Dylan K. Taylor
8171b18002
Separate ItemTypeDictionary implementation from initialization
...
we're not going to want implementation details like how it's setup getting in the way when we separate protocol from the core.
2021-05-29 14:24:05 +01:00
Dylan K. Taylor
3fe0adbd7f
Merge branch 'stable'
2021-03-14 20:14:08 +00:00
Dylan K. Taylor
af1fe7c293
Merge branch 'stable'
2020-11-21 21:13:48 +00:00
Dylan K. Taylor
1d27225553
Relocate cache-related classes to mcpe\cache namespace
2020-11-16 19:39:30 +00:00
Dylan K. Taylor
0d9561c93f
Removed crafting data cache from CraftingManager
2020-11-12 21:30:59 +00:00
Dylan K. Taylor
c4d35d52e8
Do not store a pre-compressed cache for crafting data
...
this reduces bandwidth efficiency because it can't be compressed with everything else this way. If we want to cache stuff sent during the login sequence, it's better to stuff a bunch of stuff into a batch (e.g. crafting, creative, actor ids, biome defs) and pre-compress that as one big package instead.
2020-11-11 18:20:03 +00:00
Dylan K. Taylor
b0b08d45d5
Entity: clean up sendData() handling, remove send-to-self hack
2020-10-08 21:35:36 +01:00
Dylan K. Taylor
670ad9eb9d
Position: rename getWorldNonNull() to getWorld(), remove original getWorld()
2020-06-29 21:19:46 +01:00
Dylan K. Taylor
7e6adc41f0
Merge 1.16 support into PM4 (with changes)
2020-06-26 22:21:09 +01:00
Dylan K. Taylor
d5db163208
protocol: added proper object wrappers for gamerules
2020-06-20 11:24:39 +01:00
Dylan K. Taylor
465285b3c2
do not rely on GameMode::getMagicNumber() to match protocol IDs
2020-06-13 12:26:17 +01:00
Dylan K. Taylor
570a709059
Merge commit '3ec2994d7f05f30e2519430379ae0f3106be5074'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-05-20 19:52:03 +01:00
Dylan K. Taylor
3bb53658da
Do not allow remote clients to spawn themselves before we're ready
...
this would have allowed clients to send SetLocalPlayerAsInitializedPacket at any time during the spawn sequence, which would have caused undefined behaviour around spawning logic.
2020-05-20 11:09:27 +01:00
Dylan K. Taylor
b4606a4cd0
remove PM resource interaction from StartGamePacket
...
also lose the cache, because it's not very useful ...
2020-05-06 13:17:16 +01:00
Dylan K. Taylor
d1b28ce17a
NetworkSession: allow sending an arbitrary set of attributes for an entity
2020-04-29 16:45:09 +01:00
Dylan K. Taylor
ad70a9e3dc
NetworkSession: allow provision of a custom list of players to syncPlayerList()
2020-04-29 16:27:34 +01:00
Dylan K. Taylor
f6f1d31112
do not mess with cached data directly in packets
2020-04-29 11:34:25 +01:00
Dylan K. Taylor
3be9548b1e
net: compressors are now fully dynamic (or at least the potential to be)
...
the compressor used by RakLibInterface when opening a session is still
hardcoded, but that's because we have no way to select the correct
compressor at that point in the login sequence, since we aren't
propagating the protocol information up from RakLib right now.
2020-04-28 16:21:18 +01:00
Dylan K. Taylor
ff915b829c
StartGamePacket: remove hardcoded cache, move to RuntimeBlockMapping
2020-04-24 20:50:56 +01:00
Dylan K. Taylor
86e051b7bf
Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3'
2020-04-18 17:33:05 +01:00
Dylan K. Taylor
c85c1c3c3f
Merge commit '82d9e481d2a0a389fbbc6dfd3672fc366127febc'
2019-12-11 23:06:35 +00:00
Dylan K. Taylor
2d4a32fc77
first look at separating Entity and Location
2019-08-19 17:20:34 +01:00
Dylan K. Taylor
5499ac620c
Removed pocketmine subdirectory, map PSR-4 style
2019-07-30 19:14:57 +01:00