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e66b1953de
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Block: added flame encouragement and flammability properties
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2018-04-10 09:58:08 +01:00 |
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55d0684565
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Move block-breaking tool-type constants to a BlockToolType interface
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2017-12-12 13:45:52 +00:00 |
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d1db27016e
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s/facePos/clickVector/
clickVector better describes this
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2017-10-27 19:05:26 +01:00 |
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d8b1757ebc
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added some nullable and void typehints to Block API
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2017-10-11 18:45:40 +01:00 |
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6d5620606e
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Block->place() parameter refactor to make things clearer
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2017-08-26 14:41:49 +01:00 |
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e1d894057c
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Changed face position floating-point params to Vector3s
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2017-08-20 10:23:34 +01:00 |
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41c6cb6f97
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Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken
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2017-08-18 19:49:28 +01:00 |
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d8f0dd6db8
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Changed Block->getDrops() to return Item[]
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2017-08-18 11:21:33 +01:00 |
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83af4dcd59
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Block API typehints
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2017-08-17 13:50:19 +01:00 |
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6efa4343b1
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Cleaned up fuel duration handling, fixed some fuel items not working in furnaces
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2017-08-17 10:22:47 +01:00 |
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3135fe3c69
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Added API method Block->getItemId(), cleaned up excess wooden stairs and fence-gate classes, added more wooden door types
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2017-08-04 13:02:24 +01:00 |
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6ae24c5c19
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Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion)
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2017-07-30 18:14:43 +01:00 |
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51b0673b4b
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Bite the bullet and enable strict types on everything
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2017-06-07 12:53:16 +01:00 |
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4ae18526d1
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Fix fence gates opening in opposite direction to expected
This still occasionally occurs due to a bug that seems to exist with
entity rotation calculations. May happen at 45° 135° 225° and 315°
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2017-02-22 09:46:54 +00:00 |
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9004417456
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Fixed file headers (#255)
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2017-01-13 16:57:05 +00:00 |
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bf4b96e144
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Block: Fix fence gate rotation when opened or closed. TODO: fix gate opening direction
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2016-09-28 13:59:52 +01:00 |
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ccca3ec0bf
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FIxed a bug No sound for FenceGate
missing "use pocketmine\level\sound\DoorSound;"
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2015-09-06 22:55:56 +09:00 |
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311d8d94dd
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Added sound for opening/closing (FenceGates)
Added DoorSound on opening/closing FenceGates depending on #3367 @0929hitoshi 's Idea
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2015-08-11 12:48:41 +02:00 |
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0380e9009a
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Added block break tool type, fixed falling sand, fixed duplicated jungle leaves
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2015-07-27 20:31:55 +02:00 |
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26c9eed82e
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Added all block hardness
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2015-07-27 20:31:55 +02:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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a0d4bff385
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Block creating and property handling rewrite, part1
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2014-12-07 01:53:27 +01:00 |
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545f68382c
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Increased Fence, Fence Gate and Stone Wall Y bounding box
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2014-11-22 13:44:05 +01:00 |
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522b75645c
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Merge branch 'master' into 0.10
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2014-11-05 19:04:36 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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4fba6d7c86
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Merge branch 'master' into 0.10
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2014-10-30 23:20:59 +01:00 |
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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d3327f450c
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Added different Fence Gates, new Fence Gate crafting recipes
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2014-10-18 17:56:18 +02:00 |
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1eec333501
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Save block bounding boxes, improves block cache
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2014-10-13 18:38:00 +02:00 |
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e9a2f88847
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Added Fire, Lava damage
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2014-09-16 10:42:29 +02:00 |
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42033da08b
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Fixed #2035 Invalid Fence Gate bounding box
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2014-09-16 00:47:04 +02:00 |
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ac4b4b08fd
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Fixed Level::setBlock() old calls
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2014-09-05 11:00:13 +02:00 |
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a23352be88
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Added Ladder bounding box
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2014-08-30 23:45:08 +02:00 |
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cd5e16f017
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Added Fence Gate bounding box
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2014-08-30 23:20:59 +02:00 |
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eab86f5f90
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Replaced array() with []
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2014-08-28 17:04:22 +02:00 |
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c1546aac9c
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Updated Position to use Weak / strong references for Level objects
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2014-05-22 04:14:06 +02:00 |
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dd17652aca
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Fixed wrong paths
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2014-04-01 05:06:12 +02:00 |
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