28 Commits

Author SHA1 Message Date
Dylan K. Taylor
691df5c11d FlintSteel: remove instanceof Solid check
This makes the behaviour match vanilla. This will now allow Fire block itself to handle deletion of itself when the area is not suitable (now that the logic is implemented in Fire for this).

This allows attempting to place in invalid conditions, which is as expected. This will produce the sound and flash as per vanilla, as the fire extinguishes itself.
2018-04-10 09:59:27 +01:00
Dylan K. Taylor
de0741f727 Item: remove unused imports 2018-01-26 17:12:00 -05:00
Dylan K. Taylor
6c8a1a5b80 Item: Remove redundant Level parameter from onActivate()
there are three other sources this could be gotten from, an arbitrary level doesn't make sense.
2018-01-25 10:15:36 +00:00
Dylan K. Taylor
efca9f0450 Item: Moved getMaxDurability() to Durable class only, and make it abstract
It's only now used in the Durable class, so it does not make sense to keep it in Item anymore. This is a leftover from the days where Durable did not exist.
2018-01-18 14:16:30 +00:00
Dylan K. Taylor
4f8e4f0522
Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
Dylan K. Taylor
d1db27016e s/facePos/clickVector/
clickVector better describes this
2017-10-27 19:05:26 +01:00
Dylan K. Taylor
769a50faa5 Refactor confusing parameter names for Item->onActivate()
next: refactor the function itself
2017-10-16 13:30:36 +01:00
Dylan K. Taylor
aa91183504 Added Durable class, fixed some tools not breaking correctly, removed some boilerplate code 2017-10-08 15:54:31 +01:00
Dylan K. Taylor
4dfd171af0 Add flint-steel light sound, close #1434 2017-10-03 19:39:01 +01:00
Dylan K. Taylor
9e142655ea Removed redundant count parameter from item constructors, added some documentation and tightened safety checks
the count parameter is useless since Item ctor should now only be used for constructing item _types_, not actual items. All item creations for inventories etc, should go through the ItemFactory.
2017-08-25 19:06:23 +01:00
Dylan K. Taylor
7ff143c793 Some minor tool cleanup 2017-08-25 13:19:21 +01:00
Dylan K. Taylor
604d11a8fd import cleanup and fixed an inspection 2017-08-21 17:39:02 +01:00
Dylan K. Taylor
02f42eba48 Move block registration to its own class 2017-08-20 18:05:01 +01:00
Dylan K. Taylor
e1d894057c Changed face position floating-point params to Vector3s 2017-08-20 10:23:34 +01:00
Dylan K. Taylor
0e24596aed Changed block construction calls to Block::get() 2017-08-19 13:46:17 +01:00
Dylan K. Taylor
6ae24c5c19 Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion) 2017-07-30 18:14:43 +01:00
Dylan K. Taylor
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
Dylan K. Taylor
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
PEMapModder
17c73e9764 Fixed #3690 2016-02-22 16:26:35 +08:00
Shoghi Cervantes
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
Shoghi Cervantes
7506f01302 Improved Item property handling 2014-12-07 15:51:00 +01:00
Shoghi Cervantes
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
Shoghi Cervantes
ac4b4b08fd Fixed Level::setBlock() old calls 2014-09-05 11:00:13 +02:00
Shoghi Cervantes
169c55443a Fixed #1213 2014-06-16 23:00:54 +02:00
Shoghi Cervantes
0be679c9d5 Updated method names: getMetadata() & setMetadata() to getDamage() & setDamage() on Block and Item classes 2014-05-22 18:37:28 +02:00
Shoghi Cervantes
7cd29f0fcf Added block updates, correct block placing 2014-04-02 05:36:45 +02:00
Shoghi Cervantes
9a5ffbe56c Added Tool for Items, new items 2014-04-02 04:26:53 +02:00
Shoghi Cervantes
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00