7b6d76871c
Block: add face and clickVector to onActivate() parameters, closes #267
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this is an old old old issue, i don't know why it wasn't addressed sooner.
2019-02-13 14:29:59 +00:00
55be0716d8
Use DyeColor instead of ints for banners
2019-02-13 13:49:44 +00:00
01e7ebeb5c
Automate creation and deletion of Tiles for appropriate blocks
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closes #880
2019-02-13 12:27:13 +00:00
260c5dcf00
Clean up tile destruction
2019-02-13 12:02:04 +00:00
1496eefb8b
Regenerated TODOs for item and b,locks
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this sucks because it doesn't tell us anything about things that are meta values of other things (like dyes), but it's enough to start with.
2019-02-12 19:15:19 +00:00
59b62eaeba
Merge branch '3.6'
2019-02-12 16:59:06 +00:00
372545e47e
Merge branch '3.5' into 3.6
2019-02-12 16:56:53 +00:00
8913b48700
"Implement" info-update and reserved6
2019-02-12 16:56:12 +00:00
6ee4a0e090
Implement invisible bedrock to fix placement issues
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I don't know why this wasn't done a long time ago, but here it is.
2019-02-12 16:41:23 +00:00
d30316101a
Of course, there was a bug in the script...
2019-02-12 16:30:31 +00:00
5227679602
sync item/block magic numbers with 1.9.0.15
2019-02-12 16:01:25 +00:00
7b3993730a
Block: Replace Color and WoodType magic numbers with type-safe objects
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this provides automatic type safety without the need for magic number value checking everywhere.
2019-02-12 13:52:59 +00:00
18440f612f
Merge branch '3.6'
2019-02-10 17:40:09 +00:00
8bd8da4bc6
Merge branch '3.5' into 3.6
2019-02-10 17:15:48 +00:00
9ba4144a71
Server: remove useless gc_collect_cycles()
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the server is shutting down at this point so who cares if there are cycles...
2019-02-10 17:15:41 +00:00
b6bcb47deb
Network->unregisterInterface() is now less useless
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Interfaces are now automatically shut down when unregistered.
2019-02-10 17:07:58 +00:00
9ebd559907
Merge branch '3.6'
2019-02-10 13:59:44 +00:00
9da7c6af27
new metadata properties
2019-02-10 13:59:21 +00:00
0c89159cf2
Merge branch '3.6'
2019-02-09 19:22:00 +00:00
109312284c
3.6.2 is next
2019-02-08 16:41:10 +00:00
51934614bc
Release 3.6.1
3.6.1
2019-02-08 16:40:38 +00:00
9e89f65094
Fixed handling for some new blocks which slipped through the frontline
2019-02-08 16:38:17 +00:00
9562711b84
Updated BedrockData submodule to 1.9.0
2019-02-08 15:32:57 +00:00
30b49e0d22
Merge branch '3.5' into 3.6
2019-02-08 15:32:20 +00:00
a975868fc3
3.5.12 is next
2019-02-08 13:52:31 +00:00
b38b932845
Release 3.5.11
3.5.11
2019-02-08 13:52:09 +00:00
43cb19ebca
Updated bedrockData submodule to 1.8.0
2019-02-08 13:51:41 +00:00
769cc91543
ItemFactory: fix crash when getting negative item IDs
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these are now treated the same as any unknown item, and are now not possible to place.
2019-02-08 13:51:41 +00:00
278f37d3e0
3.6.1 is next
2019-02-07 22:07:31 +00:00
02a6ca84a9
Releass 3.6.0
3.6.0
2019-02-07 22:06:33 +00:00
b8703d5dff
Protocol changes for 1.9.0
2019-02-07 21:56:42 +00:00
37c2d78731
3.5.11 is next
2019-02-07 20:47:05 +00:00
b7663e5815
Release 3.5.10
3.5.10
2019-02-07 20:46:27 +00:00
1a8a04eab8
Merge branch '3.5'
2019-02-07 17:12:49 +00:00
1d0ffa06f8
TallGrass: fixed placement on dirt, closes #2552
2019-02-07 16:55:25 +00:00
768cfe3953
Updated composer dependencies
2019-02-07 16:47:16 +00:00
2822465f33
Updated submodules
2019-02-07 16:20:45 +00:00
b7973ef782
Merge branch '3.5'
2019-02-05 16:58:34 +00:00
5da48f429f
Fixed some remaining one-line field declarations, added type docs
2019-02-05 14:03:27 +00:00
dbd0d04549
fix wrong doc comments in Thread & Worker
2019-02-05 13:58:18 +00:00
d23e32622e
Clean up internal inconsistency in Color
2019-02-05 13:52:34 +00:00
c6a5829a92
Entity: remove dead function
2019-02-04 19:54:18 +00:00
c872b120d0
Entity->entityBaseTick() is now protected
2019-02-04 19:54:06 +00:00
acd0a8f2d4
fix possible crash in Projectile
2019-02-04 19:53:55 +00:00
537afbc23b
EffectInstance: Require positive amplifiers, closes #2723
2019-02-04 19:53:28 +00:00
55cd1f263d
SnowLayer: implement layers, closes #2657
2019-02-04 19:53:17 +00:00
923b1ad9a6
Split up ChunkLoader and ChunkListener
2019-02-04 19:53:03 +00:00
2c0f91ce50
Player: clean up chunk selection code
2019-02-04 19:52:36 +00:00
ce8d9fa9f4
Player: load chunks when registering as a loader, closes #2726
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populateChunk() _sometimes_ does this, but not if the chunk is locked. This means that the empty chunk needed to prevent the shit hitting the fan isn't created when chunks are locked. This change resolves the problem because registerChunkLoader() calls loadChunk() with the create parameter as true when autoload is used. This is a shitty fix but it's the simplest one we have right now, and it works well.
2019-02-04 19:52:03 +00:00
002f030970
EnderPearl: make a hack less messy
2019-02-04 19:51:49 +00:00