ad7528e3f3
Added warped wart blocks, gilded blackstone and crying obsidian
2022-07-09 20:00:10 +01:00
c67e42a723
Add a hook to enable blocks to react to projectiles colliding with them
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this enables implementing blocks such as the target block.
2022-07-07 01:44:13 +01:00
3e4f01d85e
VanillaBlocks: fixed case of some names
2022-07-07 01:27:30 +01:00
e4d24e1edd
Invert dependency between VanillaBlocks and BlockFactory
2022-07-07 00:22:08 +01:00
ae70c63798
Added tinted glass
2022-07-06 23:01:17 +01:00
88a5a95479
Block: mark new functions as @internal
2022-07-06 17:26:15 +01:00
00db73a5b2
Merge branch 'next-minor' into next-major
2022-07-06 16:20:06 +01:00
269b6ed16a
FallableTrait: fixed logic for block replacement
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closes #5126
I don't know why it wasn't done this way to begin with. FallingBlock always used canBeReplaced()...
2022-07-06 16:16:49 +01:00
a377795db9
Fixed SoulFire damage ( #5138 )
2022-07-06 14:57:07 +01:00
5c4288de01
block/Light: fixed placement when clicking on another light block
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closes #5132
2022-07-06 14:23:32 +01:00
494cb580f3
Add sound after wood stripping ( #5124 )
2022-07-06 14:06:52 +01:00
fe93609c8d
Added mud bricks and related blocks
2022-07-06 00:02:51 +01:00
ebe6782295
Remove TODO comment
2022-07-05 23:37:55 +01:00
638d03846c
Added blast resistance for cobbled and polished deepslate
2022-07-05 23:11:12 +01:00
f57cd95ad5
Added blast resistances to some blocks
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following values extracted from BDS
2022-07-05 23:02:04 +01:00
d725ded7b6
Added new ores
2022-07-05 21:43:47 +01:00
e5b038ebcd
Lava: implement basalt generators
2022-07-05 20:50:11 +01:00
a42bb9626d
Added another handful of blocks
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clearing out my workspace...
2022-07-05 20:42:22 +01:00
412dcaa744
Implemented crimson, warped and mangrove signs
2022-07-05 16:18:54 +01:00
6be92ea6f7
fix CS
2022-07-05 14:14:27 +01:00
325f1cf82e
Generalize runtime block data serialization
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we want to reuse this code for item type data
2022-07-05 14:13:37 +01:00
0a23e91329
Rename BlockFactory::fromFullBlock() -> BlockFactory::fromStateId()
2022-07-05 13:46:19 +01:00
a059d03b37
Remove BlockFactory::get(), optimise fromFullBlock() pathway
2022-07-05 13:43:26 +01:00
bd773c2f84
VanillaBlocks: use BlockFactory::fromTypeId()
2022-07-05 13:40:07 +01:00
d9544b5d0e
Added soul fire
2022-07-04 22:32:35 +01:00
cbebb70af6
Planks: remove useless constructor
2022-07-03 19:58:04 +01:00
6604d22ceb
BlockLegacyIdHelper: clean up code
2022-07-03 19:53:34 +01:00
dd615c775d
Added various blocks made from mangrove, crimson and warped wood
2022-07-03 19:01:34 +01:00
33eef99d1f
Added axis support for all-sided logs
2022-07-03 17:27:25 +01:00
3e7d34c8ad
BlockFactory: remove TODO list
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we're tracking this somewhere else now
2022-07-03 14:33:42 +01:00
e302e5a85f
Implemented chiseled deepslate, chiseled nether brick and cracked nether brick
2022-07-03 03:04:06 +01:00
4acf7aadbd
Added quartz bricks
2022-07-03 02:11:50 +01:00
a3016abf53
Added polished deepslate block/slab/stair/wall
2022-07-03 02:00:43 +01:00
89632f3514
Added deepslate, cobbled/tiles/bricks walls/slabs/stairs/cubes
2022-07-03 01:43:27 +01:00
c7ba791ff8
Block: remove obsolete note from Block::isSameType()
2022-07-03 00:49:57 +01:00
db9c7de35c
Remove obsolete shim items for Bed and Skull
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now that the colour and skull type are included in the block type data, it's no longer necessary to maintain shim items to retain this information in the item data.
2022-07-03 00:47:42 +01:00
3f937605ac
Added calcite
2022-07-02 23:54:51 +01:00
0e0b858b69
Added raw copper, gold and iron blocks
2022-07-02 23:17:10 +01:00
0d0296d535
Light block brightness can be changed by right-clicking on it
2022-07-02 22:48:10 +01:00
2a0fade893
Implemented Light blocks
2022-07-02 22:39:11 +01:00
30149c6ed4
wtf happened here ...
2022-07-02 22:06:47 +01:00
172214386a
Added a batch of simple blocks from 1.16 and 1.17
2022-07-02 21:53:59 +01:00
ff90c83d66
Implemented log stripping via axe right-click
2022-07-02 19:16:15 +01:00
248eacd042
GlazedTerracotta: make colour dynamic, like all other coloured blocks
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made possible by stripping out legacy mess
2022-07-02 18:30:23 +01:00
7430e1fbc0
Coral: remove obsolete workaround
2022-07-02 17:51:48 +01:00
b125d4d25f
Strip all remaining legacy item ID/meta stuff from blocks
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the doors are now finally open, we can:
- make all the wood types dynamic
- fix glazed terracotta
- add all the new blocks
LET'S GOOOOOOOOOOOO
2022-07-02 17:48:11 +01:00
323c563684
Break Block's dependence on ItemFactory, and item legacy IDs
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let's GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
2022-07-02 17:29:28 +01:00
9740891a2f
Move BlockLegacyMetadata to pocketmine\data package
2022-07-02 17:01:10 +01:00
3792ef5a50
Move blockstate data runtime serialization to a more appropriate package
2022-07-02 16:48:41 +01:00
ba079bd9aa
Avoid implicit ItemFactory reliance for blocks with special items
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this hasn't yet been addressed for signs, since they are a bit of a pain in the ass.
2022-06-30 20:00:41 +01:00