17 Commits

Author SHA1 Message Date
Dylan K. Taylor
817372c55b SkyLightUpdate: make heightmap calculation routines pure 2020-10-31 23:42:32 +00:00
Dylan K. Taylor
c39a1407a2 Move heightmap calculation logic to SkyLightUpdate 2020-10-31 23:34:04 +00:00
Dylan K. Taylor
4549522289 Rename Chunk::getSubChunkChecked() -> getSubChunk() 2020-10-31 23:12:03 +00:00
Dylan K. Taylor
b270029161 Rename Chunk::getWritableSubChunk() -> Chunk::getSubChunkChecked()
this is not specific to 'writable', it's just an opt-in to checked bounds so that an EmptySubChunk will never be received.
2020-10-31 22:46:33 +00:00
Dylan K. Taylor
ddda2d1e64 Remove $create parameter from ChunkManager::getChunk()
this restores SimpleChunkManager's behaviour to PM3, removing the need for GeneratorChunkManager (although I'm dubious whether SubChunkExplorer makes any sense in there any more now that we have morton in the mix).
2020-10-31 21:54:51 +00:00
Dylan K. Taylor
1859dac789 Implemented self-contained (pass 1) chunk relighting
this doesn't handle propagating light across chunk borders yet, since that's much more complex to implement.
2020-10-27 18:29:32 +00:00
Dylan K. Taylor
0ecd68e4a7 LightUpdate: remove premature optimisation which breaks when mass-update lighting is used
when setBlockSkyLightArray/setBlockLightArray was used, currentLightArray would retain a reference to the old light array, which would cause false readings if SubChunkExplorer didn't move away from that subchunk and back.
This causes a small degradation of performance, but I think it can be implemented differently anyway.
This also fixes #3816.
2020-10-27 18:01:31 +00:00
Dylan K. Taylor
31c2c3abb5 SubChunkExplorer::moveTo() now returns a status
this can be used by SubChunkExplorer subclasses to implement specialized logic.
2020-10-26 16:25:21 +00:00
Dylan K. Taylor
c9d2edcb4d Rename SubChunkIteratorManager -> SubChunkExplorer 2020-09-20 12:47:44 +01:00
Dylan K. Taylor
4879df626d Reduced LightUpdate dependency on ChunkManager to indirect
this opens the gateway for alternative SubChunkIteratorManager implementations which don't use ChunkManager at all.
2020-09-20 12:41:53 +01:00
Dylan K. Taylor
03de2bcc67 Chunk: simplify heightmap calculation 2020-09-08 23:03:52 +01:00
Dylan K. Taylor
c7070788f9 Rename and repurpose Block->diffusesSkyLight to blocksDirectSkyLight
this new form allows skipping some useless checks during sky light calculation and also allows getting rid of the last hard dependency on core Block classes.
We're getting real close to native light now.
2020-09-08 22:40:05 +01:00
Dylan K. Taylor
205617f29e Untether LightUpdate and children from BlockFactory 2020-09-08 18:14:35 +01:00
Dylan K. Taylor
13d784cd0c Convert BlockFactory to singleton 2020-04-23 23:45:13 +01:00
Dylan K. Taylor
accc0da0cb Chunk no longer depends on BlockFactory
really this light population crap shouldn't be in the chunk to begin with, but that's a bit more complicated.
2020-04-23 21:31:28 +01:00
Dylan K. Taylor
a3b73d95a7 LightUpdate: allow providing effective light levels for propagation, fix #2999 2019-10-23 21:01:19 +01:00
Dylan K. Taylor
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00