Commit Graph

733 Commits

Author SHA1 Message Date
223de3ad23 Implement Fire Charge (#5225) 2022-08-15 17:00:58 +01:00
304bb84af2 BlockFormEvent: Added getCausingBlock() method (#5226) 2022-08-15 16:26:48 +01:00
d4f96a155a Support axis rotation of Muddy Mangrove Roots (implemented in 1.19.20) 2022-08-14 18:53:01 +01:00
bf4f6e5d53 Bamboo: fixed supporting block requirements (#5196) 2022-08-14 17:37:55 +01:00
f1c571a528 WaterCauldron: fixed dye not being cleared when using water bottles or buckets, close #5221 (#5222) 2022-08-12 21:10:31 +01:00
723ae9eca0 Fixed tallgrass being unplaceable since d9b050fb68 (#5197) 2022-07-27 02:43:05 +01:00
79125b8426 Added APIs to get a new unique block/item type ID
this centralization is needed to avoid conflicts between different plugins fighting over the same hardcoded IDs.
2022-07-24 22:02:47 +01:00
e3640907ba fix PHPStan 2022-07-24 00:14:17 +01:00
d9b050fb68 First look at using (very) basic tags for dynamic block properties
this allows plugins to, for example, add their own custom dirt-like blocks which support having flowers placed on them.
2022-07-24 00:08:02 +01:00
817591910b Fix CS 2022-07-23 21:01:49 +01:00
6a2315a63d Accept BlockTypeInfo in Block constructor, instead of BlockBreakInfo
this will allow more stuff to be passed via the constructor without having to change dozens of classes to do it.
2022-07-23 20:42:54 +01:00
89b784734e Fixed crimson/warped planks being usable as furnace fuel 2022-07-23 18:45:57 +01:00
b751207969 Added missing blast resistance to Crying Obsidian 2022-07-23 18:24:09 +01:00
cffa3b8a72 Reduce BlockBreakInfo code width further by specializing for common tool types
this considerably reduces width and makes adding new stuff much less irritating.
2022-07-23 18:21:04 +01:00
91e91b1d9f Reduce code width when tool tiers are given to BlockBreakInfo
this is the majority of uses of harvest level
2022-07-23 17:56:08 +01:00
102406ee79 Added froglights 2022-07-23 17:40:38 +01:00
38e495babf Added mangrove roots and muddy mangrove roots 2022-07-23 17:20:23 +01:00
b13f333b2e Added mud and packed mud 2022-07-23 16:40:46 +01:00
a7313ed9d9 Added rooted dirt 2022-07-23 16:12:17 +01:00
f6c9bf5cd1 Merge branch 'next-minor' into next-major 2022-07-20 20:55:33 +01:00
2940547026 Eliminate repeated calls to Position->getWorld()
as well as improving readability, it also improves performance in some areas.
2022-07-20 20:44:05 +01:00
24e72ec109 ContainerTrait: improve performance of block destroy hook
this was creating useless vector3s for every iteration, as well as repeatedly invoking Position->getWorld() for no reason.
2022-07-20 20:39:37 +01:00
67682cbf27 Added chorus plant and flower 2022-07-20 20:19:36 +01:00
c1acf44337 Implement cauldrons (#5163)
the following things are currently not implemented:

- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron

both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
44c4118080 fix CS again 2022-07-20 15:22:47 +01:00
fa201b081c Added spore blossoms
I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
de3bbb71fa Merge branch 'next-minor' into next-major 2022-07-19 20:20:30 +01:00
87b840ff97 Added a hack to allow tiles to trigger client-side render updates on blocks without actually changing the block
Bedrock block entity updates don't directly trigger block rendering
updates. This is a problem when the block entity data affects the
block's appearance directly (e.g. cauldron water colour, flower pot
contents), because it means changing them won't directly result in a
client-side render update.

This hack allows tiles to spoof block updates without actually changing
the server-side block, keeping the internals and API clean of random
shitbox workarounds.

fixes #5174
fixes #4944
2022-07-19 17:47:46 +01:00
6d4279671e A giant hack to cut down code needed for runtime block serialization by 50%
this also avoids repeated information and inconsistencies.
2022-07-18 18:25:41 +01:00
cf34f88a67 Make Block::decodeState() and encodeState() more codegen-friendly 2022-07-18 15:48:03 +01:00
8660dfe576 Generate traits for runtime enum serialization instead of helper classes 2022-07-18 15:16:33 +01:00
012b668537 Avoid bogus assumptions about block and item NBT on tiles 2022-07-17 21:23:41 +01:00
fec89b7803 Lava burns entities for only 8 seconds in Bedrock (#5173) 2022-07-17 20:50:15 +01:00
4f2f9b4352 Block::readStateFromWorld() now returns the block object that should be used for the target position
this enables changing the block type completely if the situation calls for it.
2022-07-16 20:04:08 +01:00
d0ff6d2e36 Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868.

this is further needed with the addition of cauldrons.
2022-07-16 19:50:33 +01:00
ba2baba7cc Added netherite blocks and items 2022-07-14 20:39:09 +01:00
eb8fb63409 Added cartography and smithing tables
these have working inventories, and their crafting menus will 'just work' once the items for the associated recipes have been implemented (maps, netherite).
2022-07-14 18:01:47 +01:00
d321094081 Added hanging roots 2022-07-14 16:47:55 +01:00
323d31005f Added glowing item frames 2022-07-14 16:24:20 +01:00
0c7370e564 Added wither rose 2022-07-14 16:07:16 +01:00
7dd8876515 TNT: remove the old unreliable way of ignition on burning arrow collide 2022-07-14 00:23:12 +01:00
d0067cfac5 TNT now ignites when hit by a burning projectile 2022-07-14 00:12:02 +01:00
eafc23c756 Added candles and cakes with candles 2022-07-13 23:54:41 +01:00
20cb67461f Block: add the current class to the exception messages for block runtime data serialization 2022-07-13 19:50:35 +01:00
8b2d941502 Offset integer ranges in runtime block data serialization
this is useful for stuff like snow layers where the range doesn't start at 0.
2022-07-13 19:49:30 +01:00
14933a731b Implement copper waxing, unwaxing and scraping, minus particles
there is a LevelEvent for the particles, but it's both particle and sound, which doesn't integrate well with the existing API.
2022-07-10 01:00:13 +01:00
a22276e679 there's always one ... 2022-07-10 00:19:27 +01:00
260e54e4b1 Skeleton for copper blocks, stairs and slabs 2022-07-10 00:18:35 +01:00
a44c089f98 REEEEEEEEEEEEEE 2022-07-09 20:40:18 +01:00
5e70ae2066 Added lightning rods 2022-07-09 20:18:22 +01:00