434 Commits

Author SHA1 Message Date
Shoghi Cervantes
5e2a21fc26
Added level-settings.auto-tick-rate property, added Level tick rate 2015-04-12 14:13:36 +02:00
Shoghi Cervantes
3b6e10b759
More langs :D 2015-04-11 14:59:15 +02:00
Shoghi Cervantes
0c041ebca3
Added base translation system 2015-04-11 01:32:08 +02:00
Shoghi Cervantes
1ddd58fd3b Fixed a few issues 2015-04-09 18:50:34 +02:00
Shoghi Cervantes
141c0a297e Skins, protocol changes, handle split packets 2015-04-08 13:00:15 +02:00
Shoghi Cervantes
c9adc336ee
Fixed items doing crazy things 2015-03-29 18:10:02 +02:00
Shoghi Cervantes
d5ba2a72a5
Added strength, weakness, resistance effects, fixed entity area 2015-03-29 14:49:47 +02:00
Shoghi Cervantes
e0a6d0feab
Critical arrows, fixed arrow interception calculation 2015-03-28 17:54:10 +01:00
Shoghi Cervantes
0a85ad0d1f
Improved trees, improved inventory transactions, improved snowball/bow usage 2015-03-28 16:59:15 +01:00
Shoghi Cervantes
47de616ac5
Fixed commands, added level automatic tick delay, improved biome gradient 2015-03-28 01:26:06 +01:00
Shoghi Cervantes
e0522d8b1a Fixed data on generation, biome gradient 2015-03-27 12:42:59 +01:00
Shoghi Cervantes
08f2b7f291
Moved chunk population to async tasks, and no more cut trees! 2015-03-27 01:57:08 +01:00
Shoghi Cervantes
72c4c01542 Yay generation uses async tasks 2015-03-26 18:21:39 +01:00
Shoghi Cervantes
668ddeeb13 Removed outdated Cache 2015-03-26 11:55:51 +01:00
Shoghi Cervantes
ed2ba70a29
Merge remote-tracking branch 'origin/master' into mcpe-0.11 2015-03-26 01:32:44 +01:00
Shoghi Cervantes
962c28aaca
BatchPacket, compress any packet depending on the size, really fast threaded chunk sending 2015-03-26 00:06:46 +01:00
Shoghi Cervantes
d1760d9bb8 Synchronize hotbar slots, removed RotateHeadPacket, improved MoveEntityPacket, FullChunkDataPacket 2015-03-24 16:26:46 +01:00
Shoghi Cervantes
4e934654ef More awesomeness, No AI flag! 2015-03-23 14:44:04 +01:00
Shoghi Cervantes
38f3dda13b Oops! 2015-03-23 11:15:03 +01:00
Alejandro Liu
c68cd2c496 Cloned the initial empty chunk 2015-03-23 10:28:29 +01:00
Shoghi Cervantes
a6b8170d9c
Improved biomes 2015-03-23 08:02:18 +01:00
Shoghi Cervantes
9da26fdb88
World generation with biomes! 2015-03-22 22:57:40 +01:00
Shoghi Cervantes
d2bf92c3ed
New batched UpdateBlockPacket, added Level->sendBlocks() 2015-03-22 02:44:39 +01:00
Shoghi Cervantes
add380c7ed
A few fixes! 2015-03-21 00:45:29 +01:00
Shoghi Cervantes
58253be0a0 Implemented swiftness, added invisible status to FloatingTextParticle 2015-03-20 17:19:06 +01:00
Shoghi Cervantes
b42424eb22 Sounds! 2015-03-20 16:42:50 +01:00
Alejandro Liu
1d1a8a316e Take-2: Delay "parsePreset" until we have to really generate a block 2015-03-20 08:13:55 +01:00
Shoghi Cervantes
a2b3e48b45
Added /particle command 2015-03-20 03:37:58 +01:00
Alex
8ae9cd4eaf Clone initial chunk in Flat.php
The Flat generator destroys Chunk at 0,0.

What happens is that it request the level to read Chunk at 0,0.  It then uses that chunk to create the template chunk.  However this obliterates whatever was in Chunk at 0,0.

Added a line to "clone" this chunk, so when parsePreset generates the template chunk, all this goes to a copy rather than the original file chunk 0,0.
2015-03-19 15:41:26 +01:00
Shoghi Cervantes
d66a2d7105 Merge branch 'master' into mcpe-0.11 2015-03-19 09:18:39 +01:00
Shoghi Cervantes
c882df7465
Fixed destroyblock particle duplicating on clients 2015-03-19 08:30:07 +01:00
Shoghi Cervantes
f21e457dc0
Fixed particle constructor 2015-03-18 21:49:01 +01:00
Shoghi Cervantes
d34499e67b Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged" 2015-03-18 17:26:06 +01:00
Shoghi Cervantes
c2a3298a7e Particles. 2015-03-18 16:34:19 +01:00
Shoghi Cervantes
b31604a536 Fixed data sending, more particles 2015-03-18 12:11:44 +01:00
Shoghi Cervantes
c00370cfbf
Added experimental particles 2015-03-18 08:51:38 +01:00
Shoghi Cervantes
1b25cd6ffa
Merge branch 'master' into mcpe-0.11 2015-03-17 19:12:03 +01:00
PEMapModder
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
Shoghi Cervantes
d5601b0c9f
Generator works! 2015-03-15 16:40:18 +01:00
Shoghi Cervantes
b0f8c14640
Added Terminal class, Improved normal generator speed 2015-03-15 00:15:24 +01:00
Shoghi Cervantes
328cd585c0
Merge branch 'biome-generation' into mcpe-0.11 2015-03-14 15:52:38 +01:00
Shoghi Cervantes
807107e581
Fixed constructors, default memory to -1, default async generator 2015-03-14 15:51:21 +01:00
Shoghi Cervantes
94c2ec8498
Fixed constructors, default memory to -1, default async generator 2015-03-14 15:50:33 +01:00
Shoghi Cervantes
9158cc4f19
Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states) 2015-03-14 15:22:42 +01:00
Shoghi Cervantes
11c13cd666
Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states) 2015-03-14 15:22:13 +01:00
Shoghi Cervantes
91e8bdbd37 Fixed size on MobSpawnParticle 2015-03-13 16:21:33 +01:00
Shoghi Cervantes
9e0b9a6e5b Added right and left click interaction events 2015-03-13 14:39:37 +01:00
Shoghi Cervantes
e48a3e5713 Added some types of Particles, Block break particles 2015-03-13 14:24:19 +01:00
Shoghi Cervantes
2cd757d80a Fixed formatting of #2771 2015-03-13 09:26:45 +01:00
Shoghi Cervantes
be20f61a93 Merge pull request #2771 from alejandroliu/ChunkCorruption
Fix some Chunk corruption due to Chunk overlap
2015-03-13 09:24:24 +01:00