Untether LightUpdate and children from BlockFactory

This commit is contained in:
Dylan K. Taylor 2020-09-08 18:14:06 +01:00
parent 0fd3d91038
commit 205617f29e
5 changed files with 65 additions and 10 deletions

View File

@ -69,6 +69,11 @@ class BlockFactory{
*/
private $fullList;
/**
* @var \SplFixedArray|int[]
* @phpstan-var \SplFixedArray<int>
*/
public $light;
/**
* @var \SplFixedArray|int[]
* @phpstan-var \SplFixedArray<int>
@ -88,6 +93,7 @@ class BlockFactory{
public function __construct(){
$this->fullList = new \SplFixedArray(16384);
$this->light = \SplFixedArray::fromArray(array_fill(0, 16384, 0));
$this->lightFilter = \SplFixedArray::fromArray(array_fill(0, 16384, 1));
$this->diffusesSkyLight = \SplFixedArray::fromArray(array_fill(0, 16384, false));
$this->blastResistance = \SplFixedArray::fromArray(array_fill(0, 16384, 0.0));
@ -850,6 +856,7 @@ class BlockFactory{
private function fillStaticArrays(int $index, Block $block) : void{
$this->fullList[$index] = $block;
$this->light[$index] = $block->getLightLevel();
$this->lightFilter[$index] = min(15, $block->getLightFilter() + 1); //opacity plus 1 standard light filter
$this->diffusesSkyLight[$index] = $block->diffusesSkyLight();
$this->blastResistance[$index] = $block->getBreakInfo()->getBlastResistance();

View File

@ -1162,16 +1162,17 @@ class World implements ChunkManager{
}
public function updateAllLight(int $x, int $y, int $z) : void{
$blockFactory = BlockFactory::getInstance();
$this->timings->doBlockSkyLightUpdates->startTiming();
if($this->skyLightUpdate === null){
$this->skyLightUpdate = new SkyLightUpdate($this);
$this->skyLightUpdate = new SkyLightUpdate($this, $blockFactory->lightFilter, $blockFactory->diffusesSkyLight);
}
$this->skyLightUpdate->recalculateNode($x, $y, $z);
$this->timings->doBlockSkyLightUpdates->stopTiming();
$this->timings->doBlockLightUpdates->startTiming();
if($this->blockLightUpdate === null){
$this->blockLightUpdate = new BlockLightUpdate($this);
$this->blockLightUpdate = new BlockLightUpdate($this, $blockFactory->lightFilter, $blockFactory->light);
}
$this->blockLightUpdate->recalculateNode($x, $y, $z);
$this->timings->doBlockLightUpdates->stopTiming();

View File

@ -23,16 +23,34 @@ declare(strict_types=1);
namespace pocketmine\world\light;
use pocketmine\block\BlockFactory;
use pocketmine\world\ChunkManager;
use function max;
class BlockLightUpdate extends LightUpdate{
/**
* @var \SplFixedArray|int[]
* @phpstan-var \SplFixedArray<int>
*/
private $lightEmitters;
/**
* @param \SplFixedArray|int[] $lightFilters
* @param \SplFixedArray|int[] $lightEmitters
* @phpstan-param \SplFixedArray<int> $lightFilters
* @phpstan-param \SplFixedArray<int> $lightEmitters
*/
public function __construct(ChunkManager $world, \SplFixedArray $lightFilters, \SplFixedArray $lightEmitters){
parent::__construct($world, $lightFilters);
$this->lightEmitters = $lightEmitters;
}
protected function updateLightArrayRef() : void{
$this->currentLightArray = $this->subChunkHandler->currentSubChunk->getBlockLightArray();
}
public function recalculateNode(int $x, int $y, int $z) : void{
$block = $this->world->getBlockAt($x, $y, $z);
$this->setAndUpdateLight($x, $y, $z, max($block->getLightLevel(), $this->getHighestAdjacentLight($x, $y, $z) - BlockFactory::getInstance()->lightFilter[$block->getFullId()]));
$this->setAndUpdateLight($x, $y, $z, max($block->getLightLevel(), $this->getHighestAdjacentLight($x, $y, $z) - $this->lightFilters[$block->getFullId()]));
}
}

View File

@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\world\light;
use pocketmine\block\BlockFactory;
use pocketmine\world\ChunkManager;
use pocketmine\world\format\LightArray;
use pocketmine\world\utils\SubChunkIteratorManager;
@ -36,6 +35,12 @@ abstract class LightUpdate{
/** @var ChunkManager */
protected $world;
/**
* @var \SplFixedArray|int[]
* @phpstan-var \SplFixedArray<int>
*/
protected $lightFilters;
/**
* @var int[][] blockhash => [x, y, z, new light level]
* @phpstan-var array<int, array{int, int, int, int}>
@ -69,8 +74,14 @@ abstract class LightUpdate{
/** @var LightArray|null */
protected $currentLightArray = null;
public function __construct(ChunkManager $world){
/**
* @param \SplFixedArray|int[] $lightFilters
* @phpstan-param \SplFixedArray<int> $lightFilters
*/
public function __construct(ChunkManager $world, \SplFixedArray $lightFilters){
$this->world = $world;
$this->lightFilters = $lightFilters;
$this->removalQueue = new \SplQueue();
$this->spreadQueue = new \SplQueue();
@ -208,7 +219,7 @@ abstract class LightUpdate{
protected function computeSpreadLight(int $x, int $y, int $z, int $newAdjacentLevel) : void{
$current = $this->currentLightArray->get($x & 0xf, $y & 0xf, $z & 0xf);
$potentialLight = $newAdjacentLevel - BlockFactory::getInstance()->lightFilter[$this->subChunkHandler->currentSubChunk->getFullBlock($x & 0x0f, $y & 0x0f, $z & 0x0f)];
$potentialLight = $newAdjacentLevel - $this->lightFilters[$this->subChunkHandler->currentSubChunk->getFullBlock($x & 0x0f, $y & 0x0f, $z & 0x0f)];
if($current < $potentialLight){
$this->currentLightArray->set($x & 0xf, $y & 0xf, $z & 0xf, $potentialLight);

View File

@ -23,11 +23,29 @@ declare(strict_types=1);
namespace pocketmine\world\light;
use pocketmine\block\BlockFactory;
use pocketmine\world\ChunkManager;
use pocketmine\world\World;
use function max;
class SkyLightUpdate extends LightUpdate{
/**
* @var \SplFixedArray|bool[]
* @phpstan-var \SplFixedArray<bool>
*/
private $lightDiffusers;
/**
* @param \SplFixedArray|int[] $lightFilters
* @param \SplFixedArray|bool[] $lightDiffusers
* @phpstan-param \SplFixedArray<int> $lightFilters
* @phpstan-param \SplFixedArray<bool> $lightDiffusers
*/
public function __construct(ChunkManager $world, \SplFixedArray $lightFilters, \SplFixedArray $lightDiffusers){
parent::__construct($world, $lightFilters);
$this->lightDiffusers = $lightDiffusers;
}
protected function updateLightArrayRef() : void{
$this->currentLightArray = $this->subChunkHandler->currentSubChunk->getBlockSkyLightArray();
}
@ -51,7 +69,7 @@ class SkyLightUpdate extends LightUpdate{
$yPlusOne = $y + 1;
if($yPlusOne === $oldHeightMap){ //Block changed directly beneath the heightmap. Check if a block was removed or changed to a different light-filter.
$newHeightMap = $chunk->recalculateHeightMapColumn($x & 0x0f, $z & 0x0f, BlockFactory::getInstance()->lightFilter, BlockFactory::getInstance()->diffusesSkyLight);
$newHeightMap = $chunk->recalculateHeightMapColumn($x & 0x0f, $z & 0x0f, $this->lightFilters, $this->lightDiffusers);
}elseif($yPlusOne > $oldHeightMap){ //Block changed above the heightmap.
if($source->getLightFilter() > 0 or $source->diffusesSkyLight()){
$chunk->setHeightMap($x & 0xf, $z & 0xf, $yPlusOne);
@ -72,7 +90,7 @@ class SkyLightUpdate extends LightUpdate{
$this->setAndUpdateLight($x, $i, $z, 15);
}
}else{ //No heightmap change, block changed "underground"
$this->setAndUpdateLight($x, $y, $z, max(0, $this->getHighestAdjacentLight($x, $y, $z) - BlockFactory::getInstance()->lightFilter[$source->getFullId()]));
$this->setAndUpdateLight($x, $y, $z, max(0, $this->getHighestAdjacentLight($x, $y, $z) - $this->lightFilters[$source->getFullId()]));
}
}
}