9fb93985d6
Cleaned up Entity->spawnTo()
2017-10-19 16:13:09 +01:00
584810780a
Moved projectile-related classes to their own namespace
2017-10-19 12:27:44 +01:00
3b5eb45ff5
More usages of Item->isNull()
2017-10-16 12:29:39 +01:00
68809d992b
Added BaseInventory->removeAllViewers()
2017-10-16 11:15:03 +01:00
246c6daef6
how irritating
2017-10-09 11:30:11 +01:00
2601e35990
Cleaned up and added API for entity air supply, fixed oxygen being used in creative/spectator
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this commit also includes respiration checks because it's cherry-picked
from api3/blocks, but respiration won't work until it's registered.
2017-10-09 11:28:40 +01:00
8fafef2f7f
Added tagType parameter to ListTag constructor, remove some boilerplate code
2017-10-08 13:28:01 +01:00
e6cecabf3f
New skin API, add support for custom capes & custom geometry ( #1416 )
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* Added support for changing skins ingame, custom capes & geometry
* Use PlayerSkinPacket for setting Human skin instead of PlayerList hack
2017-09-29 14:09:00 +01:00
38fad4b963
Implement difficulty per-world ( #878 )
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* Moved Server::getDifficultyFromString() to Level
* Added ability to set difficulty in worlds section of pocketmine.yml for generation
2017-09-26 11:16:51 +01:00
6aa9b081e9
Cleanup unused imports
2017-09-21 12:26:41 +01:00
8cae20e818
Removed hotbar slot linking (works like PC now)
2017-09-19 18:36:57 +01:00
5d75d3d5b6
Merge branch 'php/7.0' into mcpe-1.2
2017-09-01 23:10:58 +01:00
120cf56a47
Misc return typehints
2017-08-30 12:59:26 +01:00
95752ef542
Merge branch 'master' into mcpe-1.2
2017-08-23 13:20:35 +01:00
da4c9cf404
Fixed inventory cyclic references causing players to not get garbage-collected
2017-08-23 13:13:15 +01:00
a52fa93998
Remove Entity->length
2017-08-23 02:21:33 -04:00
445a67954d
Merge changes from master
2017-08-22 14:13:31 +01:00
456ddd3fb3
Removed obsolete parameters from Entity->attack() and Entity->heal()
2017-08-21 13:25:11 +01:00
4f1302adf2
Merge branch 'master' into mcpe-1.2
2017-08-17 17:14:16 +01:00
e825ebd8fa
Added some wrapper methods to make data flags less of a pain in the ass to work with
2017-08-17 16:52:17 +01:00
21a1e0eb6b
Player API typehints
2017-08-17 11:08:54 +01:00
741394dab1
Typehinted up entity API
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Did you guys think ALPHA7 changes were done?!
Sone stuff still needs some work, most notably data-properties can't be typed yet because they are just mushed into a couple of methods.
2017-08-16 19:04:30 +01:00
9be1b929a5
Added PhpDoc for packet field types and changed float x,y,z to Vector3
2017-08-13 20:02:07 +01:00
b4c2305c7f
Minor cleanup of Human->initEntity()
2017-08-08 10:44:11 +01:00
dbb92096e4
More typehints, documentation fixes and static analysis cleanup
2017-07-15 12:12:06 +01:00
c3b8be3f60
and more typehints
2017-07-14 10:56:51 +01:00
2a7b736f18
Heap of bugfixes, cleanup and PHP 7 upgrades
2017-07-13 19:18:56 +01:00
d474f73665
Move base offset to Human from Player
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fixes jojoe77777/Slapper#58
2017-07-03 19:58:07 +01:00
a4b8dd43e6
Removed useless confusing array indices in CompoundTag constructors ( #1116 )
2017-06-20 12:11:24 +01:00
cd66f58526
Restrict XpSeed to the bounds of an int32, close #1040
2017-06-09 16:05:28 +01:00
e18a3ac933
Fixed UUID-related issues
2017-06-07 13:11:03 +01:00
cf07af8b55
Fix some strict type violations reported by PhpStorm (strict types <3)
2017-06-07 12:54:12 +01:00
51091fe87b
Fix player data saving
2017-06-07 12:54:12 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
8382970d56
Merge branch 'master' into mcpe-1.1
2017-05-30 16:09:46 +01:00
86f3b257a7
Remove unneeded foreach loop in Human::getDrops() ( #941 )
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* Remove unneeded foreach loop in Human::getDrops()
* Use array_values() for backwards compatibility.
2017-05-30 13:27:47 +01:00
0a4d62b405
Added encode and decode methods for more packets
2017-05-15 15:56:59 +01:00
d682fdfdf0
Food and exhaustion should not apply in creative, close #860
2017-04-24 13:31:05 +01:00
559504225a
Throw an exception before calling base entity constructor if skin is not set or invalid, close #835 ( #855 )
2017-04-24 09:50:55 +01:00
2204942338
Fixed the half-done hunger implementation, fixed lots of bugs related to hunger
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- Fixed starvation doesn't deal any damage at all (Human->getFood() returns a float, not an int, === 0 won't work so great)
- Added exhaustion for sprinting, walking, jumping and sprint-jumping as per MCPE (these use MCPE values, and yes MCPE does walking exhaustion!)
- Fixed attributes don't get reset after player death
- Added food and hunger regeneration in peaceful difficulty
- Added API methods Living->jump() (motion isn't updated yet, so this won't actually do much if plugins try to use it) and Living->getJumpVelocity()
TODO: implement exhaustion for swimming
2017-04-21 19:48:25 +01:00
69ac80518c
some improvements to the horrendous mess that is the handling of joining and quitting, fixed some crashes, probably caused some other crashes
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I can't fix this completely because it's just too much of a fucking mess. NEED to separate network stuff from Player.
2017-03-30 19:33:47 +01:00
cb059ea713
fix some PhpStorm inspections
2017-03-30 12:10:59 +01:00
52f2596dc5
Merge branch 'master' into api3/network
2017-03-28 12:27:40 +01:00
217f66e180
Removed redundant method override leftover from 0.15
2017-03-28 12:25:54 +01:00
4245274aec
Merge branch 'master' into api3/network
2017-03-25 21:26:46 +00:00
34f833fa79
Do not save empty inventory slots
2017-03-25 12:02:09 +00:00
66fbfdd47b
Fixed hunger not saving, resolves 1 of #435 ( #439 )
2017-03-18 21:58:02 +00:00
6c5dbd7359
Merge branch 'master' into api3/network
2017-03-12 12:22:11 +00:00
132e04fdbb
Hotbar/inventory bugfixes ( #399 )
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- Fixed most issues with item equipment in creative
- Added save and restore of currently-held item
- Reset hotbar on death, added API method PlayerInventory->resetHotbar()
- Creative players now have more leeway to get items, alleviates issues with item equipment in desktop GUI
- Fixed creative players wearing armour
- Found unknown field in ContainerSetSlotPacket
- Removed outdated/redundant constants
- Use a case statement in ContainerSetSlotPacket handler, added handling for 0x7a hotbar slot link update
2017-03-09 20:31:55 +00:00
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00