DaylightSensor: refactor power -> signalStrength

This commit is contained in:
Dylan K. Taylor 2021-02-06 17:47:29 +00:00
parent 4fc3bc53f7
commit 02b0036cbe
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@ -39,7 +39,7 @@ class DaylightSensor extends Transparent{
protected $idInfo;
/** @var int */
protected $power = 0;
protected $signalStrength = 0;
/** @var bool */
protected $inverted = false;
@ -53,11 +53,11 @@ class DaylightSensor extends Transparent{
}
protected function writeStateToMeta() : int{
return $this->power;
return $this->signalStrength;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->power = BlockDataSerializer::readBoundedInt("power", $stateMeta, 0, 15);
$this->signalStrength = BlockDataSerializer::readBoundedInt("signalStrength", $stateMeta, 0, 15);
$this->inverted = $id === $this->idInfo->getSecondId();
}
@ -90,21 +90,21 @@ class DaylightSensor extends Transparent{
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->inverted = !$this->inverted;
$this->power = $this->recalculatePower();
$this->signalStrength = $this->recalculateSignalStrength();
$this->pos->getWorld()->setBlock($this->pos, $this);
return true;
}
public function onScheduledUpdate() : void{
$newPower = $this->recalculatePower();
if($this->power !== $newPower){
$this->power = $newPower;
$signalStrength = $this->recalculateSignalStrength();
if($this->signalStrength !== $signalStrength){
$this->signalStrength = $signalStrength;
$this->pos->getWorld()->setBlock($this->pos, $this);
}
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, 20);
}
private function recalculatePower() : int{
private function recalculateSignalStrength() : int{
$lightLevel = $this->pos->getWorld()->getRealBlockSkyLightAt($this->pos->x, $this->pos->y, $this->pos->z);
if($this->inverted){
return 15 - $lightLevel;