Commit Graph

65 Commits

Author SHA1 Message Date
337a254768 Use NetworkBroadcastUtils for broadcasting packets
this eradicates all but 4 usages of Server in Entity, which is extremely cool.
2023-03-15 22:28:51 +00:00
cc8660629b First look at shared EntityEventBroadcaster,
this improves performance in PvP servers and other areas where lots of players or entities exist in one space.

fixes #5622
2023-03-15 18:22:56 +00:00
5a4550a4fc CS 2023-02-08 18:55:49 +00:00
3ba662f64f 1.19.60 2023-02-08 18:46:37 +00:00
b2017c8462 and more 2022-12-18 22:14:31 +00:00
bf44edd179 Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
c5d716dc9d Added keep on death methods for items (#5395) 2022-12-15 20:10:20 +00:00
3a2a23b236 Fixed totem activating when having 1HP instead of 0HP (#5380) 2022-11-07 13:54:14 +00:00
a9361b3f8b Changes for 1.19.40 2022-10-25 23:11:41 +01:00
5e3b3a0700 Fix assert spam on debug clients 2022-07-24 17:51:02 +01:00
06655bee78 Updated to 1.19.10 2022-07-13 00:59:49 +01:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
89cc449808 Update exhaustion values for 1.18.30 (#5034) 2022-05-17 18:28:19 +01:00
937bb4c6ce Merge branch 'stable' into next-minor 2022-04-28 21:00:23 +01:00
c085bf0db4 Changes for 1.18.30 2022-04-20 13:59:50 +01:00
90a369f0b6 Humans can now do emotes (#4610)
added the following API methods:
- Human::emote()
2022-03-03 18:19:30 +00:00
8f525ab399 Replace disallowed operators in src/entity/ 2022-01-20 19:14:28 +00:00
eedea38669 Improve performance of loading player inventories 2022-01-01 15:26:42 +00:00
5c7125f190 Improved error handling for loading broken entity / tile data 2021-11-23 17:41:26 +00:00
c77829f4ad Migrate packet creation to use ::create() methods in all but one case
MovePlayerPacket doesn't yet have a ::create() due to a complication with fields that aren't always present.
2021-10-23 01:46:01 +01:00
c773e43eda Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef 2021-10-23 01:16:45 +01:00
cc00b3e19b Merge remote-tracking branch 'origin/stable' 2021-06-13 15:27:29 +01:00
652de2632a Rough OffHand implementation
this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
176ca3fd2f shut 2021-05-02 14:56:56 +01:00
b8645f5c15 Clean up EnderChestInventory implementation
now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.

This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00
1e6d97a157 Merge branch 'stable' 2021-04-07 21:25:39 +01:00
72de45f0e9 Drop pocketmine/uuid for ramsey/uuid 2021-03-16 23:03:00 +00:00
c70c0b55df Separate held item index change listener logic from PlayerInventory 2021-01-12 16:44:25 +00:00
01c867b608 Human: make held item sync on inventory content change more consistent
before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
053a7a1a61 Entity: split getSyncedNetworkData() into two functions
to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
e53b57732b Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
d76883a5f8 Merge branch 'stable' 2020-12-29 18:00:09 +00:00
8be0c0da0d Implemented a silent property on entities and Entity->broadcastSound()
fixes #3516
2020-10-31 16:07:18 +00:00
a01c086481 Introduced VanillaEnchantments registry 2020-10-23 20:48:19 +01:00
b0b08d45d5 Entity: clean up sendData() handling, remove send-to-self hack 2020-10-08 21:35:36 +01:00
279abb871d Remove all usages of CompoundTag->hasTag()
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
600ef033ab PlayerSkinPacket: added ::create() 2020-07-09 13:24:31 +01:00
d585081c22 Separate consumable item interfaces from general consumable interfaces (#3595)
I wonder if there's a way to generalise item consuming beyond just eating/drinking. Stuff like lava bucket in a furnace needs the same kind of "leftover" logic.
2020-06-28 17:53:03 +01:00
87ce92d87e Entity: some cleanup of network position hacks 2020-06-27 23:16:04 +01:00
d38c17835d Properly switch to string entity IDs 2020-06-20 13:43:31 +01:00
4b528aa637 NBT is no longer needed to create an entity
it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
2020-06-19 10:51:27 +01:00
1205432c34 Extract mandatory parameters into constructor parameters
the goal is obviously to ditch NBT entirely here, but there's more work to be done before that becomes possible.
2020-06-19 10:51:27 +01:00
ced89add3c Human: remove dead function 2020-06-19 01:13:00 +01:00
c30dd9f1b6 Entity: add abstract getNetworkTypeId(), remove NETWORK_ID constant
this now requires that subclasses supply a proper NETWORK_ID.
2020-05-16 16:08:12 +01:00
4437756987 Inventory: reduce API duplication by using a Set for viewers 2020-05-14 14:13:28 +01:00
b7cf4f01f9 remove utils\UUID, switch to pocketmine/uuid package 2020-05-11 10:46:48 +01:00
8682ea35f7 Introduce some (not great) API for entity animations
while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00
f9a587d40e imports cleanup 2020-04-28 17:27:38 +01:00
6dd31cc3f5 break cycle between block and inventory packages 2020-04-24 23:53:49 +01:00
4fbf4dcdc6 Rename InventoryChangeListener -> InventoryListener 2020-04-24 23:44:38 +01:00