475888b031
InGamePacketHandler: do not process repeated skin change requests for the same full skin ID
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this fixes a feedback loop with persona skins in 1.19.60.
2023-02-08 20:16:41 +00:00
40b90bb722
InGamePacketHandler: log a debug when processing skin change requests
2023-02-08 19:47:12 +00:00
ad6a423d12
Merge branch 'stable' into next-minor
2023-01-16 18:30:13 +00:00
7e16f9be8f
InGamePacketHandler: handle block actions before use item transactions
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the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.
fixes #5490
2023-01-16 17:50:11 +00:00
ece49f011c
Merge branch 'stable' into next-minor
2023-01-06 01:50:17 +00:00
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
2023-01-03 19:43:21 +00:00
b312e93176
Limit list max size in transactions
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this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
0d31b25fba
Use str_starts_with and str_contains instead of strpos ( #5482 )
2022-12-30 21:41:30 +00:00
bf44edd179
Constify a bunch of NBT keys, pass 1
2022-12-18 22:12:15 +00:00
1cefe24414
InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
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this was caused by b5cfab497d
.
2022-12-10 21:16:08 +00:00
b5cfab497d
Clean up inventory content syncing, fixes #5441
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these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
89e29448ee
Merge branch 'stable' into next-minor
2022-09-20 20:18:06 +01:00
d459afaa54
fix CS
2022-09-20 20:00:40 +01:00
db586233da
Changes for 1.19.30 support
2022-09-20 19:50:27 +01:00
f7ab0a3b92
Merge branch 'stable' into next-minor
2022-08-14 18:37:56 +01:00
df7a1fcba6
Changes for 1.19.20
2022-08-09 19:06:05 +01:00
16ed16722a
Merge branch 'stable' into next-minor
2022-07-24 21:21:37 +01:00
5d9f783037
InGamePacketHandler: do not update player rotation if it didn't change
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setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
01ca14c314
InGamePacketHandler: avoid processing movement if position is unchanged since last tick
2022-07-24 21:00:12 +01:00
c26631d06d
InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time)
2022-07-24 20:44:27 +01:00
b75bc61a64
InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
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we don't need to check this on a bit by bit level if the integers are the same.
this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
3724479be3
InGamePacketHandler: improve performance of input flag resolving
2022-07-24 20:33:35 +01:00
e00f8e3a32
Merge branch 'stable' into next-minor
2022-07-14 20:59:06 +01:00
e2855aadff
Simplify handling of broken transactions for crafting and friends
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this allows stuff like smithing tables to work without needing any extra hacks.
Implementing enchanting or anvils would require some extra work, but I don't plan to implement those under the legacy transaction system anyway.
2022-07-14 20:50:06 +01:00
c7133bc2e6
InGamePacketHandler: don't kick the player out of inventory windows on actor events
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this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
06655bee78
Updated to 1.19.10
2022-07-13 00:59:49 +01:00
4ec97d0f7a
InGamePacketHandler: added missing break
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I'm getting sloppy ...
2022-06-07 17:52:59 +01:00
016a80bb70
1.19.0 changes
2022-06-07 17:47:13 +01:00
38d6284671
Use PHP-CS-Fixer to enforce file header presence
2022-06-04 17:34:49 +01:00
6eac2ea7a5
Modernize private property declarations in src/network
2022-05-17 21:22:33 +01:00
741182c55f
InGamePacketHandler: skip processing movement if the player's position
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was changed during processing other properties (#4913 )
fixes #4952
2022-04-10 21:02:45 +01:00
ea677154cb
InGamePacketHandler: rely exclusively on prediction mismatch checking to re-sync slots during bad transactions
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fixes #4894
closes #4926
relying on the core code to guess which slots should be synced is unreliable at best.
2022-04-04 21:58:19 +01:00
90a8595a40
Check for mismatched inventory slot predictions in transactions
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this should limit the problems caused by mismatched gameplay features that result in ghost items, such as #4896 .
2022-03-22 17:42:19 +00:00
4f25ab10e9
InventoryManager: Do not sync slots the client correctly predicted during using items
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closes #4825
2022-02-22 16:46:23 +00:00
b26b1cd32f
Fixed swimming hitbox glitch
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fixes #4815
relates to Sandertv/gophertunnel#88
2022-02-19 20:14:17 +00:00
d9ea647925
InGamePacketHandler: add a hack for swimming AABB client bug
2022-01-27 00:28:54 +00:00
82f1c2766c
Merge branch 'stable' into next-minor
2022-01-22 01:00:40 +00:00
c10eda5eae
InGamePacketHandler: limit depth of form responses to 2
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form responses should only contain string|int|float|bool|null. Arrays or objects appearing in here are likely malicious.
2022-01-21 19:11:58 +00:00
387c13beff
InGamePacketHandler: fixed invalid JSON being treated as form close
2022-01-21 18:32:58 +00:00
56fe71d939
InGamePacketHandler: fixed crash in form handling when invalid JSON is given
2022-01-21 17:34:13 +00:00
be1996752a
Replace disallowed operators in src/network/
2022-01-20 19:11:32 +00:00
853ecd2408
InGamePacketHandler: fix function ordering
2022-01-16 16:16:42 +00:00
33421258b6
Silence MovePlayerPacket debug spam
2022-01-16 15:40:18 +00:00
42d07c74d7
added missing redstone power flag logic
2022-01-15 22:19:47 +00:00
1366c49f1f
Implemented Lectern ( #4708 )
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Co-authored-by: Covered123 <58715544+JavierLeon9966@users.noreply.github.com >
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io >
2022-01-15 21:21:29 +00:00
ee6548aa50
Merge branch 'stable' into next-minor
2022-01-14 00:45:49 +00:00
f126479c37
InGamePacketHandler: check the validity of facing values given by the client
2022-01-13 21:21:15 +00:00
fb29653ed7
Merge remote-tracking branch 'origin/stable' into next-minor
2022-01-06 22:43:57 +00:00
3ed57ce49a
Merge pull request from GHSA-p62j-hrxm-xcxf
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This checks the following things:
- Validity of UTF-8 encoding of title, author, and page content
- Maximum soft and hard lengths of title, author, and page content (soft
limits may be bypassed by uncancelling PlayerEditBookEvent; hard
limits may not be bypassed)
- Maximum number of pages. Books with more than 50 pages may still be
edited, but may not have new pages added.
2022-01-04 20:39:02 +00:00