[][] */
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private $blockCache = [];
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/** @var CompressBatchPromise[] */
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private $chunkCache = [];
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/** @var int */
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private $sendTimeTicker = 0;
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@ -221,8 +216,6 @@ class Level implements ChunkManager, Metadatable{
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/** @var Player[][] */
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private $chunkSendQueue = [];
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/** @var ChunkRequestTask[] */
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private $chunkSendTasks = [];
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/** @var bool[] */
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private $chunkPopulationQueue = [];
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@ -843,7 +836,6 @@ class Level implements ChunkManager, Metadatable{
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if(empty($blocks)){ //blocks can be set normally and then later re-set with direct send
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continue;
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}
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unset($this->chunkCache[$index]);
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Level::getXZ($index, $chunkX, $chunkZ);
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if(count($blocks) > 512){
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$chunk = $this->getChunk($chunkX, $chunkZ);
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@ -854,8 +846,6 @@ class Level implements ChunkManager, Metadatable{
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$this->sendBlocks($this->getChunkPlayers($chunkX, $chunkZ), $blocks);
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}
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}
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}else{
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$this->chunkCache = [];
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}
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$this->changedBlocks = [];
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@ -960,7 +950,6 @@ class Level implements ChunkManager, Metadatable{
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public function clearCache(bool $force = false){
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if($force){
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$this->chunkCache = [];
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$this->blockCache = [];
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}else{
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$count = 0;
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@ -974,10 +963,6 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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public function clearChunkCache(int $chunkX, int $chunkZ){
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unset($this->chunkCache[Level::chunkHash($chunkX, $chunkZ)]);
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}
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public function getRandomTickedBlocks() : \SplFixedArray{
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return $this->randomTickBlocks;
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}
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@ -2319,17 +2304,13 @@ class Level implements ChunkManager, Metadatable{
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$this->chunks[$chunkHash] = $chunk;
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unset($this->blockCache[$chunkHash]);
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unset($this->chunkCache[$chunkHash]);
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unset($this->changedBlocks[$chunkHash]);
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if(isset($this->chunkSendTasks[$chunkHash])){ //invalidate pending caches
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$this->chunkSendTasks[$chunkHash]->cancelRun();
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unset($this->chunkSendTasks[$chunkHash]);
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}
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$chunk->setChanged();
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if(!$this->isChunkInUse($chunkX, $chunkZ)){
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$this->unloadChunkRequest($chunkX, $chunkZ);
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}
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foreach($this->getChunkListeners($chunkX, $chunkZ) as $listener){
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$listener->onChunkChanged($chunk);
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}
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@ -2419,13 +2400,11 @@ class Level implements ChunkManager, Metadatable{
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$this->chunkSendQueue[$index][spl_object_id($player)] = $player;
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}
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private function sendCachedChunk(int $x, int $z){
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private function onChunkReady(int $x, int $z){
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if(isset($this->chunkSendQueue[$index = Level::chunkHash($x, $z)])){
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foreach($this->chunkSendQueue[$index] as $player){
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/** @var Player $player */
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if($player->isConnected() and isset($player->usedChunks[$index])){
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$player->sendChunk($x, $z, $this->chunkCache[$index]);
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}
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$player->onChunkReady($x, $z);
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}
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unset($this->chunkSendQueue[$index]);
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}
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@ -2438,55 +2417,13 @@ class Level implements ChunkManager, Metadatable{
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foreach($this->chunkSendQueue as $index => $players){
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Level::getXZ($index, $x, $z);
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if(isset($this->chunkSendTasks[$index])){
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//Not ready for sending yet
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continue;
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}
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if(isset($this->chunkCache[$index])){
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$this->sendCachedChunk($x, $z);
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continue;
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}
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$this->timings->syncChunkSendPrepareTimer->startTiming();
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$chunk = $this->chunks[$index] ?? null;
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if(!($chunk instanceof Chunk)){
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if($chunk === null or !$chunk->isGenerated() or !$chunk->isPopulated()){
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throw new ChunkException("Invalid Chunk sent");
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}
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assert($chunk->getX() === $x and $chunk->getZ() === $z, "Chunk coordinate mismatch: expected $x $z, but chunk has coordinates " . $chunk->getX() . " " . $chunk->getZ() . ", did you forget to clone a chunk before setting?");
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/*
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* we don't send promises directly to the players here because unresolved promises of chunk sending
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* would slow down the sending of other packets, especially if a chunk takes a long time to prepare.
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*/
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$promise = new CompressBatchPromise();
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$promise->onResolve(function(CompressBatchPromise $promise) use ($x, $z, $index): void{
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if(!$this->closed){
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$this->timings->syncChunkSendTimer->startTiming();
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unset($this->chunkSendTasks[$index]);
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$this->chunkCache[$index] = $promise;
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$this->sendCachedChunk($x, $z);
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if(!$this->server->getMemoryManager()->canUseChunkCache()){
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unset($this->chunkCache[$index]);
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}
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$this->timings->syncChunkSendTimer->stopTiming();
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}else{
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$this->server->getLogger()->debug("Dropped prepared chunk $x $z due to world not loaded");
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}
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});
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$this->server->getAsyncPool()->submitTask($task = new ChunkRequestTask($x, $z, $chunk, $promise, function() use($index, $x, $z){
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if(isset($this->chunkSendTasks[$index])){
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unset($this->chunkSendTasks[$index]);
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$this->server->getLogger()->error("Failed to prepare chunk $x $z for sending, retrying");
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}
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}));
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$this->chunkSendTasks[$index] = $task;
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$this->onChunkReady($x, $z);
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$this->timings->syncChunkSendPrepareTimer->stopTiming();
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}
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@ -2577,7 +2514,9 @@ class Level implements ChunkManager, Metadatable{
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if(isset($this->chunks[$hash = Level::chunkHash($chunkX, $chunkZ)])){
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$this->chunks[$hash]->removeTile($tile);
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}
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$this->clearChunkCache($chunkX, $chunkZ);
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foreach($this->getChunkListeners($chunkX, $chunkZ) as $listener){
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$listener->onBlockChanged($tile);
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}
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}
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/**
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@ -2712,11 +2651,9 @@ class Level implements ChunkManager, Metadatable{
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}
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unset($this->chunks[$chunkHash]);
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unset($this->chunkCache[$chunkHash]);
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unset($this->blockCache[$chunkHash]);
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unset($this->changedBlocks[$chunkHash]);
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unset($this->chunkSendQueue[$chunkHash]);
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unset($this->chunkSendTasks[$chunkHash]);
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$this->timings->doChunkUnload->stopTiming();
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231
src/pocketmine/network/mcpe/ChunkCache.php
Normal file
231
src/pocketmine/network/mcpe/ChunkCache.php
Normal file
@ -0,0 +1,231 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\level\ChunkListener;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use function spl_object_id;
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use function strlen;
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/**
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* This class is used by the current MCPE protocol system to store cached chunk packets for fast resending.
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*
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* TODO: make MemoryManager aware of this so the cache can be destroyed when memory is low
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* TODO: this needs a hook for world unloading
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*/
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class ChunkCache implements ChunkListener{
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/** @var self[] */
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private static $instances = [];
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/**
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* Fetches the ChunkCache instance for the given world. This lazily creates cache systems as needed.
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*
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* @param Level $world
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*
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* @return ChunkCache
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*/
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public static function getInstance(Level $world) : self{
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return self::$instances[spl_object_id($world)] ?? (self::$instances[spl_object_id($world)] = new self($world));
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}
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/** @var Level */
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private $world;
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/** @var CompressBatchPromise[] */
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private $caches = [];
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/** @var int */
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private $hits = 0;
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/** @var int */
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private $misses = 0;
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/**
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* @param Level $world
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*/
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private function __construct(Level $world){
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$this->world = $world;
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}
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/**
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* Requests asynchronous preparation of the chunk at the given coordinates.
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*
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* @param int $chunkX
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* @param int $chunkZ
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*
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* @return CompressBatchPromise a promise of resolution which will contain a compressed chunk packet.
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*/
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public function request(int $chunkX, int $chunkZ) : CompressBatchPromise{
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$this->world->registerChunkListener($this, $chunkX, $chunkZ);
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$chunkHash = Level::chunkHash($chunkX, $chunkZ);
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if(isset($this->caches[$chunkHash])){
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++$this->hits;
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return $this->caches[$chunkHash];
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}
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++$this->misses;
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$this->world->timings->syncChunkSendPrepareTimer->startTiming();
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try{
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$this->caches[$chunkHash] = new CompressBatchPromise();
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$this->world->getServer()->getAsyncPool()->submitTask(
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new ChunkRequestTask(
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$chunkX,
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$chunkZ,
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$this->world->getChunk($chunkX, $chunkZ),
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$this->caches[$chunkHash],
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function() use($chunkX, $chunkZ){
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$this->world->getServer()->getLogger()->error("Failed preparing chunk for " . $this->world->getDisplayName() . " chunk $chunkX $chunkZ, retrying");
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$this->restartPendingRequest($chunkX, $chunkZ);
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}
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)
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);
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return $this->caches[$chunkHash];
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}finally{
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$this->world->timings->syncChunkSendPrepareTimer->stopTiming();
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}
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}
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private function destroy(int $chunkX, int $chunkZ) : bool{
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$chunkHash = Level::chunkHash($chunkX, $chunkZ);
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$existing = $this->caches[$chunkHash] ?? null;
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unset($this->caches[$chunkHash]);
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return $existing !== null;
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}
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/**
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* Restarts an async request for an unresolved chunk.
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*
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* @param int $chunkX
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* @param int $chunkZ
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*
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* @throws \InvalidArgumentException
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*/
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private function restartPendingRequest(int $chunkX, int $chunkZ) : void{
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$chunkHash = Level::chunkHash($chunkX, $chunkZ);
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$existing = $this->caches[$chunkHash];
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if($existing === null or $existing->hasResult()){
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throw new \InvalidArgumentException("Restart can only be applied to unresolved promises");
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}
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$existing->cancel();
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unset($this->caches[$chunkHash]);
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$this->request($chunkX, $chunkZ)->onResolve(...$existing->getResolveCallbacks());
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}
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/**
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* @param int $chunkX
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* @param int $chunkZ
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*
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* @throws \InvalidArgumentException
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*/
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private function destroyOrRestart(int $chunkX, int $chunkZ) : void{
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$cache = $this->caches[Level::chunkHash($chunkX, $chunkZ)] ?? null;
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if($cache !== null){
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if(!$cache->hasResult()){
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//some requesters are waiting for this chunk, so their request needs to be fulfilled
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$this->restartPendingRequest($chunkX, $chunkZ);
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}else{
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//dump the cache, it'll be regenerated the next time it's requested
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$this->destroy($chunkX, $chunkZ);
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}
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}
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}
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/**
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* @see ChunkListener::onChunkChanged()
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* @param Chunk $chunk
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*/
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public function onChunkChanged(Chunk $chunk) : void{
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//FIXME: this gets fired for stuff that doesn't change terrain related things (like lighting updates)
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$this->destroyOrRestart($chunk->getX(), $chunk->getZ());
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}
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/**
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* @see ChunkListener::onBlockChanged()
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* @param Vector3 $block
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*/
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public function onBlockChanged(Vector3 $block) : void{
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//FIXME: requesters will still receive this chunk after it's been dropped, but we can't mark this for a simple
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//sync here because it can spam the worker pool
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$this->destroy($block->getFloorX() >> 4, $block->getFloorZ() >> 4);
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}
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/**
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* @see ChunkListener::onChunkUnloaded()
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* @param Chunk $chunk
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*/
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public function onChunkUnloaded(Chunk $chunk) : void{
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$this->destroy($chunk->getX(), $chunk->getZ());
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$this->world->unregisterChunkListener($this, $chunk->getX(), $chunk->getZ());
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}
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/**
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* @see ChunkListener::onChunkLoaded()
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* @param Chunk $chunk
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*/
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public function onChunkLoaded(Chunk $chunk) : void{
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//NOOP
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}
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/**
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* @see ChunkListener::onChunkPopulated()
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* @param Chunk $chunk
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*/
|
||||
public function onChunkPopulated(Chunk $chunk) : void{
|
||||
//NOOP - we also receive this in onChunkChanged, so we don't care here
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of bytes occupied by the cache data in this cache. This does not include the size of any
|
||||
* promises referenced by the cache.
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function calculateCacheSize() : int{
|
||||
$result = 0;
|
||||
foreach($this->caches as $cache){
|
||||
if($cache->hasResult()){
|
||||
$result += strlen($cache->getResult());
|
||||
}
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the percentage of requests to the cache which resulted in a cache hit.
|
||||
*
|
||||
* @return float
|
||||
*/
|
||||
public function getHitPercentage() : float{
|
||||
$total = $this->hits + $this->misses;
|
||||
return $total > 0 ? $this->hits / $total : 0.0;
|
||||
}
|
||||
}
|
@ -23,6 +23,9 @@ declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\network\mcpe;
|
||||
|
||||
use pocketmine\utils\Utils;
|
||||
use function array_push;
|
||||
|
||||
class CompressBatchPromise{
|
||||
/** @var callable[] */
|
||||
private $callbacks = [];
|
||||
@ -30,26 +33,45 @@ class CompressBatchPromise{
|
||||
/** @var string|null */
|
||||
private $result = null;
|
||||
|
||||
public function onResolve(callable $callback) : void{
|
||||
/** @var bool */
|
||||
private $cancelled = false;
|
||||
|
||||
public function onResolve(callable ...$callbacks) : void{
|
||||
$this->checkCancelled();
|
||||
foreach($callbacks as $callback){
|
||||
Utils::validateCallableSignature(function(CompressBatchPromise $promise){}, $callback);
|
||||
}
|
||||
if($this->result !== null){
|
||||
$callback($this);
|
||||
foreach($callbacks as $callback){
|
||||
$callback($this);
|
||||
}
|
||||
}else{
|
||||
$this->callbacks[] = $callback;
|
||||
array_push($this->callbacks, ...$callbacks);
|
||||
}
|
||||
}
|
||||
|
||||
public function resolve(string $result) : void{
|
||||
if($this->result !== null){
|
||||
throw new \InvalidStateException("Cannot resolve promise more than once");
|
||||
if(!$this->cancelled){
|
||||
if($this->result !== null){
|
||||
throw new \InvalidStateException("Cannot resolve promise more than once");
|
||||
}
|
||||
$this->result = $result;
|
||||
foreach($this->callbacks as $callback){
|
||||
$callback($this);
|
||||
}
|
||||
$this->callbacks = [];
|
||||
}
|
||||
$this->result = $result;
|
||||
foreach($this->callbacks as $callback){
|
||||
$callback($this);
|
||||
}
|
||||
$this->callbacks = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* @return callable[]
|
||||
*/
|
||||
public function getResolveCallbacks() : array{
|
||||
return $this->callbacks;
|
||||
}
|
||||
|
||||
public function getResult() : string{
|
||||
$this->checkCancelled();
|
||||
if($this->result === null){
|
||||
throw new \InvalidStateException("Promise has not yet been resolved");
|
||||
}
|
||||
@ -59,4 +81,24 @@ class CompressBatchPromise{
|
||||
public function hasResult() : bool{
|
||||
return $this->result !== null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return bool
|
||||
*/
|
||||
public function isCancelled() : bool{
|
||||
return $this->cancelled;
|
||||
}
|
||||
|
||||
public function cancel() : void{
|
||||
if($this->hasResult()){
|
||||
throw new \InvalidStateException("Cannot cancel a resolved promise");
|
||||
}
|
||||
$this->cancelled = true;
|
||||
}
|
||||
|
||||
private function checkCancelled() : void{
|
||||
if($this->cancelled){
|
||||
throw new \InvalidArgumentException("Promise has been cancelled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -744,6 +744,43 @@ class NetworkSession{
|
||||
return $this->sendDataPacket($pk);
|
||||
}
|
||||
|
||||
public function startUsingChunk(int $chunkX, int $chunkZ, bool $spawn = false) : void{
|
||||
ChunkCache::getInstance($this->player->getLevel())->request($chunkX, $chunkZ)->onResolve(
|
||||
|
||||
//this callback may be called synchronously or asynchronously, depending on whether the promise is resolved yet
|
||||
function(CompressBatchPromise $promise) use($chunkX, $chunkZ, $spawn){
|
||||
if(!$this->isConnected()){
|
||||
return;
|
||||
}
|
||||
$this->player->level->timings->syncChunkSendTimer->startTiming();
|
||||
try{
|
||||
$this->queueCompressed($promise);
|
||||
|
||||
foreach($this->player->getLevel()->getChunkEntities($chunkX, $chunkZ) as $entity){
|
||||
if($entity !== $this->player and !$entity->isClosed() and !$entity->isFlaggedForDespawn()){
|
||||
$entity->spawnTo($this->player);
|
||||
}
|
||||
}
|
||||
|
||||
if($spawn){
|
||||
//TODO: potential race condition during chunk sending could cause this to be called too early
|
||||
$this->onTerrainReady();
|
||||
}
|
||||
}finally{
|
||||
$this->player->level->timings->syncChunkSendTimer->stopTiming();
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public function stopUsingChunk(int $chunkX, int $chunkZ) : void{
|
||||
foreach($this->player->getLevel()->getChunkEntities($chunkX, $chunkZ) as $entity){
|
||||
if($entity !== $this->player){
|
||||
$entity->despawnFrom($this->player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function tick() : bool{
|
||||
if($this->handler instanceof LoginSessionHandler){
|
||||
if(time() >= $this->connectTime + 10){
|
||||
|
Loading…
x
Reference in New Issue
Block a user