231 Commits

Author SHA1 Message Date
Dylan K. Taylor
726978b8f1
Migrate all coloured blocks (except glazed terracotta) to dynamic colours 2021-04-29 20:11:03 +01:00
Dylan K. Taylor
593a8ac529
Added Loom blocks
these don't support doing patterns yet, but their inventories work.
2021-04-29 19:51:09 +01:00
Dylan K. Taylor
b33bf1f433
Unfuck banners ... 2021-04-28 18:44:21 +01:00
Dylan K. Taylor
d5e5a81cff
Don't explode when data contains invalid dye colour IDs 2021-04-28 13:39:03 +01:00
Dylan K. Taylor
a44203a3d4
Separate BannerPatternLayer from BannerPatternType 2021-04-28 12:47:42 +01:00
Dylan K. Taylor
8a3df1212a
Added a trait for blocks which face opposite their placing player 2021-04-27 21:28:26 +01:00
Dylan K. Taylor
72045b3d7e
CoralBlock: added setCoralType() 2021-04-27 21:03:23 +01:00
Dylan K. Taylor
f204d6b3dd
Make a trait for blocks which share the same horizontal facing metadata logic 2021-04-27 20:59:20 +01:00
Dylan K. Taylor
11263909ab
Added stripped logs (incomplete)
this isn't practical to fully implement right now due to limitations
imposed by the legacy shitfest system we're using. To make stripped
dynamic, we would need to switch the IDs _and_ variant info dynamically,
and I have no idea what bizarre side effects that might have.
2021-04-27 20:35:58 +01:00
Dylan K. Taylor
ed80490234
Added more APIs to Skull
setRotation() is conditionally useless, but there's not much we can do about this right now; and exposing it like this is better than having plugins interacting with tiles.
2021-04-27 19:31:08 +01:00
Dylan K. Taylor
c9cf33b21b
Skull: added block property APIs
I need these for my R13 block deserializer.
2021-04-27 19:22:45 +01:00
Dylan K. Taylor
0aa0d77307
Skull: recognize noDrops flag 2021-04-27 19:21:29 +01:00
Dylan K. Taylor
017ca55a58
Vine: use facing as both keys and values 2021-04-27 15:19:55 +01:00
Dylan K. Taylor
fc01735b6f
Fixed infinite loop when placing two coral plants next to each other
the dead flag is not persisted in their metadata, so they forget their state when next read from the world.
2021-04-19 23:01:57 +01:00
Dylan K. Taylor
129c638e29
Remove unused import 2021-04-18 20:33:49 +01:00
Dylan K. Taylor
53ebe4f9f9
World: added getHighestAdjacentFullLightAt() 2021-04-18 20:20:08 +01:00
Mohamed
5dfa6a2296
Fix dragon egg teleporting in creative (#4180)
closes #4179
2021-04-17 19:11:10 +01:00
Dylan K. Taylor
a32eb4ebc3
Implemented coral and coral fans
this implementation is very rough due to having to hack around lots more MCPE bullshit, and currently doesn't allow dynamic coral types; but it's there. We'll clean this up after 1.13 migration is done.
2021-04-17 02:04:10 +01:00
Dylan K. Taylor
d5e1b4bd39
Furnace: Separate light/extinguish code into onStartSmelting() and onStopSmelting() hooks
this is a preparation for other kinds of furnaces which might not be plain old Furnaces.
2021-04-17 01:36:16 +01:00
Dylan K. Taylor
da51f106de
ItemFactory/BlockFactory: give more specific class descriptions
these classes both have a very specific purpose now, which is much lesser than it was in PM3.
2021-04-16 21:27:28 +01:00
Dylan K. Taylor
c979ab8aa0
Be more specific with documentation of ItemFactory::register() and BlockFactory::register() 2021-04-16 21:24:16 +01:00
Dylan K. Taylor
6071746993
Mark ItemFactory::get() and BlockFactory::get() as @deprecated 2021-04-16 21:16:27 +01:00
Dylan K. Taylor
81ced66bd0
BlockIdentifier: variant parameter of constructor is now mandatory 2021-04-16 20:14:29 +01:00
Dylan K. Taylor
06f20234f7
Scrub unused imports 2021-03-26 22:56:09 +00:00
Dylan K. Taylor
5e9ce92b55
Explosion: don't depend on air having stateID 0 2021-03-25 23:17:33 +00:00
IceCruelStuff
8dd900a2c6
Sugarcane: allow placement on podzol (#4094) 2021-03-23 00:00:13 +00:00
Dylan K. Taylor
eb9b644447
PressurePlate: remove collision boxes, closes #4045 2021-03-22 21:54:27 +00:00
Dylan K. Taylor
49438d360d
RegistryUtils: generate ordered doc comments
this makes things easier to find, especially in the large ones like VanillaBlocks.
2021-03-22 16:16:28 +00:00
Dylan K. Taylor
90161f24e3
Added script to update registry/enum docblocks 2021-03-22 16:00:09 +00:00
Dylan K. Taylor
b844c4266d
Added World::Y_MIN
preparation for Y axis expansion in 1.17
2021-03-17 23:19:49 +00:00
Dylan K. Taylor
c1e5dd2a4e
Merge branch 'stable' 2021-03-07 20:15:11 +00:00
Dylan K. Taylor
b5361d5831
Falling lava may not harden
fixes #4050
this was not an issue on PM3 because the decay and falling state were both combined into the meta.
2021-02-25 22:36:53 +00:00
Govdim
e061028b69
Added Hopper::setFacing() and Hopper::getFacing() (#4030) 2021-02-09 16:04:05 +00:00
Dylan K. Taylor
e80c1a0ce9
Split Mushroom Stem away from other mushroom variants
mushroom stem (and all-sided stem) are unique blocks, which don't drop anything and which don't stack with other shroom variants when block-picked.
They also get mapped to the same block when placed, and there's no distinction between red mushroom stem and brown mushroom stem.
2021-02-07 22:02:50 +00:00
Dylan K. Taylor
bd4ce8d941
TNT: expose unstable flag 2021-02-06 23:46:51 +00:00
Dylan K. Taylor
fd2ebd84b4
Recognize underwater TNT 2021-02-06 23:37:05 +00:00
Dylan K. Taylor
609b21679f
Added Torch::setFacing() and Torch::getFacing()
these are not implemented with AnyFacingTrait because it would break LSP to have a setFacing that doesn't accept DOWN.
2021-02-06 22:31:36 +00:00
Dylan K. Taylor
ce855f2133
Added isPressed() and setPressed() to PressurePlate 2021-02-06 21:20:38 +00:00
Dylan K. Taylor
7c1f0ecb8b
Fixed getAxis()/setAxis() not being seen by static analysers for some blocks
when using VanillaBlocks::CHISELED_QUARTZ(), VanillaBlocks::PURPUR_PILLAR() or VanillaBlocks::QUARTZ_PILLAR(), static analysis was unable to detect getAxis() and setAxis(), because these blocks were implemented using anonymous classes.
2021-02-06 20:39:23 +00:00
Dylan K. Taylor
9887138ac1
Get rid of anonymous classes for infested stone 2021-02-06 20:30:25 +00:00
Dylan K. Taylor
82bb83211f
CocoaBlock: deduplicate attachment condition checking 2021-02-06 19:34:52 +00:00
Dylan K. Taylor
9ab3c57789
RedstoneRepeater: added getDelay() and setDelay() 2021-02-06 19:03:33 +00:00
Dylan K. Taylor
233616aa6a
RedstoneLamp now uses PoweredByRedstoneTrait 2021-02-06 19:02:13 +00:00
Dylan K. Taylor
5be03c3196
Make more use of PoweredByRedstoneTrait 2021-02-06 18:43:33 +00:00
Dylan K. Taylor
48ef8771cd
Added AnalogRedstoneSignalEmitterTrait 2021-02-06 18:33:14 +00:00
Dylan K. Taylor
02b0036cbe
DaylightSensor: refactor power -> signalStrength 2021-02-06 17:47:29 +00:00
Dylan K. Taylor
4fc3bc53f7
Clean up hierarchy of rails
detector rail has fundamentally different functionality than activator and powered rails, so it's misleading to present the same APIs for both.
detector rail's 'powered' state is better referred to as 'activated', since it means the detector rail is actually _producing_ power, and not _receiving_ power.
2021-02-05 22:00:17 +00:00
Dylan K. Taylor
6ccfe21d57
Block: improved accuracy of isFullCube() 2021-02-04 23:10:13 +00:00
Dylan K. Taylor
a9f8afa077
Banner: remove Deque usages
originally I introduced this to make it easier to implement the various APIs addPattern removePattern etc, but those were later removed in favour of simple getPatterns() and setPatterns(), allowing plugin developers to use ext-ds APIs to manipulate patterns.
However, ds poses a number of headaches because of mutability combined with by-ref semantics, which make it a pain to use these on the APIs because we can't guarantee that they won't be modified.
As much as arrays suck, they have two significant advantages over ext-ds: 1) they have copy-on-write semantics, and 2) they support PHP 8.0 without any extra work from me.
2021-01-15 00:17:56 +00:00
Mohamed
5392ddf0b9
Fixed TNT broadcasting ignition sound (#3996)
closes #3952
2021-01-07 21:18:18 +00:00