7dc5dc3a9f
Restrict item meta values to max signed short value, closes #1101
2017-10-03 12:35:08 +01:00
f7ee78233b
Item IDs should always be unsigned, treat them with appropriate measures ( fixes #1376 )
2017-10-03 12:28:50 +01:00
c47f1f572c
Added API method Item->pop()
2017-09-27 10:56:04 +01:00
bd64172750
Added API method Item->equalsExact() and removed some boilerplate code
2017-09-15 16:48:46 +01:00
75e32b11b7
Merge branch 'php/7.0' into mcpe-1.2
2017-09-02 18:29:53 +01:00
b071ce9c5a
Refactored projectile handling, added Item->onClickAir()
2017-09-02 11:57:26 +01:00
5d75d3d5b6
Merge branch 'php/7.0' into mcpe-1.2
2017-09-01 23:10:58 +01:00
6abef6b22d
Made block and item factory lists private to stop people doing stupid things with them
2017-08-29 10:53:01 +01:00
b5d2402c9b
Merge branch 'master' into mcpe-1.2
2017-08-28 18:02:09 +01:00
697ea55fb7
Another typehint
2017-08-27 20:01:38 +01:00
c7fd3eb725
Merge branch 'master' into mcpe-1.2
2017-08-27 16:09:23 +01:00
a5f5502380
Moved bow functionality out of Player
2017-08-26 19:04:04 +01:00
13187e1749
Removed damage-table mess and added API methods Item->getAttackPoints() and Item->getDefensePoints()
2017-08-26 12:59:03 +01:00
9e142655ea
Removed redundant count parameter from item constructors, added some documentation and tightened safety checks
...
the count parameter is useless since Item ctor should now only be used for constructing item _types_, not actual items. All item creations for inventories etc, should go through the ItemFactory.
2017-08-25 19:06:23 +01:00
17518195d1
Be more smart about json-serializing items
...
Don't include nbt_hex if we don't have a NBT tag
Don't include damage unless it's non-zero
Don't include count unless it's non-1
2017-08-24 12:02:03 +01:00
445a67954d
Merge changes from master
2017-08-22 14:13:31 +01:00
8a35b9da29
Added some documentation
2017-08-22 10:28:43 +01:00
876659cc73
Item factory refactor and added capability to register custom items
2017-08-21 17:49:26 +01:00
d2ace6bdd2
added some typedocs
...
shut up PhpStorm
2017-08-21 17:17:47 +01:00
1f70a7830e
Branch merge
2017-08-20 21:07:19 +01:00
02f42eba48
Move block registration to its own class
2017-08-20 18:05:01 +01:00
e1d894057c
Changed face position floating-point params to Vector3s
2017-08-20 10:23:34 +01:00
4f1302adf2
Merge branch 'master' into mcpe-1.2
2017-08-17 17:14:16 +01:00
6efa4343b1
Cleaned up fuel duration handling, fixed some fuel items not working in furnaces
2017-08-17 10:22:47 +01:00
b4c4005009
Some condition simplifications suggested by static analysis
2017-08-16 20:06:48 +01:00
260179197b
Use SplFixedArrays in inventory, added more typehints and cleaned up some duplicated code
2017-08-09 13:12:07 +01:00
e4a5cb6021
Changed NBT representation in JSON to hex, fix encoding problems with UTF-8
2017-08-06 14:50:18 +01:00
3b7fc21839
Enchantment API changes, understandable constant names
2017-08-05 21:27:57 +01:00
fb59b57bdf
Improve item enchantment API and fix some bugs ( #512 )
2017-08-05 20:50:28 +01:00
3135fe3c69
Added API method Block->getItemId(), cleaned up excess wooden stairs and fence-gate classes, added more wooden door types
2017-08-04 13:02:24 +01:00
561d8e7a39
Regenerated block/item id lists and refactored some names for consistency with MCPE
2017-08-04 12:17:24 +01:00
63c12440dc
Fixed items ordering
2017-08-03 17:48:56 +01:00
6ae24c5c19
Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion)
2017-07-30 18:14:43 +01:00
2a7b736f18
Heap of bugfixes, cleanup and PHP 7 upgrades
2017-07-13 19:18:56 +01:00
c2a7c2c6cd
Remove duplicate Quartz class (cc @PEMapModder)
...
how did nobody ever notice this...
2017-07-13 16:48:25 +01:00
6af87b7b30
Fixed clearCustomBlockData(), close #1118
2017-07-13 10:44:49 +01:00
adbc298909
Fixed item CompoundTags keeping the tag
name after NBT serialize/deserialize, close #1145
2017-06-27 15:58:00 +01:00
a365c831a8
Fixed some doc problems
2017-06-25 12:07:28 +01:00
b83c135c3f
Made Item::setLore() fluent ( #1120 )
2017-06-23 08:39:56 +01:00
a4b8dd43e6
Removed useless confusing array indices in CompoundTag constructors ( #1116 )
2017-06-20 12:11:24 +01:00
e3b3f60c66
Fixed item stack count and effect amplifier overflows, close #1072
2017-06-17 12:22:38 +01:00
8ef24423d1
This should never be null
2017-06-16 15:48:08 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
6ece57e23e
Merge changes from master
2017-04-21 22:48:18 +01:00
547a09c8d4
Fix "Creating default object from empty value" ( #858 )
...
while setting lore to items.
2017-04-20 20:39:09 +01:00
1c7773c5f1
Visibility keyword before final or abstract keyword. ( #814 )
2017-04-13 20:58:53 +08:00
202bac28fc
Merge master into api3/network
2017-04-01 19:37:15 +01:00
bc1c75a15a
Throw exceptions when failing to deserialize item NBT data, fixed weird crashes when an invalid NBT tag is set on an item
2017-03-29 13:39:43 +01:00
3e76c3a6dd
Added handling for tile picking, added API for setting item lore
...
worked almost out of the box (some W10 equipment bugs though)
2017-03-28 18:47:51 +01:00
96801be3d3
Fixed #453 multiple refs to the same cached NBT object tree
2017-03-23 11:40:49 +00:00