a0eb6e23e5
Merge branch 'release/3.3' into release/3.4
2018-10-29 12:42:17 +00:00
694d7d4e20
Merge branch 'release/3.2' into release/3.3
2018-10-29 12:42:10 +00:00
2da2fdd6d4
Added a test for Item->equals() when both items have no NBT
2018-10-29 12:42:03 +00:00
0aa30295af
Merge branch 'release/3.3' into release/3.4
2018-10-26 20:09:02 +01:00
c1c56f29bb
Merge branch 'release/3.2' into release/3.3
2018-10-26 20:08:55 +01:00
9b820a0849
Guard against possible overflow bug in NetworkBinaryStream
2018-10-26 20:08:48 +01:00
c6a4bc4bf7
Merge branch 'release/3.3' into release/3.4
2018-10-25 19:36:44 +01:00
3128449033
3.3.2 is next
2018-10-25 19:36:20 +01:00
a60154e0b7
Release 3.3.1
3.3.1
2018-10-25 19:29:57 +01:00
4cbbf2e91c
Merge branch 'release/3.2' into release/3.3
2018-10-25 19:29:34 +01:00
b0624aff9f
3.2.7 is next
2018-10-25 19:28:54 +01:00
c38e2c5ccb
Release 3.2.6
3.2.6
2018-10-25 19:20:26 +01:00
02ef0bfbb4
Remove unnecessary quotes
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these appear on the echoed message, which is undesirable.
2018-10-25 18:49:06 +01:00
a714612453
Merge branch 'release/3.3' into release/3.4
2018-10-25 18:42:09 +01:00
4835537886
Merge branch 'release/3.2' into release/3.3
2018-10-25 18:41:58 +01:00
4a6841a5a4
Added client side self rate-limiting for crashdump reporting
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this should produce some reduction in spam at the source.
This could also be used to control the rate at which constantly-crashing servers restart to stop them spamming the disk as well, but the main concern here is eliminating crash archive involuntary DDoS by crashy servers.
2018-10-25 18:10:59 +01:00
f61e099828
Merge branch 'release/3.3' into release/3.4
2018-10-24 15:52:04 +01:00
925da62afa
Merge branch 'release/3.2' into release/3.3
2018-10-24 15:49:09 +01:00
09985c5763
Fixed async light population producing garbage when generator isn't registered, closes #2488
2018-10-24 15:49:00 +01:00
447b9562bb
Merge branch 'release/3.3' into release/3.4
2018-10-24 12:16:46 +01:00
d1ee9eb960
Merge branch 'release/3.2' into release/3.3
2018-10-24 12:00:55 +01:00
196cf8a68d
Fixed missing MoveEntityDeltaPacket field
2018-10-24 12:00:25 +01:00
cac21c2caf
SubChunk: implement branchless read/write for nibble arrays ( #2489 )
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this was inspired by https://hub.spigotmc.org/stash/projects/SPIGOT/repos/spigot/browse/CraftBukkit-Patches/0121-Branchless-NibbleArray.patch
2018-10-22 17:46:14 +01:00
6dd2597934
Merge branch 'release/3.3' into release/3.4
2018-10-21 18:17:07 +01:00
5e68858ebf
Merge branch 'release/3.2' into release/3.3
2018-10-21 18:16:59 +01:00
45c9caa38c
Fixup some formatting issues
2018-10-21 18:15:25 +01:00
b35759cc25
Add /unban and /unban-ip as aliases of /pardon and /pardon-ip
2018-10-21 15:32:38 +01:00
2a40c0d82c
Make use of isInLoadedTerrain()
2018-10-20 19:13:34 +01:00
8ac1b18b17
Level: add API method isInLoadedTerrain()
2018-10-20 19:09:53 +01:00
4aef9919dc
Use newly added API method
2018-10-20 16:26:10 +01:00
43426a4c5c
Level: Add API method getViewersForPosition()
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This returns all players who have the given position within their view radius.
2018-10-20 16:25:56 +01:00
3028832cd3
Entity: remove redundant check from spawnTo()
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this won't be reached if the player isn't using this chunk anyway.
2018-10-20 16:24:46 +01:00
9f8a2dc61a
Make use of new API method getChunkAtPosition()
2018-10-20 15:58:29 +01:00
d9ebe6f321
Level: Added API method getChunkAtPosition()
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This returns the chunk containing the given vector.
2018-10-20 15:54:13 +01:00
cb1eb1ee09
Level: Rename addGlobalPacket() to broadcastGlobalPacket()
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this name makes the intention more clear and consistent with other functions.
2018-10-20 15:24:33 +01:00
d563b9e31b
Level: Added API method broadcastPacketToViewers()
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This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
7c44eea625
Merge branch 'release/3.3' into release/3.4
2018-10-19 18:53:18 +01:00
d749f19c73
Merge branch 'release/3.2' into release/3.3
2018-10-19 18:53:12 +01:00
41fd03f329
LightUpdate: fixed double-updated nodes not getting light propagated appropriately
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This can happen when a light source is removed and later encountering another light source to fill the gap. A higher light level may get set and then not propagated. This bug is difficult to explain, but fairly easy to reproduce.
2018-10-19 18:53:04 +01:00
646c8970b8
Merge branch 'release/3.3' into release/3.4
2018-10-19 15:56:01 +01:00
58067b2ad1
Merge branch 'release/3.2' into release/3.3
2018-10-19 15:55:53 +01:00
0c9946621c
Level: Do not tick chunks which have unloaded adjacent chunks
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Grass can cause issues here by requesting blocks randomly offset away from itself, which can cause silent chunk loading on chunk ticking. It also causes crashes if chunk autoloading is taken away, which is obviously undesired.
It was also noticed that player chunkloaders cause chunks to start getting ticked as soon as they load their first chunk, which is before the entity is visible to everyone else on the server. This is probably undesired behaviour.
2018-10-19 15:48:46 +01:00
f1cd6940f9
Merge branch 'release/3.3' into release/3.4
2018-10-16 22:56:46 +01:00
af5637e050
PlayerListEntry: remove dead fields
2018-10-16 22:56:21 +01:00
4221e274d6
Merge branch 'release/3.3' into release/3.4
2018-10-16 18:20:14 +01:00
a524b0e447
3.3.1 is next
2018-10-16 18:19:49 +01:00
88a5e92c20
Release 3.3.0
3.3.0
2018-10-16 17:47:35 +01:00
b876ae4ef8
Merge branch 'release/3.2' into release/3.3
2018-10-16 17:26:46 +01:00
1983964f9e
3.2.6 is next
2018-10-16 17:26:04 +01:00
c4c55a45c9
Release 3.2.5
3.2.5
2018-10-16 17:17:53 +01:00