mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 16:24:05 +00:00
Player no longer implements ChunkLoader
this stops plugins from misusing Player as a ChunkLoader in ways it doesn't know about, causing leaks and god knows what else.
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parent
180c0e4999
commit
217f9c574a
@ -134,7 +134,7 @@ use const PHP_INT_MAX;
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/**
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* Main class that handles networking, recovery, and packet sending to the server part
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*/
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class Player extends Human implements CommandSender, ChunkLoader, ChunkListener, IPlayer{
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class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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use PermissibleDelegateTrait {
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recalculatePermissions as private delegateRecalculatePermissions;
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}
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@ -213,6 +213,8 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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protected $chunksPerTick;
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/** @var ChunkSelector */
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protected $chunkSelector;
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/** @var TickingChunkLoader */
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protected $chunkLoader;
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/** @var bool[] map: raw UUID (string) => bool */
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protected $hiddenPlayers = [];
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@ -293,8 +295,10 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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$onGround = true;
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}
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$this->chunkLoader = new TickingChunkLoader($spawn);
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//load the spawn chunk so we can see the terrain
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$world->registerChunkLoader($this, $spawn->getFloorX() >> 4, $spawn->getFloorZ() >> 4, true);
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$world->registerChunkLoader($this->chunkLoader, $spawn->getFloorX() >> 4, $spawn->getFloorZ() >> 4, true);
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$world->registerChunkListener($this, $spawn->getFloorX() >> 4, $spawn->getFloorZ() >> 4);
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$this->usedChunks[World::chunkHash($spawn->getFloorX() >> 4, $spawn->getFloorZ() >> 4)] = UsedChunkStatus::NEEDED();
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@ -742,7 +746,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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$this->networkSession->stopUsingChunk($x, $z);
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unset($this->usedChunks[$index]);
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}
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$world->unregisterChunkLoader($this, $x, $z);
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$world->unregisterChunkLoader($this->chunkLoader, $x, $z);
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$world->unregisterChunkListener($this, $x, $z);
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unset($this->loadQueue[$index]);
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}
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@ -776,7 +780,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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++$count;
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$this->usedChunks[$index] = UsedChunkStatus::NEEDED();
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$this->getWorld()->registerChunkLoader($this, $X, $Z, true);
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$this->getWorld()->registerChunkLoader($this->chunkLoader, $X, $Z, true);
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$this->getWorld()->registerChunkListener($this, $X, $Z);
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if(!$this->getWorld()->populateChunk($X, $Z)){
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@ -871,6 +875,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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$this->loadQueue = $newOrder;
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if(count($this->loadQueue) > 0 or count($unloadChunks) > 0){
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$this->chunkLoader->setCurrentLocation($this->location);
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$this->networkSession->syncViewAreaCenterPoint($this->location, $this->viewDistance);
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}
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@ -2338,21 +2343,4 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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$this->nextChunkOrderRun = 0;
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}
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}
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/**
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* @see ChunkLoader::getX()
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* @return float
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*/
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public function getX(){
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return $this->location->getX();
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}
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/**
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* @see ChunkLoader::getZ()
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* @return float
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*/
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public function getZ(){
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return $this->location->getZ();
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}
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}
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49
src/player/TickingChunkLoader.php
Normal file
49
src/player/TickingChunkLoader.php
Normal file
@ -0,0 +1,49 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\player;
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use pocketmine\math\Vector3;
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use pocketmine\world\ChunkLoader;
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final class TickingChunkLoader implements ChunkLoader{
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/** @var Vector3 */
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private $currentLocation;
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public function __construct(Vector3 $currentLocation){
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$this->currentLocation = $currentLocation;
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}
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public function setCurrentLocation(Vector3 $currentLocation) : void{
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$this->currentLocation = $currentLocation;
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}
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public function getX(){
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return $this->currentLocation->getFloorX();
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}
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public function getZ(){
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return $this->currentLocation->getFloorZ();
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}
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}
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