Commit Graph

733 Commits

Author SHA1 Message Date
ad7528e3f3 Added warped wart blocks, gilded blackstone and crying obsidian 2022-07-09 20:00:10 +01:00
c67e42a723 Add a hook to enable blocks to react to projectiles colliding with them
this enables implementing blocks such as the target block.
2022-07-07 01:44:13 +01:00
3e4f01d85e VanillaBlocks: fixed case of some names 2022-07-07 01:27:30 +01:00
e4d24e1edd Invert dependency between VanillaBlocks and BlockFactory 2022-07-07 00:22:08 +01:00
ae70c63798 Added tinted glass 2022-07-06 23:01:17 +01:00
88a5a95479 Block: mark new functions as @internal 2022-07-06 17:26:15 +01:00
00db73a5b2 Merge branch 'next-minor' into next-major 2022-07-06 16:20:06 +01:00
269b6ed16a FallableTrait: fixed logic for block replacement
closes #5126

I don't know why it wasn't done this way to begin with. FallingBlock always used canBeReplaced()...
2022-07-06 16:16:49 +01:00
a377795db9 Fixed SoulFire damage (#5138) 2022-07-06 14:57:07 +01:00
5c4288de01 block/Light: fixed placement when clicking on another light block
closes #5132
2022-07-06 14:23:32 +01:00
494cb580f3 Add sound after wood stripping (#5124) 2022-07-06 14:06:52 +01:00
fe93609c8d Added mud bricks and related blocks 2022-07-06 00:02:51 +01:00
ebe6782295 Remove TODO comment 2022-07-05 23:37:55 +01:00
638d03846c Added blast resistance for cobbled and polished deepslate 2022-07-05 23:11:12 +01:00
f57cd95ad5 Added blast resistances to some blocks
following values extracted from BDS
2022-07-05 23:02:04 +01:00
d725ded7b6 Added new ores 2022-07-05 21:43:47 +01:00
e5b038ebcd Lava: implement basalt generators 2022-07-05 20:50:11 +01:00
a42bb9626d Added another handful of blocks
clearing out my workspace...
2022-07-05 20:42:22 +01:00
412dcaa744 Implemented crimson, warped and mangrove signs 2022-07-05 16:18:54 +01:00
6be92ea6f7 fix CS 2022-07-05 14:14:27 +01:00
325f1cf82e Generalize runtime block data serialization
we want to reuse this code for item type data
2022-07-05 14:13:37 +01:00
0a23e91329 Rename BlockFactory::fromFullBlock() -> BlockFactory::fromStateId() 2022-07-05 13:46:19 +01:00
a059d03b37 Remove BlockFactory::get(), optimise fromFullBlock() pathway 2022-07-05 13:43:26 +01:00
bd773c2f84 VanillaBlocks: use BlockFactory::fromTypeId() 2022-07-05 13:40:07 +01:00
d9544b5d0e Added soul fire 2022-07-04 22:32:35 +01:00
cbebb70af6 Planks: remove useless constructor 2022-07-03 19:58:04 +01:00
6604d22ceb BlockLegacyIdHelper: clean up code 2022-07-03 19:53:34 +01:00
dd615c775d Added various blocks made from mangrove, crimson and warped wood 2022-07-03 19:01:34 +01:00
33eef99d1f Added axis support for all-sided logs 2022-07-03 17:27:25 +01:00
3e7d34c8ad BlockFactory: remove TODO list
we're tracking this somewhere else now
2022-07-03 14:33:42 +01:00
e302e5a85f Implemented chiseled deepslate, chiseled nether brick and cracked nether brick 2022-07-03 03:04:06 +01:00
4acf7aadbd Added quartz bricks 2022-07-03 02:11:50 +01:00
a3016abf53 Added polished deepslate block/slab/stair/wall 2022-07-03 02:00:43 +01:00
89632f3514 Added deepslate, cobbled/tiles/bricks walls/slabs/stairs/cubes 2022-07-03 01:43:27 +01:00
c7ba791ff8 Block: remove obsolete note from Block::isSameType() 2022-07-03 00:49:57 +01:00
db9c7de35c Remove obsolete shim items for Bed and Skull
now that the colour and skull type are included in the block type data, it's no longer necessary to maintain shim items to retain this information in the item data.
2022-07-03 00:47:42 +01:00
3f937605ac Added calcite 2022-07-02 23:54:51 +01:00
0e0b858b69 Added raw copper, gold and iron blocks 2022-07-02 23:17:10 +01:00
0d0296d535 Light block brightness can be changed by right-clicking on it 2022-07-02 22:48:10 +01:00
2a0fade893 Implemented Light blocks 2022-07-02 22:39:11 +01:00
30149c6ed4 wtf happened here ... 2022-07-02 22:06:47 +01:00
172214386a Added a batch of simple blocks from 1.16 and 1.17 2022-07-02 21:53:59 +01:00
ff90c83d66 Implemented log stripping via axe right-click 2022-07-02 19:16:15 +01:00
248eacd042 GlazedTerracotta: make colour dynamic, like all other coloured blocks
made possible by stripping out legacy mess
2022-07-02 18:30:23 +01:00
7430e1fbc0 Coral: remove obsolete workaround 2022-07-02 17:51:48 +01:00
b125d4d25f Strip all remaining legacy item ID/meta stuff from blocks
the doors are now finally open, we can:
- make all the wood types dynamic
- fix glazed terracotta
- add all the new blocks

LET'S GOOOOOOOOOOOO
2022-07-02 17:48:11 +01:00
323c563684 Break Block's dependence on ItemFactory, and item legacy IDs
let's GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
2022-07-02 17:29:28 +01:00
9740891a2f Move BlockLegacyMetadata to pocketmine\data package 2022-07-02 17:01:10 +01:00
3792ef5a50 Move blockstate data runtime serialization to a more appropriate package 2022-07-02 16:48:41 +01:00
ba079bd9aa Avoid implicit ItemFactory reliance for blocks with special items
this hasn't yet been addressed for signs, since they are a bit of a pain in the ass.
2022-06-30 20:00:41 +01:00